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schokelmei.8271

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  1. So, to understand you correct. This is basically Warhorn 4 (Hunter's Call) with pre loaded Sharpening Stone and the Stance? Ok, I really didn't expect that burst because I didn't even see an animation. Thanks for your help
  2. I got some weird Soulbeast burst today, but not from power damage but condi. I ran up to that Soulbeast and on an instant I got a full stack of bleeding and 10+ poison stacks. There wasn't an animation of any sort of skill. The combat log shows me using Earth Armor and dodging before getting downed while the Soulbeast used exactly one skill on me which even doesn't apply conditions, while the other is a passive trait. - the whole combat log is maybe 15 seconds of fight. What am I missing? The combat starts at the "Skill recharging" at 22:41 and ends in the same minute with the poison damage. Log 1 Log 2 I went to downstate right after that. 🫠
  3. Just make it like Warhammer Online stealth: Give people an ability like Detection (on Armor as a stat or as trait or both) and let it work on 900 range. If your detection # is > # stealth you detect stealthed players and they get marked for you (means you can attack), but you can't detect any stealthed player over 900 range of you Get rid of tower and sentry mark for stealthed players Make stealth a similar ability you can stack to maximum of x (on Armor, so you have to choose Stealth+ over Crit/Power etc.) If you are stealthed you can stay stealthed until you attack, after that stealth goes on a cooldown and there is now way of re-stealthing until out of combat. or the cd is ready. Something like this would be nice and you could finally have other options for roaming with countering a playstyle that has no counter but port away.
  4. There are some harbinger skills that give you 100% damage increase. Do they stack? If: How do they stack? Elixir of Promise https://wiki.guildwars2.com/wiki/Elixir_of_Bliss https://wiki.guildwars2.com/wiki/Elixir_of_Ambition
  5. The first problem is "Support Scourge" with Minstrel even exists. And of course it had to be nerfed because you could basically double the hp of people in your raid with barrier and still have great boon corrupt.
  6. Thanks for the time, Kodash. I hope we meet again with you Kodashians soon!
  7. Great new meta. Two blobs fighting each other means now facing each other in red circles and not even seeing an effect on either blob
  8. Not necessarily, I just stated that they'd be able to. I think you run them as you did with Alacrity Renegade in PoF. And suddenly you have 3 Guard Specs viable in the meta.
  9. The power creep was always terrible. It just got worse with all the power classes having even more access to boons than ever before. Remember the good times when you actually had to use combo fields for 10+ might stacks or being low on stab because your guardian is dead?
  10. This whole meta is just stupid. I don't know why there is boon corruption in the game. You have skills that strips 1 boon while a single Willbender stacks happily 5-8 boons into his group. With concentration you won't ever lose them anyway. The more players you have the better get the endless boon fiesta.
  11. How about you report them anyway? I mean if you don't like it happening to you, why do you think it evens things out the other way around? It makes that game miserable for everyone.
  12. The weirdest aspect of that behaviour is that it happens all the time even if your server has no people online. They still need to exploit or cheese their way in. I had that last matchup when we tried to defend our tower with 6 people vs a map blob and someone pulled the tacs.
  13. I'd say it has been always boring to watch.
  14. Guardians are everywhere. Time to nerf them into oblivion to shake the meta
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