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Blimm.5028

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  1. Running a 5800X now, and it was a pretty massive improvement over my old i7 6700.
  2. Hi, can you please post your full specs here including GPU driver version. Thank you CPU: i7 6700 (non k)GPU: GTX 1070 (451.67)RAM: 16 GB (1600 Mhz, dual channel)Storage: SATA SSD, GW2 on a separate SSD to the OS You've got a good GPU, more than enough for GW2. What resolution are you playing at ? As KrHome said you're likely CPU bound. You can run the game using the d912pxy (dx9 > dx12) - here is the guide ( please read it and watch the video guide ) https://en-forum.guildwars2.com/discussion/110553/want-to-use-directx-12-dx12-for-gw2-heres-a-guide-on-using-the-d912pxy-on-windows-10#latest Run with version 2.2.1 and the pre-compiled shader pack. Don't forget to configure the PSO Cache " load_pso_cache=1 " https://github.com/megai2/d912pxy/releases/tag/v2.2.1 Shader pack https://drive.google.com/drive/folders/1V59UCT_pBLxSe9xEaCYhAR-LII_VaquW?usp=sharing Loading times will increase that's normal . Let me know how the game runs for you then :)I'm already using d912pxy. It helps with consistency, but doesn't actually improve my averages, which are still unacceptably low. Resolution doesn't matter. 900x600 = 1440p. Literally no change in framerate, so CPU bound seems likely, but non of my threads go over 80% usage, so I'm figuring there has to be something else. I'm not thermal throttling either.
  3. Graphics settings literally don't matter. I'm getting 20-50 frames per second at 900x600 resolution as well as 1440p. Turning shaders down nets me like a 5-10 fps increase, but that looks terrible.
  4. One with a DDR3L board?There's a reason I'm looking into upgrades. Lions arch and the HoT maps are the worst offenders.
  5. Hi, can you please post your full specs here including GPU driver version. Thank you CPU: i7 6700 (non k)GPU: GTX 1070 (451.67)RAM: 16 GB (1600 Mhz, dual channel)Storage: SATA SSD, GW2 on a separate SSD to the OS
  6. For some reason my GPU usage doesn't go above 35%, and my CPU usage sits around 70%, both with perfectly reasonable temps, but I'm still sitting on ~25 frames per seconds without vsync or capped framerate. I'm looking to upgrade my computer in the near future, but I have no idea what's going wrong here.
  7. Honestly, 95% of the time when I use a disable, I switch into fire/air attunement mid animation. Most of our hard cc has enough windup to switch attunements and benefit, and that's not even counting weaver.
  8. +1 Exactly this, that is why i say it is all an illusion I wouldn't say it's all an illusion. 100 to 0 specs will probably still be a thing, but they won't have as much overkill damage. This means it's easier to punish them/if you punish them, they suffer more. They won't have 150% of your health bar in raw damage to dish out. Still enough to kill you, but they'll lose enough that countering part of their rotation means more.
  9. Are there any satisfying hybrid builds around? (Kind of refering to the celestial style people used to do in PvP) Any setup recommendations for succeeding in dungeons with less players than they're built for? I play with my girlfriend, and we're doing pretty well duoing story mode, but explorable paths have been mostly out of our range. This might change once she gets geared up more, but I was wondering if there's any specific builds you guys use to do that kind of thing.
  10. I'd probably take a GW 1.5 over a GW3. I enjoy GW2, but in my opinion it has already went a wee bit too far on it's vector from GW1. Since 'GW3' implies a continuation of progress, I probably wouldn't play something like that. I want my build flexibility, the M:TG level complexity, the theorycrafting, and the actually difficult content.
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