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Noktus.8506

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  1. A safe one. I didn't claim it was the safe one. Jeez, are you always like this?
  2. Ye, im pleasantly surprised and stand corrected. Still, my assumption of what they meant by variants was a safe one
  3. This. As long as gw2 remains a buy to play game, the bulk of cool skins we get will be in the cash shop, which makes them not-so cool as there isn't any exclusivity in their acquisition
  4. Availability is another issue entirely- being easier to acquire has no relation to their designs as legendary weapons, outside of perhaps being the only excuse as to why they're as bland and uninspired as they are.
  5. "Pull a fast one on us" very simply connotes to trickery, deception, a jab at our expectations. Reading what I wrote and deriving your own definition of what "pulling a fast one" entails is your own fault- in no way does it come close to equating to "a twist on legendaries". ..Yes, I'm *assuming* what Arenanet means by their use of the word "variants". Reason being: it simply makes the most sense to assume that "legendary weapon variants preview" means the presentation of the revealed legendary skins and the variants in which they'd be available- the only possible context behind "variants" being that there are multiple weapon types in the game, and the presentation will showcase them. Honestly exhausting having to go this far into detail
  6. Didnt write that second part, but I'll help you understand how both statements can be true simultaneously. Weapon variants, as I've explained in the line you literally quoted me on, refers to the different weapon types (sword, axe, hammer, etc). A "twist on legendaries" would refer to their designs, and does not contradict the first sentence, so I don't know why this is so hard for you. But again, I never even wrote that second line you made up and confused yourself with.
  7. Not end game content- but selling points that made these expansions must-have's? HoT introduced a new game mechanic nobody saw coming (gliding) along with map designs that would implement the new mechanic in a meaningful way (far more verticality in map designs, game-y systems that made gliding fun to use and rewarding to level up). Excellent selling point. PoF did something similar to the game, except this time with the best mount system in place of any mmo out today. Each mount fulfilling very specific and meaningful functions, as the maps are designed around the game-y mechanics of the mount abilities. The world and the mounts work together in making everything feel purposeful and rewarding for the player to unlock and explore, and even to go back and revisit the original maps in a completely new and fun way. Another excellent selling point. These dont even include the quintessentials of what you'd expect from an expansion (new class, new elite specs, new legendaries), and already have selling power. Now let me ask you, what's EoD's selling power? What new systems are they introducing in any meaningful way? Fishing? Amazing. /s Boats? We have a far more interesting means of traversing over and under water. A multi-seat turtle? A welcome addition to the mount roster, but it's just a mount. Could've added that to the game at any time post-PoF, but since EoD would evidently be so dry and lacking without it, might as well save what other games would consider a minor update for our ambitious 3rd expansion and make it feel less pointless of happening at all
  8. Before you mention the december 3rd legendary "variants" reveal, be honest with yourself and accept that variants is simply referring to the different weapon types; if they meant customization of any level, they'd have said "Legendary weapon customization preview". Having cleared that up, I'm still waiting for Arenanet to pull a fast one on us and say "we were just kidding, here are the actual gen 3 legendaries" followed by some exciting new and unique designs for each weapon type. I dont care HOW shiny they make these aurene skins; this is what lazy and rushed content looks like. I wouldn't be surprised if this weapon set was a design the art team literally pulled out of their "ideas for future black lion weapon sets" folder, cranked up the shiny slider to 11 and boom here are our new gen 3 legendaries. I sincerely hope that Arenanet reevaluates what makes legendary weapons different and interesting and desirable. While not all legendaries are equally jaw-dropping, they are all undeniably unique and creative in their concepts and designs. A weapon set is a very easy way out of having to come up with a bunch of new ideas for each weapon type. No passion, uninspired and lazy. And to be honest, this whole expansion feels that way.
  9. I was referring to the gsword showcased in Vindicator's reveal trailer being different from the one in his concept art. We wrote these comments before this week's beta event, so yeah I'm aware
  10. Skins please, this lv 30 Queensdale piece of junk is unsightly
  11. We didnt have mounts until we did. We didnt have legendary armor until we did. We didn't have boats in the past 9 years, and now soon we will. Idk man, didn't think we'd ever see a whole new weapon type either. And let's be honest, the gunsaber is a whole new weapon. it's not a temporary state like shroud, it even overrides one of your 2 equipped weapons and is a state you can fight in indefinitely. I'd say it merits customization capabilities
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