Jump to content
  • Sign Up

Seamus.9645

Members
  • Posts

    15
  • Joined

  • Last visited

Everything posted by Seamus.9645

  1. I want a GW3, eventually. I want them to finish wrapping up the stories of GW2; the elder dragons, the missing Gods, etc. Then I would like a GW3 set maybe, 300-400 years in the future again. In a magicka steampunk future. Lions Arch is now a Megalopolis, Air Ships are how everyone gets around. Basically Rata Sum and the Black Citadel had a love child and the Sylvari and nature lovers are pushed to the edges. I imagine it being Divinities Reach sized x10 and all sorts of stories involving corporate espionage and what not. Then you could actually live up to the moniker of "Guild Wars"; you form player guilds that provide the Lions share of your income via control and trade. IE you form an "Iron Guild" and you with your guild fight to control the local Iron mines in a region you set up in. The more tightly you control it and the more you upgrade it the more money you get paid out on a daily basis. Put in some blocks to encourage "Tall" guilds vs "Wide" guilds so everyone has room to play. Obviously leave looting and market trading as an income source for those player that like that but Guilds that actually provide a tangible benefit would be awesome. The end game could be the usual raiding and progression coupled with fighting the various power that be; Governments, NPC guilds, etc that try to rein in your guild. You'd have a whole guild eco system where wealthy trade guilds support the existence of mercenary guilds in order to defend against or target other wealthy trade guilds. That would be my preferred GW3. You then can allow for really freedom of play. A player could be a "sky pirate" and raid player and NPC guilds. Another player could be a "bounty hunter" chasing down NPC pirates or PC pirates (there's some PVP for you) expanding your Guild mine, or lands or whatever by securing and clearing new areas and/or protecting it from NPC threats would be a big part of PvE on top of any overarching story Anet wants to include (your usual nation toppling dramas). Hostile take overs of opposing guild resources would be the WvW replacement. Especially if you encouraged Guilds to form Consortiums or Trade Unions so the 10 biggest Guilds on a server work together to fight the other biggest 10 or what have you. Going back to what I said previously, as long as you put in checks and balances and various blocks to encourage "Tall" focused guilds vs "Paint the map own everything guilds" you could have plenty of room for everyone to play regardless of how little they want to PVP.
×
×
  • Create New...