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Llethander.3972

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Everything posted by Llethander.3972

  1. I can't figure out how to get the Xbox button to stop bringing up the steam settings overlay. Then again, I can't find your settings at all and trying to use steam://controllerconfig/guild%20wars%202/2869649109 doesn't work for some reason. Steam's new Big Picture Mode makes me sad. It's so bad... I don't know what was wrong with the old one.
  2. The major issue, and I'm sure this has been said before in this thread, is that as the game world grows and new zones are added, old zones become unnecessary for all but new players. There is little incentive to return to old content for anything outside of, maybe, gathering resources but, even then, those who do so are likely focused on gathering and not map events and the like. It's a problem that has existed with many games. WoW had the same issue which got progressively worse as each new expansion released. FFXIV has this issue to an ever so slightly lesser degree. Same issue exists in TESO. Without a constant influx of new, fresh account players the old world zones will likely feel "dead" simply as a result of the majority of the existing playerbase being well advanced in level and storyline. Heck, I find myself wondering how many veteran players even bother to level 1-80 without using tomes. The game is still absolutely worth playing, don't get me wrong. This is just what, in my opinion, is the main cause of the world, specifically old zones, feeling "dead" and why someone might tell you such.
  3. I dunno... I play using an Xbox gamepad and have zero issue. PoF was not terribly challenging, at least for me.
  4. Any build can be used to 100% the world. A turret build just isn't optimal due to the lack of power and durability of turret skills so it'll take more effort and time compared to other Engineer builds.
  5. Yolo Mouse used to be better. One of the more recent updates to it removed the ability to have different states for targets that are in range vs targets out of range. Still does a decent job, but I liked the way it worked before, personally.
  6. Glad someone found it :) I may make a video and edit the steam post or something. I feel like I can possibly make things a little easier to understand from a glance so that no one passes by. I've been becoming less active but it would be a shame to let the keybinds die considering how many hours I put into them. You really wont find better keybinds. If anything is causing issues let me know. Enjoy. :) From what I've used of it, still holds up great even a year later. Sometimes I find myself having to refer to this page because I can't remember a particular bind but that's usually only because I've got a terrible memory, haha.
  7. Things are most likely moving much slower due to Covid. I had an issue wherein I was completely unable to access my account and it took 14 days for me to receive a response to my ticket. I can only imagine how rough CSR jobs are right now; definitely something I'm glad I'm not doing any more.
  8. The only dialogue differences I recall are generally from the Sylvari characters (ie. Caithe) and are generally very minor such as "You and I" making reference to the fact that you are a Sylvari character as opposed to just referring to themselves.
  9. And that's an extremely important point for this topic because if you want the aggro range bigger for realism, then surely ranged weapons should have a much more realistic range as well. Just for comparison, longbows have an effective range of about 180 meters / 200 yards in real life. In GW2 it's about 9 times the range of the range of melee weapons. For example the longbow is 1200 units and an axe 130. That puts the longbow range around 18 meters / 20 yards. Really, preferences will differ but to me I'll do almost anything to avoid combat while traveling because it's just boring, makes everything take longer and doesn't really have any benefits. That and its repetitiousness makes it all highly tedious for me and therefore not fun. I meant it feels more realistic in that if I can see the enemy they can see me. They're my enemy. Of course they're going to try to kill me. Still doesn't bother me.
  10. This just popped up in my Quiznos app. https://i.ibb.co/DDQ64DH/Screenshot-2019-11-04-05-27-33-422-com-punchh-quiznos.png
  11. DH longbow skill #2 got nerfed into the dirt - kinda like what happened to Deadeye Rifle's "sniper" shot - because people whine when they get hit by a single-shot, high-damage skill and take a boat-load of damage even though they've built glass cannon. Heaven forbid glass cannon builds should be punished for not having taken any defensive options.
  12. This is pretty darn awesome. Glad I stumbled across it. Gonna take a while to get used to it but really enjoying it.
  13. Surely a skilled pvp player who analyse such a thing, would also recognise the difference from the stance/animation/way weapon is held Scythes are held the same way as staves... and use the staff animations. I'm now trying to imagine a Ranger/Druid holding a Scythe Staff like a Greatsword and using Maul. That would be the absolute worst animation for a Scythe.
  14. Here's your reason: PvP. Many aspects of the game are meant to give opponents information regarding your character so they can have an idea of what to expect. Scythe skins are for staves meaning that any time someone sees a character using a Scythe they know to expect staff-based skills. Give Scythe skins to Greatswords and now you can have a Druid running around with a Greatsword that could actually be a Staff and the enemy wouldn't know until they Swoop in and try to drop a Maul bomb on them.
  15. I couldn't stand his drab monotone. He made me want to jam red hot pencils in my ears.
  16. Engi was the class I wanted to play most when GW2 launched, and I did. What interested me the most was the turrets. They were alright; not amazing but not terrible. Then the turret nerf happened... and they never recovered. That, paired with the cancer that is Kits - ie. playing Flight of the Bumblebee on your keyboard ( ) - with their ridiculous APM (actions per minute) requirement to eke out the same DPS as other classes do one-handed, really killed my interest in playing one. Don't get me wrong, I love the concept of the Engineer; it's interesting from a thematic standpoint. I just don't find it fun to play.Perhaps if kits weren't a requirement for entry into high level Fractals/Raiding I would feel more inclined to play one. Unfortunately, without kits the Engi just doesn't do any damage.
  17. This last week I have noticed a far, far better experience with regards to story disconnects than in recent months in that I haven't actually been disconnected at all. In addition, incidents of momentary latency spikes have also decreased. It's been pretty nice. I'm hoping it lasts.
  18. I dealt with the tech support when the issue started for me 7 months ago but none of the troubleshooting steps or recommendations were able to provide any kind alleviation of the disconnection issues I experience in story instances. I actually just, roughly 5 minutes ago, got disconnected at the end of a story mission. A quick trace route shows that everything is normal until getting closer to the Anet servers where I start seeing request time-outs returned. It's frustrating but I don't think there's anything that can be done about it, ultimately.
  19. Good luck. Sadly this doesn't work. I've gone through all of the above steps and still get frequent disconnects from game. It never happens in the open world, dungeons, fractals, or in cities, I only ever get disconnected from the game while in story instances.
  20. Here are my thoughts on this: I would love to explore Cantha. I would also like to explore a good many other places both either having been in GW1 or having been mentioned in GW1&2. However, that said, I don't think it's a good idea. As it is right now GW2 has too many maps. Even with megaservers many of the existing maps are frequently devoid of player presence. Every time new maps are added to the game it exacerbates this issue, fragmenting the playerbase further as new maps are added and then subsequently completed and ignored. In many cases there are no reasonable incentives in place to reward players for revisiting maps that they have completed. I think this is an issue that needs to be addressed as I feel that as more maps are added to the game the current playerbase is going to end up being splintered more and more. We saw it in GW1 with Prophecies, Factions, Nightfall, and Eye of the North. We are seeing it now in GW2.
  21. Exactly what I was about to say. If you want to do it the hard way because you find it more enjoyable that way then do it the hard way. Some of us have done it so many times we just don't care any more and just want to be done with it quickly. The novelty has worn off and there are other jumping puzzles that are more obnoxious coughChaliceofTearscough for us to work on.
  22. Been a while since I did a Legendary Bounty but I have confirmed that this is still happening as of Nov. 14, 2017
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