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Fang Wolfika.6820

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Everything posted by Fang Wolfika.6820

  1. OP the mount you described would not add anything unique to the game as those functions could just be rolled into the two flying mounts we have as upgrades for them. The new 'skyscale' mastery they are adding will still require the current mastery to have it fully powered. Not only that, they have stated that the griffon would also benefit from the new mastery track also. The skyscale may do what other mounts can do but it doesn't do them any better as the springer can still scale a cliffside faster than it could. So if anet did 'add' a new mount, it would have to do something that could not be covered or rolled into a previous mount. If they were to add anything in this xpac or a future xpac, it would be a personal airship. which could probably be rolled into the skiff's as an upgrade for it more than anything.
  2. The Lion's Arch map that is used with the Lion's Pride item is the one from after the Karka attack as that's when the original light house was destroyed. The light house you can walk up to is the rebuilt one from after that event, which is right next to the old one and the light house in modern LA is the third time it has been rebuilt. So using the map the Lion's Pride takes us to wouldn't make sense lore wise. To me, if they ever re-introduce the southsun story arch, it will be done in the story journal and not as a side story. I would like to think of it as maybe a one or two episode prelude to LWS 1, if anything.
  3. Personally I was thinking the story was going to involve another "Guild Wars" at one point. The war would've been between our pc's guild, Dragons Watch, and Braham's version of Destiny's Edge as it sounded at one point he was going carry that guilds name on as he went to recruit other Norn and warriors to go after Jormag. But obviously after the events of season 4 and IBS, that thought is gone. Maybe they can try to add a GvG mode with the PvP, but I'm thinking that Anet believes that is what WvW is for as guilds can claim keeps and such, but who knows at this point anymore.
  4. I was able to see pictures, I recognize a few of them, others I do not. I can't seem to place the ones that look like ascalon or the one with the ice cave, may I ask what zone they are in? The ice cave somewhat reminds me of a location from gw1 that was full of ice imps, but I may be wrong on that one.
  5. Eternity is wielded by Risen High Wizard during the event to seize the gates of Arah in the Cursed Shore map. But yeah, I would also like to see them show off the other legendaries.
  6. If I remember correctly, it's based on supply and demand. So imagine you have a box for gems. If you purchase gems with IRL money, you are creating gems to spend, which then fills the gem box. But if you purchase gems with gold, then you are directly buying out of the gem box, which makes its supply fluctuate. Due to this fluctuation of this supply, the price will then change to reflect the supply but also be based on the current demand at the time of the exchange. So if there is nothing new in the gem store, the demand usually won't be as high as most veterans already got what they want from the gem store. But the price does sometimes spike up when there is a brand new item in the store. When the vanilla game first launch, the gold to gem exchange was very low as you got a few pieces of gold for the max amount of gems. So as more gold and gems enter the economy of the game and with the introduction of new items has caused the exchange to fluctuate and inflate in prices. So think of it as the TP in the game, it's based on supply and demand. So if the supply is there but there is little demand for items on the gem store, the prices will dip a bit and if there is a demand for items on the gem store then the supply of the gem box will lower which then causes prices to rise. Even if it is in small increments. Now I may be wrong on this but it is how I always looked at it. Hopefully, this helps with understanding it.
  7. again I say no, as what you are asking is for anet to sell achievements. All mastery points are tied to achievements, even the insight ones that are basically free points in the maps. Levels are not tied to achievements neither are the waypoints. if you can not get the hard achievements then don't go for them and just focus on the easy points or go for the points that you are willing to put the work in for. The only masteries that actually block any kind of progress only cost 1-3 points if that and are at the very beginning of any of the mastery lines. Which you get the points for by either doing the story, the insights or just given to you by exploring the map. So all of those are basically a give me as you can get them extremely easy and unlock them real fast. All other masteries after those initial ones are secondary and are not really required to do anything else. So by you wanting Anet to sell mastery points, which are tied to achievements, means you want them to sell achievements in this game. Whatever happened to players actually playing a game to achieve a goal in the said game? So should mastery points be sold in the gem store? No, as by doing so, would be selling achievements aka something that is achieved by performing a certain task. This would be like asking Anet to sell legendary armor, backpiece, or a legendary whatever on the gem store. It would be a slap in the face to those who actually put in the effort to "achieve" these things. So selling any of the mastery points, would be a slap in the face to those who put in the effort to achieve that particular mastery point in an achievement.
  8. How is this even a discussion? The answer should be no as this game already has too few things that actually feel rewarding. Unlocking the waypoints use to feel somewhat rewarding as it meant you were unlocking new areas or "content" with that character you are playing. It gave a sign of progressing in the game, but now we can buy all the core waypoints in the gem store so that rewarding feeling is now gone. The same goes for the Gen 1 legendaries as they don't feel legendary or rewarding as anyone can just buy them on the tp. Mastery points should only be unlocked by actually playing the game as it shows accomplishment of the time you put in the game. It gives players something to work towards in the long run and can give that rewarding feeling for doing something you normally wouldn't do or for playing content that you normally wouldn't play as it shows that you as the player are willing to go above and beyond to accomplish that goal. Do you need to get every mastery point to unlock everything? No, just look at the ones you are willing to do and go for those ones instead. Let me end this with a question, when does the quality of life systems or items make the game no longer fun or rewarding? How long would a game or the community stay together if things that are supposed to be rewarding can simply be bought with money? Anet has already stated years ago that the gen 1 legendaries being tradeable was an oversight and that all legendaries, starting with the gen 2 legendaries would be account bound upon creation to give the sense of a reward after a long journey. Do you need legendaries? no. Do you need all masteries? no. the same goes for the griffon mount and the skyscale mount, as they are the rewards for the players that go out of their way and invest their time into accomplishing a specific goal. By allowing these things to be bought with money would be a slap in the face to those that put in the effort of actually playing the game to get them. I would like somethings to be easier since I only play one character really, but I also know that if really want a particular item or whatever that I am going to have to work towards it, even if it means creating another character, redoing map completion, or playing content that I am not a fan of. Because in the end, I know my time invested will be well rewarded.
  9. we don't need a home node really, as was previously stated there are 3 nodes per lane without the meta. So all that is needed to do is do a run on one character, switch to another character and do the run again as the open ones are only bound to the character that opened them. so you can do a decent run and get quite a bit of the mat's, then after the map resets after 2 hours you can simply do the run again with all your characters.
  10. I was wondering what was going on. I notice this last night when I tried to see what was going on during a break at work. Had to finally log in just now and everything came back normal. Hoping they get this fixed soon.
  11. Just listened to Sinead's version of the song, not a bad singer. I personally like the duet version by Prince and Rosie Gaines better. =) Anyway, to the subject at hand, Anet being silent is nothing really new as they have already been this way for about 8 yrs now. Last I heard it was time-gated to a week, so I'm personally gonna try again later. Starting to wonder if it is gated until the very hour or minute that the story was completed in a week's time to access the next dialogue part. Or are they just waiting to put voices into the game to make Jormag more ominous as (s)he talks directly to you? who knows at this point though.
  12. It's a Sinead O'Connor song. "Nothing Compares 2 U"? Probably her most famous song in the US, in fact.Ah you kids today and your mumble rap. I don't know who Sinead O' Connor is, as the version I know of is performed by Prince. Still a good song either way.
  13. aw, I wish they would bring back the Legendary White Rabbit, sadly that was only at the end of one of the beta of vanilla. Fun memory. If I can find my screenshot from years ago, I'll post it.
  14. The current method of getting the Gift of Battle is fine as it currently is. I'm not a big fan of WvW or Pvp in this game, but I still do them to get these items, do to the fact that legendaries in a sense show mastery of the game as a whole and not just a particular part of it. That's why legendaries are mostly just cosmetic and just as powerful as an ascended item. They are meant to be made over time; not to be rushed. Take your time getting this Gift and by the time you make that legendary, it will feel much more rewarding. The only gifts I personally think need to be changed are the map completion gifts or they should release a gift that can be bought with in-game currency that is character bound, which can only be bought with a character that has finished the map completion. That's coming from a player that mostly plays one character, but that is a discussion for another day. So just do WvW little by little, do the big spender daily when it appears, and you will get it eventually. Struggle through it and it will feel much more rewarding.
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