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meri.9187

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  1. Really getting tired of seeing people say "Revenant needs Greatsword". Revenant shouldn't be forced into another "Big weapon heavy hitter" role; they should remain as a heavy yet swift combatant. Nothing we currently have for weapons, aside from our slow ranged hammer, plays into the role of a lumbering heavy class and I, personally, would prefer to keep it that way. It's never actually stated what Kalla used in life. She's depicted with a Greatsword in her statue, but that doesn't mean that was her weapon of choice. The Shortbow could have also been a callback to her Grandsir, Pyre Fierceshot, who was a Ranger in GW1. It's also noted in one of her voice lines that she's not against using other weapons (When acquiring Scrochrazors Fist - Kalla: "A mace? For me? I can get behind that. Blunt. Solid. Hits you in the face."). Also getting tired of people suggesting Balthazar. As cool as it would be to use a greatsword like Balth does, we can't use him as a legend for the same reasons we can't use Joko, Eir, Trahearne, Vlast, or any of the other characters who have died in "recent events"; they have died in recent events. If a new player were to stumble across someone using "Legendary Marshal stance" or "Legendary Hunter Stance" and notice they were Trahaerne or Eir it would tell them that those two characters are dead before their story gets to that point (talk about spoilers). Nah man rev needs greatsword, it's a heavy class. And no, I don't want Balthazar either. If you want to argue with me and say you're really tired of the opinions I have, that's your own prerogative, I'm a herald main who would be just fine playing it until the game dies.
  2. Cantha wise, Vizu and daggers. Name it Legendary Assassin Stance II. Realistically this class needs greatsword. One of the norn heroes of Jora or Asgeir Dragonrender would be nice, I know they used sword/shield but Kalla used a greatsword. If they suddenly become intent on properly honoring the weapon the character actually used, just use Balthazar, it would make the most sense considering recent events.
  3. Yeah, if you strike a ranger with nature magic, wilderness survival, and durability runes, they get 4s of prot from Protective Ward, 3s of prot from Durability runes, then they dodge and get 2s more, 4s from protect me, sharing boons with your pet, plus all the boon duration you have. Yet Facet of Chaos, Spirit Boon, and Envoy of Exuberance all get big nerfs in the same patch to hit condi herald in the wrong way. Recently, I've liked their balance patches, but this is two steps back at best.
  4. Just checking in to say that this feels exactly as bad as we thought it'd feel. Not only do opponents have a clear second in which to attack without prot, we also have to listen to the sound of our character gaining prot every 3 seconds. Yikes. Destroy all herald specs to hit condi herald... in the wrong place. Please, revert this change, for the love of god.
  5. im hiting 2-3 k on wanderer stats, some players playing diviner and zerkers based builds sometimes report over 10k hit(wont say the actual value).Sadly hammer rev its the only "not workin" possible counter to the tons of scourges that will be amassing zergs and omniblobs in wvw.... when iu use it on a group of 20+ players, sometimes i get no values.... working as intended. IDK what Anet is thinking atm in terms of balance but the next months wvw will be pure idioticy. @Blood Red Arachnid.2493 , how is rev low dps in pve, sometimes sword 3 hits arorund 20-30k alone... 4-5k autos with perma quiickness...etc. If you think 4k autos with perma quickness is high, try doing the same thing with reaper. I regularly hit over 10k on the final auto attack by itself. Soul Spiral does 100k in one click. How in the world is Herald gonna compete with that, especially when reaper isn't even the best dps? Also none of this has anything to do with Facet of Chaos now needing 50% boon duration to even cover pulse timing, which I don't even think is possible in sPvP anymore. With the compounding herald traitline concentration nerf, boon duration rune nerfs in PvP, the removal of diviner's amulet, and now the gutting of facet of chaos passive, you're right- it is impossible to cover pulse timing in sPvP unless you already started with prot from spirit boon or used shield 4, and even then, it won't be for long.
  6. Problem is you shouldn't have to stack boon duration to maintain a boon from a facet that costs -5 upkeep, especially with sPvP having far less boon duration options and the problem not even being the facet itself but Draconic Echo. It's an unnecessary nerf that doesn't fix what they're trying to solve. Unfortunately I have to agree with this and this is as a person who's had the trait equipped since day 1 and a character named Draconic Echo. Just make facets pulse one more time in PvP and WvW instead of gutting a core part of herald.
  7. Honestly, this change is the worst and absolutely most uncalled for out of all of them for rev players in PvP/WvW. Even if we accept the shield nerfs and other sustain nerfs when resistance uptime and mallyx f2 (the real problems with condi rev) were left untouched, this one is absolutely horrible. Facets are supposed to have a passive and active effect, and obviously, up until now, as long as you are upkeeping a Glint facet, you have that boon. It's beyond stupid to fathom that, even in the absence of boonstrip/corruption, you can have Facet of Chaos up while not having protection. In addition, even if you do keep the passive on, any smart power damage player can easily time a backstab/grenade barrage/true shot in that .75 seconds or so that you inherently don't have protection even though you are literally draining 5 energy per second on it. Even when not looking at Rev changes specifically, this patch is dumb for PvP and even more so WvW. When looking at Rev changes, no nerfs to mallyx f2 and its inherently broken way of condi transfer? No nerfs to resistance uptime? But let's neuter shield, a weapon that's unused on power rev, and fundamentally ruin the concept of facet upkeep by gutting Facet of Chaos. At this rate, this facet won't be worth anywhere near 5 energy to upkeep.
  8. You walk away. Condi rev is so massively overtuned in WvW that any condi rev who won't fight 1v2 at the least is a coward.
  9. Shield on its own is fine, it didn't take the same kind of nerfs every other weapon did. It looks almost too good on condi herald, but I think that's much more easily attributed to the ridiculous sustain and resistance uptime you get with condi herald- not to shield. Shield is, however, not great on straight power herald. This is simply due to the role power herald has been forced into in PvP, making sword a no brainer pick. The nerfs to mainhand sword as well as the blanket damage nerfs only make it even more necessary to take sword offhand. In addition, with damage reduced across the board, the value of a 3 second block is comparatively less than it used to be, considering you'll be avoiding less damage. Given that power herald has slowly turned into a gank class reliant on quickness bursts (aka, landing ridiculous damage before your opponent can even react), it's going to take a lot of changes to make shield viable again, and the fact that the other offhand choice (sword) has a skill that still nukes people for ridiculous damage altogether too fast, I don't see shield ever being meta for power herald again unless sweeping changes are made. I miss the days of sw/sh herald in PvP. WvW though, you can take shield just fine and in many cases I would recommend it with Hardening Persistence, especially when you consider how strong conditions are in WvW compared to PvP. Still, a grand majority of people who even bother to roam on power herald in WvW (most have jumped ship by now) prefer sword due to its damage. And it'll be that way unless we have another rework- until then, no matter how good of a defensive weapon you make Shield, Sword offhand will still be the pick of most because you can't crit someone for 9k with a shield with an extremely quick casting attack, can you?
  10. Played WvW since 2013, never been worse than this. Absolute garbage especially on reset night, even in T2 with our pug tag vs AR's pug tag. When it takes you 10 seconds to cast Facet of Light passive in a small skirmish halfway across the map from where the OJs are, there's something seriously wrong, and it's been deteriorating consistently. There is no excuse. Fix it.
  11. Again, lack of stunbreak. Purifying Essence should be a stunbreak as well as have an increased energy cost. The tablet is hard to manage properly unless you have a group that coordinates very well with you. It has the worst ease of use of all of the healers you can use in WvW, given that the heal radius is quite low and is also not centered around yourself, which means you have to predict where your group is going.
  12. Tha Rubberduckies [QUAK]Funny name? They will have you quacking from your waypoint in no time. Brilliant individually and collected, they were the benchmark of the deadly lower tier servers back in the days when most roamers worth their salt gathered there to avoid the higher tier blob servers. Beat them and your roaming guild enters the pantheons of roaming greatness. But how many can say they have done the impossible? Everyone can.
  13. It's not even power shiro that's the problem. It's core rev and the 800 life steal traits mixed with heals on stun beak, heals on upkeep, all while pumping out condition damage and using weapon skills to survive. Amidst constant cc. Not a single condi rev takes devastation, so not a single condi rev can take the battle scars traits that are a shadow of what they used to be. I've run into one core rev (Shao) in 202 games between the ratings of 1580 and 1680 on NA, and he wasn't condi. No clue where you're getting these ideas from.
  14. No reason to nerf DH, the OP of this thread is like the only good one on NA anyway LOL
  15. Worst troll post I've seen in a while, pls try harder
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