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Frozey.8513

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  1. Double dagger with 450/600 range would be really cool, or perhaps more GW1 assassin style gaming with deadly arts. Nonetheless, as long as with next Revenant weapon/s we'll get full 5 weapon skills I will be happy. Even if it's going to be MH axe and OH mace.
  2. Try Celestial Axe/Pistol. I share similar experience with none of the other popular thief builds really clicking with me at all, feeling like there was a huge learning curve and large amounts of effort needed to get very little rewards out of them, but this one has really made me enjoy WvW roaming as a thief.
  3. World of Guild Wars actually has very rich lore, just unfortunately unlike with the original one the people responsible for Guild Wars 2 story used it very poorly. This can especially be seen with how GW2 story wrote off the most of ground work GW1 left for it. There are still vast amounts of unexplored lore left, yet for GW2 we've mainly just been dancing with dragons, and almost always there being clear dynamic of mean and conservative bad guy versus the progressive and good main cast. It's just so boring and bland way of presenting the story, especially since there are no real side quests nor other means to let players dive deeper into the world, your best bet on that most likely being just playing the original Guild Wars.
  4. Why would the GW3 devalue GW2? GW1 is still out there for those of us who want to enjoy it, thus I don't see why GW2 couldn't also survive while 3rd one would take it's own turn in the world of Tyria. It's commendable that players have spent thousands of hours into GW2, but it's not something that should keep the franchise from moving forward. When we hopped from GW1 into GW2 the player base did change quite a bit, as GW2 was nothing like what us GW1 veterans were used to. Still bunch of us stayed due to wanting to experience Tyria on a new age. People will keep investing time and effort into GW2 as long as they find it enjoyable, and perhaps even the GW2 players will get Hall of Monuments style achievement safe to gain some cool extras on GW3 also, thus being able to carry over some cool titles and gear to the next game.
  5. GW3 could also predate the events of GW1 with few hundred years. I would be totally hyped to get a high fantasy MMO without any of the mecha stuff being added in there, as GW2 already struggles to make both science and magic co-existing together believable for the player. Also maybe then we would get a new longbow profession more often than once every 10 years! 😂
  6. You are most welcome to stay in GW2. As someone who initially did transfer from GW1 to GW2, going from GW2 to GW3 feels very natural and something I am very much looking forward to. Fresh start is nice, and who knows maybe the base game will have a lot more QoL than the initial GW2 ever did. I also hope they've learnt from some of their mistakes on GW2, such as poor story and bad game mechanic designs, that it will be very interesting to see how things end up turning out!
  7. Not a huge fan of the pistol's aesthetic with heavy armour, but mayhaps it can be worked around with outfits or so.
  8. I honestly doubt we are ever getting purely new weapons (or races for that matter), seeing the approach they took with Bladesworn's gunsaber. As weapon choices are getting more limited, the dawn for Guild Wars 3 is getting nearer.
  9. Looks kind of disappointing, but hopefully I'm wrong when we get to test it.
  10. Very pog to see Carian Greatsword being implemented into GW2. Better buy melee worthy scepters skins to pair with your shield while the prices are still low!
  11. >First, I said "at the moment", so you can clear out all of those 'soons' Yet as I said, only Ele and Engi count if we purely look at the ranged weapons, especially the ones that could potentially get main hand version too later. Moreover this is literally going to be old information very shortly anyway, so I don’t really see the point in arguing for this as it’s literally just about to change. >The flatbow/longbow/hornbow/shortbow distinction, while not completely insignificant, isn't even a patch on the differences between weapons in GW2. Guild Wars had arguably better weapon customization variety, as you could fully choose every skill you wanted to include with them. If you wanted to, you could even not pick up any and just fully focus on other things. Guild Wars 2 however, doesn’t offer this luxury as weapons come with set skills and set ranges that we have no control over. >if not for ranger they could very easily have just gone with "bow" and saved themselves a skin every time they introduce a new set of weapons Let me remind you that underwater weapons exist if we are talking about useless skins. >Axe is a hybrid weapon - it works perfectly fine on power builds Just because it works doesn’t mean it’s optimal. Just because something is viable doesn’t mean people strive to use it if there are clearly better options available. It’s exactly how Revenant shortbow, while being a full-on condition weapon, is ‘viable’ for power builds just for the sake of how bad Revenant hammer is at the moment. Same applies for Axe here, just that there is no power alternative at all. >In practice, ranger is still the monarch of pewpew. Overall state of pewpew is so bad, that no class offers your full on pewpew gameplay experience. There are no optimal ranger builds that focus solely on going only bows. Neither are there on other classes. Maybe Engineer getting the shortbow will make Engi the king of pew pew as they can then easily camp on that weapon the whole time. The issue can be resolved by fixing ranger by bringing it back to what it was capable of doing in Guild Wars, or just giving up on Ranger and making a completely new Archer class to cater for pewpew gameplay. >But in the meantime, there are other, equally valid interpretations There are not. Over a decade of magic and melee weapons is too much for a class that is by heart bows and arrows. >IWAY hardly counts since the whole point of IWAY was to let the pets die in order to "avenge" them You initially argued that pets were not really worth using. IWAY is perfect example of creativity that players could use pets for. Sure there were good Rampage as One builds too, but IWAY is arguably most creative way to use pets in Guild Wars. >Running shortbow/axe or longbow/axe is still viable, though. It's just not generally optimal. See the 4th paragraph. >while rifle or pistol will probably just be another pewpew damage option Rifle and pistols that people have been asking for will give pewpew Ranger finally chance to be optimal after having to have been as backup weapon for decade. >I don't think we need to be concerned about GW2 going in maintenance mode for GW3 any time soon. Guild Wars didn’t go on maintenance for Guild Wars 2. It’s highly likely that Guild Wars 3 will be launched on the side as Guild Wars 2 starts to hit the wall with issues like no new weapons or races having been added to the game ever, and the ever increasing in game bugs seemingly not being easy and quick to resolve for the developers. >They never actually released this, but necromancer and engineer being rare for sylvari were cited as examples. So there is no actual source and it has nothing to do with what kind of races players are picking for their classes. Sylvari Engineers and Charr Rangers exist, so Ranger with gunpowder clearly is very lore friendly. >Machetes have a variety of uses, but clearing foliage in order to make a path is a common one, and a sword or greatsword would also be effective at that. Good luck trying to hack your way through jungle with a greatsword. Besides if our characters are capable of creating legendary armors through crafting, or able to salvage materials while on the road, surely being able to craft your own ammunition isn’t too farfetched. >Halfswording is a historical technique for longer swords that involve pretty much, well, using it as a spear with one hand on the blade As someone who does HEMA, I can assure you that while halfswording is effective to grapple with your armoured opponent in order to guide the tip of your blade in between the gaps in the opponents armour, it is very poor choice for any type of hunting. Spear might keep you at a safe distance from a rampaging boar, but halfswording will certainly put you in harms way, and likely even have you suffer from fatal injury trying to battle the boar with it. Also why in the world would you even try to fight a snake with a sword or a mace? If you really have to kill one, then using traps would certainly be the best option, as in every other scenario you can avoid the snake.
  12. While it's true War's pistol is indeed very short range, I did after some consideration choose to include it among the ranged weapons category for the fact that the pistol itself is still used to shoot, rather than to use it as a melee weapon in form of striking opponents with it.
  13. > Half of the other professions don't even HAVE more than two ranged weapons at the moment! Factually incorrect statement: - Ele: Staff, scepter, (pistol soon) - Necro: Staff, scepter, axe, pistol - Mesmer: Staff, scepter, dagger, greatsword, pistol, (rifle soon) - Thief: Scepter, shortbow, rifle, pistol - Engi: Rifle, pistol, (shortbow soon) - War: Rifle, longbow, pistol - Guardian: Staff, scepter, longbow, (pistol soon) - Rev: Axe, hammer, shortbow, (scepter soon) Clearly every class has access to at least 3 ranged weapons if we are counting the upcoming ones, and even if we disregard those it’s only Ele and Engi who are falling short with only 2 ranged choices. Meanwhile Mesmer is soon to have whopping 6 ranged weapon choices. >The GW1 ranger has been catered for: it used bows, GW2 ranger is the only profession that uses both types of bows. GW1 Ranger used 4 types of bows, while on GW2 there are only 2. Also, while it is true Ranger is so far the only class with access to both of GW2 bows, the weapons do not complement each other’s at all, as one is power and other one is condition based. >And who, precisely, is competing with it? Engi is the only class in the game who caters to purely physical ranged playstyle, mainly due to them not having weaponswap. Ranger however doesn’t have the luxury to camp on longbow or shortbow alone. Axe is really the only awkward option on ranger’s kit to complement shortbow’s ranged playstyle, yet it doesn’t do anything for longbow. >Ranger is already king of physical ranged combat. You don't need five physical ranged weapons to get there. You just need the ones you do have to be good. And they are. Incorrect, as no matter how good you are with either of the bows you can’t camp on them alone. Especially longbow is suffering from this with no real ranged complementary option. >there's nothing wrong with exploring other interpretations, especially since even most interpretations that DO focus on ranged combat often have melee weapons as a backup. I’m glad we agree! Let’s add rifle and pistols to rangers arsenal to explore interpretations of Ranger with gunpowder! >GW1, there was a problem in that they never really were able to get pets to a point where they were worth using There were plenty of good beastmaster builds, and even the very classic IWAY-group composition utilized pets on the original Guild Wars. >most archers, both in fantasy and history, had some sort of melee weapon as a backup Yes, and those were used when ranged combat was not possible anymore. We, however, are talking about catering to purely ranged playstyle to which those backup weapons do nothing for. >I can just recognise that it's not necessarily the top priority Yes, clearly the top priority seems to be changing core Ranger into Druid with lot of access to melee weapons. >this isn't going to be the last weapon ranger gets Hopefully not, however GW2 has already outlived GW1 so talks about GW3 approaching are out there. Also we have been waiting for pure physical ranged playstyle to be catered for over a decade now, and we are infuriated of having to keep waiting even longer for something that may not even happen until the next game. >And one of those is that the race most attuned to nature tend to have less engineers, while the races most associated with technology tend to have a poor relationship with nature. Do you have any sources on this, or is it just something you argue for based on your own feelings? Even if what you said would be true, it just shows that Rangers from those technologically inclined races would have already good basis to pick up gunpowder weapon to complement their physical ranged playstyle. >Machetes, swords still being better than nothing against animals. And guns are much better than either of those against animals. Machete is also a type of knife with other uses for survival. >A spear might be a better hunting weapon than a greatsword, but you can carry a hand-and-a-half at your belt while using a bow as your primary weapon, and with halfswording it can be used as an ersatz spear in a pinch (especially if the blade is designed for it). A spear would be much better yes, but the stretch you are painting to make greatsword fit into that category is pure copium.
  14. Unlike the Ranger maces, War staff is actually looking pretty pog.
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