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Thar.9465

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Everything posted by Thar.9465

  1. I only play the the class(or spec) I like the most in terms of style, If that isn't viable for some content, then I won't play that content. There are enoguh other barriers keeping me from doing the top stuff so it's not much of a loss and I wouldn't change to any other class anymore just for that.
  2. Not going to bother with the Meta or the turtle. There is nothing, absolutely nothing fun, rewarding, challenging or epic about fighting your own bad luck. So until they can fix this mess of an RNG fest, I'll stay away from it. Any they better do something about, for even with the "improved" rewards, this is still going to die quickly now that the turtle egg can just be bought.
  3. The Stompers are not much of a problem. At least they're static. But I'm still stuck at 24/25 for the targets, although I already have the ahcievement for 300 shots. I have absolutely no idea which one could possibly be the one I missed every single time, as I''ve specificly targeted the distant ones lately. So this has just become a randomfest and I'm quite annoyed by it.
  4. Please add the glowing purple mask to the gem store. I've been waiting. I've been waiting for such an item ever since the first mask appeaed, and now I've seen it on a character, only to realize that It's completely unobtianable since I don't want to have anything to do with this social media stuff and completely missed the time window by more than a month. This is beyond demotivating.
  5. I have the same problem. I even went back to the hidden room to unlock the song again, but it didn't help. None of the above answers worked for me either.
  6. Please add infusion slot in equipment preview. It's annoying that I have to buy every single item that looks interesting only to find out that it looks terrible in combination with the infusion. Or make it so that equipped infusions are displayed in the preview.
  7. My feedback is about PvE. I've also played PvP and WvW with ele, but it was a longer time ago so I don't want to give an uneducated opinion. The most obvious issue is the lack of defenses in the class mechanics coupled with the low health pool. In order to reach a decent damage one has to forsake any kind of defense, thus becoming extremely dependant on the team. This damage is more unreliable and goes down considerably without support. A sword weaver might be the squishiest damage dealer there is and worst of all, unlike other classes. the range of the ele is locked by the choice of weapons. A sword weaver has to stay close to his enermy almost all the time to deal damage (though I guess this is a much bigger issue in other game modes).Another problem is that the utility skills are often just plain bad compared to those of other classes. Conjures in particular feel very clunky and unrewarding. Somewhere I read about an idea to turn them into an alternative weapon set, which could also solve the range issue, but I'm not quite sure how to implement this with several conjures. Something I'd like to see is to shift the focus of the skills from attunements to weapons. Most of the time all defensive skills are on water or earth lines. For a dps orientated build some attunements are never used. Instead I'd give every attument both offensive and defensive skills. and let the general theme be decided by the weapon (e.g. for some weapons power damage is higher, other have more access to conditions, others are more defensive or have a lot of cc), simply so that every attument is at least useful for every kind of build and one shouldn't feel bad for accidentally switching to water in a dps build. Thematically there are more than enough possibilities: Water can be used to hurl huge chunks of ice for strong power damage or shards for bleeding damage. Earth should have overwhelming strength, not just toughness and some sharp rocks.Of course this would require a large rework, but it would make the ele much more versatile, which it's supposed to be, as more than one attunement is useful in a situation. Of course there are other things as well, but those would be the things I'd like to see done the most.
  8. I'd love something like cosmic gloves that give a texture similar so Stardust's to hands and arms (not the cheap and low res texture given by the red celestial infusion). Another thing would be more armor skins from GW1 or at least finally some real pants for light armor. Enough already with the skirs and capes.
  9. Well good news! 70% of your armor sets will be buttcapes too so you can hate 70% of the skins that take 1600% longer to make XD Frankly, I'd still prefer that. At least there's a chance the other parts are usable.
  10. I'd welcome it if outfits were abandoned completely. A single armor set adds more customization options than 20 outfits could and it would need only one great part for me to want it, unlike with outfits which need to be outright perfect.I made the mistake of buying one once because I thought an aspect I didn't like wouldn't bother me that much. I was terribly wrong. After a few days I couldn't stand the buttcape anymore and never used the outfit again. As a result I'll probabloy never buy one again.As for the "need" to make single sets for every weight class. It doesn't really matter anymore whether they look distinct. Specific looks for weight classes have already been thrown out of the window with outfits, so they could look all the same for all I care. In fact, it would be welcome, since that would probably add more variety, which is still severly lacking with still no real pants for light armor or the overwhelming amount of trenchcoats for medium armor.
  11. I'd absolutely love a cosmic themed backpack/glider, possibly something similar to the wings/tentacles from WvW T3 chest armor and with a few colour options.
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