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LCL.6259

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Everything posted by LCL.6259

  1. Sorry if I misinterpreted you by the way. This is a recurring topic which has been bothering me lately, in more significant contexts than just a videogame. Lately this has made me quick to react. Indifference is such a common response, that it has led me to assumption, probably foolishly.
  2. I think the irony in this is that you could make a case for GW2 employing techno-orientalism (not that I really agree with what is usually a mistaken application of a concept rooted in the culture of 80's Japan).
  3. sPvP will never see dev time because the best case scenario in that situation is that people are exposed to a side of Anet's culture, which they don't want people to be aware of. sPvP is a containment zone for dirty laundry and that is why they leave it to rot.
  4. You're right, it was Archon. That was my mistake. You win since that's obviously what this entire exchange was about. Idk why it's so much to admit the mode is inherently confusing compared to others. Oh well. Have a nice day.
  5. This has just devolved into pedantry and gotcha. Last thing I'm going to bother saying. One was obviously an emotional statement, the other is clearly not. Feel free to interpret them however you desire, I no longer care. Radio silence other than sussus amogus, trolling, and calling out stonemist 1000 times. You can point out where I shoved words into your mouth, or you can just make vague statements and focus on a gotcha moment that does nothing to clarify anything for anyone. It will be an easy dub for you because there isn't going to be a response. You're right--I DID. It's like you're ignoring the entire reason I even brought it up and focusing on personal issues. Giving people a beginner starting point is not a bad thing. The natural segregation between fractal tiers is not a bad thing. These are by design.
  6. I knew you would be pedantic about the way I worded this instead of addressing literally anything else I said. IN FRONT OF your entire server, does that feel better for you? I have acknowledge over and over again that this is not a reflection of everyone who plays WvW. Can we not fixate on one hyperbolic detail please? This is what I mean about good faith.
  7. Picking and choosing teammates is the entire topic of the thread, so I don't see how that tracks. Obviously you can't manage your entire server like a fantasy football team. IDK what that has to do with just not being an kitten when people ask for help. When I ask for help in any other game mode it is given freely, even in PvP which has arguably more reasons to be toxic, and even less control over your teammates. It's less about letting "every little thing" bother you, and more about feeling like you aren't making any headway in the initial reward track of the mode. There is no natural onboarding of players, that's my entire point. Like you point out, fractals have low tiers, PvP has ranks, these things segregate players and give them a chance to figure things out at a normal pace. WvW throws you into a clusterkitten with no mount, and no natural progression for learning the game. OP is obviously rightfully confused. Is it fair of him to expect to be invited into every little group with open arms? No it's not, and private tags aren't "scum" for choosing to play that way. On the other hand, I don't feel like there is a very good faith attempt from you or Dawdle here to understand the perspective of a new WvW player. Having one group of elitists call you out in raid is a lot different than having literally your entire server clown you at once for asking a very normal question. If it's unfair of me to consider that kitten behavior, then I guess I'm unfair.
  8. I never blamed it on the community, you are misinterpreting what I said. The fault is with the game itself but you have a self perpetuating cycle that the community seems to pretend they play no part in. I replied directly to the confusion over players not showing up on time, and gave a valid reason for it. When I ask questions in fractal I get answers. When I ask basic questions in team chat I get memed on and kitten. Why would anyone continue to ask questions, rather than just trying to fall in with a group? "Separating the wheat from the chaff" is exactly what I'm talking about. There seems to be a direct dissonance between this philosophy and the actual results it produces, as opposed to the perceived results. You assume I make no effort to understand the game, while you know absolutely nothing about me or the way I play. You tell me to ask questions while openly knowing that map chat is full of kittens. Not even denying that it's blatant gatekeeping, you state it as an intended purpose. That is a problem. If, "don't be an kitten to people asking questions" feels like me micromanaging too hard, then maybe there is a deeper issue going on. These results are simply cause and effect at play. You can go ahead and point out the part where I demanded to be trained by the "ten year vets of WvW". Might have to twist the words a little bit. I didn't ask the community to point out everyone's little mistakes, it's just a difference that I'm calling attention to. A difference you were obviously already aware of, (convenient for me I guess?). I don't know why you assume this air of me demanding to be handed everything on a plate, when my only point is that being an kitten to new players doesn't make them want to learn anything. I don't think that is a very controversial idea. These differences are inherent, and baked into the modes; nobody needs to explain that to me. I was giving the perspective of what somebody new to the mode has to deal with, only because the first poster seemed clearly confused on why certain people were behaving in a certain way. There are friendly people in the mode, just like in the rest of the game but they are drowned out by massive clownery and jaded attitudes. Reading through these posts its not hard to understand why people are so snarky and bitter but I don't think its really doing any favors for anyone.
  9. Both Fractals and Raids have people advertising groups for new players constantly every day. I've been playing for a week and already have two guilds putting me in raid, and I didn't even actively seek them out. WvW has been the complete opposite experience. There is borderline zero communication in map outside of extremely late "come here" calls that nobody on foot would ever make it to, and people memeing about feet and nonsense. When you screw up a fractal, you will know; they will absolutely tell you that you messed up, in excruciating detail. WvW is radio silence outside of discord. Warclaw aoe has no impact on what I said about crossing the map without a squad. Your restructure comment confuses me, idk how it even relates to what we're talking about, outside of speculative forecasts on future player conduct. Pugs are a liability, while at the same time more players = instant win according to the forums. How do these two things reconcile? You can pretend like retention has no impact on your experience but that's obviously not true, based on the tone of your original post alone. It's obviously colored by a disdain for the average *clueless* WvW playerbase. You know what they say about when everyone you encounter is an kitten???
  10. Maybe they don't have their warclaw, don't have a squad to join, and are still trying to participate? Do you think the random player who joins WvW is going to stick around, while everyone is zipping past them in discord?? Of course they're going to be five minutes late if they have to leg the entire map to react to a non-proactive call. They probably legged those five minutes because it's the only whiff of content they've seen yet. Private squads are fine for what they are but public squads are completely dead, and there is zero onboarding for new players outside of discord. The average player is going to afk farm their GoB and then leave. Now you have people returning to the game and wasting slots of queue to afk farm because they gave up on the mode already. Those slots could have gone to an eleeet wvw player but instead they're being wasted, and it's not the fault of the afk.
  11. Probably has something to do with the devs promising this for years, until I stopped caring about the mode entirely. Consequently, that was the moment my server became active again. Oh well.
  12. They speedhack constantly, for years; Anet doesn't care. Name a hacker and you will get punished. Clearly something more is going on here because if a normal player used these hacks in such a blatant way, they would get punished. Everyone knows who the cheaters are, everyone has seen them do it, nothing happens. Something about that does not add up.
  13. I sat in front of the board for over an hour. This seems like a poor way to gate a mount. EDIT: I got it, so it's definitely possible. Idk why it took so long, maybe there's something about the timer I don't understand, or just rust gumming up the works.
  14. Let's be real, do you even need to ask?? ;) =)I would swap if it was more simple and on-demand
  15. I don't dip much time into GW2, but I always liked to PvP more than anything. I'm a huge casual but I'm still decent at the game and try to get better when I'm actually playing it (which isn't very often). I'm not super skilled but I can hit plat rather easily by q'ing metabattle builds and tweaking them a bit. I think its every time I place plat this game starts to just completely 180 on me from fun to garbage. Playing only 2 weeks I already know way more drama than I wish I did, have seen Anet partnered players act in ways that really baffle me, played with permanent dishonored players trolling on their alts, etc. I think it's really damn sad that Anet has let this stuff slide for so long, and even still allows these players buy links in their twitch accounts. I've never played a game where the veteran pvp community was so incredibly toxic and cultish to outsiders, and where the publisher seemed to genuinely condone it. Anet will ban people for saying mean words on the forum - but when the high-level PvP players that they use to advertise their dead game treat the community like trash; they just throw their hands up and pretend they can't do anything about it. There's no bigger reason PvP is dead right now than this. Who would want to step into this environment? I don't even have to call names because this community is so cultish that if you PvP enough you already know the people I'm talking about. This includes a certain recent meltdown that I'm sure you're all aware of. That person is so delusional they're probably creaming just at the thought of being mentioned. I couldn't imagine having the desire to learn this game when the "top players" behave this way. I've genuinely never seen anything like this before, and yes I'm aware of how tense competition can become; I'm sorry though because that just isn't an excuse for this shit. Where is all of this arrogance coming from? Because the truth is this game has NEVER had true competition. Being top 50 out of maybe 600 real players isn't special.
  16. Run a 3v3 season alongside conquest Just do it
  17. Today I learned 3v3 is both too brainless, but also requires too much team coordination. Weird.
  18. Yeah and 8 years of conquest has been so exciting, that's why so many people are on Twitch watching it right now. This game can either have more players or less, it's that easy.
  19. So the 10 groups who play it get to have fun while the other 99% of the player base doesn't? Great idea dude. I solo queued 3's the entire time and it was the most fun I've ever had with this game. I was one game away from plat so it isn't like solo queue is impossible.
  20. I was having a blast today, with every single match coming down to a 2-2 sudden death. I specifically like the decisions you have to make like go for stomp, cleave, res, or cc chain.
  21. Haven't played mes in a long time for pvp which is sad because I consider it my main class. It used to be fun to learn the thief matchup but it hasn't been worth the effort in a while.
  22. Seeing a majority no on this is seriously disappointing. Pretending the game is "balanced" for conquest or that Anet even understands the meta in high-tier PvP is a big stretch. Really sad to see such a complacent community who is fine with more story episodes and gem store skins, but doesn't actually care about new replayable content. If you don't like 3's don't queue for them, it's that easy. In-game you hear almost nothing but praise for 3v3 but on message boards everyone is just whining. It's a shame all these years later we still have these people deciding how the game should be because for once I was excited about it. If 3's don't come back I'll probably go back to classic wow (which I don't want to do btw).
  23. If 3v3 comes back I will return to the game, it's as simple as that. If it doesn't I might still check in once a year.
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