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Bigbosos.2063

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  1. as you have realized here there is soft cc and hard cc. soft cc is mostly of longer duration so it fits to a condition build. why not improve hard cc for power builds instead of unliking all of it. for example with crit damage. if you have 250% crit damage -150% base = 100% duration added to your hard CC (in case of knockbacks/launch increased distance, not sure about pulls..). there you go each build has their own supported CC type.but ofc your suggestion would work aswell. That's such a terrible idea against anything that doesn't have much access to stability or stunbreaks, especially given how the meta right now favors some builds that count quite a few hard CC abilities that can be chained together. It would make some fights even more onesided, won't address the problem and increase power creep even more. "Oh hey look I got stunned, might as well remove my hands from the keyboard and wait respawn".
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