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Aavataris.5720

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  1. If you could fix them you would be great: _____ - Unlike other summons, the Elementalist's elementals are destroyed when the Elementalist mounts. - As defined in patches (and is detailed in the Wiki), Combos should prioritize areas of effect (Combo Fields) created by THE SAME player (and prioritizing those used first). But many finishers ignore the Combos of player and prioritize fields of Light. This is very annoying and harmful for several characters (personally, this hurt my Thief, Elementalist and Illusionist a lot). - After using Sniper's Cover, Deadeye's (thief) often fails Death's Advance for no apparent reason. It simply spends the initiative points, but doesn't trigger any of the ability's effects. - The Warrior skill Tactics Banner says it breaks stun, but it can't be used while stunned (Which forces to not use it, because others banners are better and it is necessary to have at least 1 ability to break stun). - Revenant skills being re-arranged after swapping builds (something you had already fixed when getting on and off mounts). - Backpacks keep crashing after getting off mounts (unable to fix by getting back on and off) and only sometimes (for no clear reason). - Bandage Self, of Ingenier, only apply 1 time Speed of Synergy ...although, by description and just like other healing and belt abilities work, it should activate 2 times (2 instances of effects, but stacking only up to the maximum: 10s) - The Engineer ignores his own combo fields (even without nearby allies), when they exceed a certain distance (900 - 1200 units, when I get to the fields, I use explosive or jump finishers and it doesn't do combos, but the different fields are still active). - Bladesong of Virtuoso they keep failing on cast, either because they don't activate traits or because they are interrupted if the player moves or prepares another ability. ----- Please fix some of these, they are very annoying 😕 Thank you very much, I love the game, wish you an excellent 2023 😁
  2. 10) The Engineer ignores his own combo fields (even without nearby allies), when they exceed a certain distance (900 - 1200 units). When I get to the fields, I use explosive or jump finishers and it doesn't do combos, but the different fields are still active.
  3. Other more 9) Bandage Self, of Ingenier, only apply 1 time Speed of Synergy
  4. Yes! I hate that 2 bugs: - Swapping of Revenant skills - Cosmetic effects (back, permanent potions, decorations etc) disappear when use a mount and then do not activate again when dismount. They also disappear when changing maps. Thanks for contributing
  5. Good day, I would like to point out the title: After using Sniper's Cover, Deadeye's (thief) often fails Death's Advance for no apparent reason. It simply spends the initiative points, but doesn't trigger any of the ability's effects. As defined in patches (and is detailed in the Wiki), Combos should prioritize areas of effect (Combo Fields) created by THE SAME player (and prioritizing those used first). But many finishers ignore the Combos of player and prioritize fields of Light. This is very annoying and harmful for several characters (personally, this hurt my Thief, Elementalist and Illusionist a lot). The Warrior skill Tactics Banner says it breaks stun, but it can't be used while stunned. If you could fix them you would be great, happy holidays.
  6. It's wasting the option 🤷‍♂️ ...I mean, it's always good to have at least 1 ability that breaks stun (especially in PvE), and in that way only force you to leave 1 banner In addition, limits the classic Warrior, reducing the support option that is not with Shouts (because the Shouts Bladesworn heals in a sick way, a lot, while still doing good damage and being a decent tank) ...just, Warrior it would be the only class more limited in terms of support options (I have the rest with at least 2 (or up to 4) viable and strong Supp builds), and GW2 is supposed to stand out above all other games in its variability and dynamism of builds and character
  7. Good day: I just needed to report a certain "bug". Banner of Tactics, Warrior's skill, in this patch add stun break ability, so it could break the stun of allies when placed ...but it can't be used while stunned 🤣 So, it's not much useful "buff" (It doesn't work, unless you are a ranged warrior ...what is illogical for a TANK that buffs allies in the area) 😅 Plz, fix it, i like the concept of banners, but need some skill to brake stun.
  8. Any of the 2: - If they change and fully implement an underwater system, with maps and everything, that would be wonderful. - But being realistic, adapting from land to water is something more short-term and easy (at least while). The issue is to improve the current system
  9. I was just thanking you for the information, nothing more 🙄 I said it, since someone else above questioned me for "complaining about the game", when I just want to know what are the other fun ways to farm
  10. We all build builds based on our weapons on land, but when going into the water it's like "no, nothing works". ¿Couldn't we have the same weapons in the water that we have on land? To consider: - The skills are already done, simplify the animations with the ones that already exist (It does not need to be more complex, the work from ArenaNet have done with the ground weapons is great and and if some animations do not match at the beginning it is the least of it), right? - I love that it is one of the most versatile games and with complex builds, but underwater combat is not as polished and worked as the rest. Why not simplify it a bit with what works? - Creating and implementing a complete and efficient underwater system, like the terrestrial one, can take a lot of time (I'm not against it, it would be GREAT), but it's unrealistic for it to happen soon. This one is an easy solution, meanwhile. --- P.D.: ¿Why the Necromancer is the only one who has Underwater Wells? Trigger effects around himself or an enemy, but everyone else can't use underwater wells ...and since there is now an option to "target beneficial skills at allies", isn't it possible to change it?
  11. Thank you This is a good answer, that if you gave me information
  12. I didn't say that, and I love the game (sorry, but what a sh*tty answer) 😒 I'm just asking for fun ways to farm Gold, I still play the rest, you don't have to assume things or put words in my mouth.
  13. I understand that, and it's fine by me, but Fractals has its difficulty (and fun) in exchange for a moderate (but satisfactory) amount of gold ...something like that?
  14. I have seen several tutorials, what I find the most are things like: - "Create a new character, explore the map and erase him, so you get Gold and Keys" - "Farm 200 units of X and with Karma buy Y, put them together and sell it. Repeat it 20 times" They are monotonous, boring and ... obsessive methods! that are not funny (not like Fractals, you earn a good Gold for playing ...for play well!) P.D.: Also, it makes me feel like a cheat to go around creating and deleting characters XD
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