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Giannis.8651

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Everything posted by Giannis.8651

  1. That's an interesting discovery Kensei! This isn't a bug but a feature! It makes sense for relic of Cerus to do less damage when quickness is applied, due to how the skill fundamentally works😅! It is more thematically correct and true to the game's lore that the relic would do more damage without quickness🙂! I understand this is disappointing to you because you want to do more damage playing strikes with your friends. I would suggest using stronger relics! Perhaps consult snowcrows dot com😉! Alternatively you can keep playing relic of Cerus and if you get lucky your heal firebrand will drop your quickness just in time ☺️! Best regards, Giannis
  2. uh this is not gonna happen cause its a waste of resources from anets perspective. Think of why we won't get another raid wing for example; its too cost inefficient cause too small a number of the playerbase enjoys raids to justify development. That's why we are getting strikes in EoD as they are very cost efficient to make(single instance,1 boss, scaleable difficulty according to what they promised...). Personally I don't really care if they are called Strike Missions or Strike Assaults or whatever as long as the difficulty scaling of the content isn't completely unsatisfactory(which it probably will be anyway).
  3. Not only was this game never this easy before but its been getting progressively easier in my experience, in core game most people werent able to even clear fractals! i made 12 + legendaries duo-ing old fotm 50 and selling it for 25g a spot. 5man groups struggled to even clear in 2hours in 2013-2014. I think that core game was absurb because it was so hard for more casual people to access the content but at some point they need to stop with how much they are trivializing everything imo.
  4. Hello! I'm sry if im using quote incorrectly cuz im a bit of a forum noob, that being said everything you have typed is kinda insane but I'm gonna assume you are being serious and you aren't some sort of weird troll. First of all this is a random reset log with 2x scg https://gw2wingman.nevermindcreations.de/log/20220109-015927_drkai_kill in this kill which is 100% reproducable easily no other classes struggle with their dps uptime like fb or cslb, only ren needs to be melee at a part of the fight where he benefits from it so we just have him stay melee during split mechanic, everything you said is completely untrue scourge is very strong in terms of personal dps for ai simply because the skill rotation of that class fits the individual mechanics of the fight(as in when the boss is broken what condis you apply at what interval and how you benefit from them etc) also I'm not sure what you were implying about bad cc, in the log i linked for example we break the bars as we intended too idk what you mean honestly lol. The amount of effort being irrelevant is just your opinion i cba to argue against that. Moreover alot of players(like me) enjoy playing power builds in both organized and non organized settings you are sort of just dismissing that completely, before exposed was changed alot of players who enjoy power builds would pug alot because they simply had fun playing the game! this is a real thing! slb is also my 6th most played class or so I just happen to enjoy it alot right now, slb is actually really really good in condi pugs it's just boring thats all. This might seem absolutely nuts to someone like you but I can go on ensolyss and outdps most scourge groups doing 27k + target as pslb, slb is absolutely not bad in current state of the meta its just boring!
  5. Hi! I pretty much agree with everything you said but I strongly doubt anet would revert exposed changes unfortunately, I just hope they change minor things like vengeance,npng etc so for example if a new/returning player wants to play catalyst or something in EoD then power groups are more accessible/viable for him to play on as he learns and improves on the content. Honestly if they just rework some instabs I know alot of ppl who would start pugging on power again.
  6. hi mr nepha cool post! I think that because this is a very casual mmo game it would be ok if there wasn't alot of class diversity as anet can't be expected to put alot of resources into balancing and there will always be something that's way too efficient to play for non-organized groups. For example before the may-apocalypse patch 4x fb + 1x ren cleared faster than any power comp in a NON-ORGANIZED setting unless u added a group of the best 20 fractal players in the game or whatever + it was good instabs. So I don't think the problem is that scg+fb+ren comp exists but rather that it is used from entry-level fractal players to pretty much all non organized groups. As 99% of players play in a non-organized setting that's probably pretty bad! Also I just want to offer some information that might be interesting to some people who stumble across my post: You might have watched some random grinded dark ai kill thats 1:15 or whatever with cdd+2xcslb but the reality is that for daily kills 2x scg is king on 100 no matter how good the players are, my static does 1:20~dark ai on resets with 2x scg+ 1x cslb we would hv to grind rng to outperform that with 2x cslb comp(like gging before the 33% sorrows if bad rng so we can get 100% exposed modifier for last phase and dps check 33 sorrows which u will get only 50% of time cuz rng...) this is something that obviously people don't like to do for random daily kills! Moreover scourge can actually outdps everything except thief on both light and dark ai! (depending on phase lengths basically as the dps values of difference classes vary from group to group). You are pretty much competitive with cfb and you always outdps cren, cslb and alot other dps specs even on light ai!( u pretty much just lose to thief). I think it would be a rly good idea to nerf scg specifically for 100cm because a class that is that easy to play with such low effort to reward ratio should not also be used on high end groups for dailies on one of the 3 cm fractals at least imo thats ridiculous. I think it would also be fine if 80% of lfg groups or something played the scg+fb+ren comps they play now instead of 99% but unfortunately it's hard to outperform the overall clear times of condi groups with power comps(due to excessive stacking on mistlock and things going wrong during the kills due to instabs or random things happening). It's also basically near-impossible to lfg for power comps because the decent power gamers don't even open the lfg anymore as they find it depressing. I used to do a 2nd fotm run daily with my friend marchen and asked for power gamers but scourges and cfb players kept joining as power groups are such a foreign concept now on lfg people don't even understand what we are asking for lol, so we pretty much gave up and now when we pug we just expect the cfb gamers to join, I even had to make 300 ar slb cuz there was no bs ever in any group ever and i wanted to play pslb in pugs cuz it's my favourite class haha it's very tragic all around if you don't have a static in this game imo.
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