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pcgamefreak.5208

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  1. I see the "ArenaNet Babies" have stepped up their server-side cheating since I left. I actually had a ranger hang their AOE arrowshot way in the middle of a tower to down me before, so I already know about killing players from way behind walls/out of reach. They can pull you over walls too, not matter if you're inside the hallway of SMC, they can pull you from there way to the outside wall for a kill. I know this because they did me like that. They target the best players, constantly going into God Mode on you, even though you're legendary-meta built, they have server-side power, so they can even lower your defense and attack power, which they did to me also. It's never going to end.... I got so sick of it, everyday for years, the same old server-side cheaters, cheating their way to wins. What's the point of even playing if you're that afraid of getting beat by another player fairly? How much fun can you possible be having knowing you're only winning because the game has been freely opened to you... They play on your intelligence also... If someone has played every class/meta-build in the game for years, they know what's possible for each class...but yet, when you call that Mesmer out as a cheater, because he spawned 15 clones instantly and teleported away from the area, where only the clones were fighting players (which is why they never get caught by AOE damage)... They wanna get mad and their friends wanna get mad because the "ArenaNet Baby" is allowing them to cheat too. Only a cheater would get mad because a regular player who has been on for years and know all the classes easily caught something impossible and called it out. This post just tells me what I already know... I did the right thing not looking back and now my money is being spent else where. Stop letting these "ArenaNet Babies" get rich off you and have fun killing you in PvP/WvW, with server-side cheating power...because the cheats they do, can NOT be done client-side! Seriously "Babies".... You can take glass build Classes in WvW... The same Classes players are always picking up off the ground in PvE, and sudden become a God with these Classes now taking zero damage and dealing 54k hits. If that was possible, you'll see it in PvE as well and players wouldn't have to pick glass Classes up off the ground so much. Your own bad concepts easily help exploit cheaters like that, it's just sad most players NEVER pay enough attention to notice this stuff (or they're not bright enough).
  2. This is why balance in MMOs never happen. It's always one class player running to the forums and saying "Nerf" another class all because they want to get the better of that class. That's why the Necro Class is garbage right now with the exception of support Scourge. The Firebrand does not need to be "Nerfed" because the support build lacks power and conditional damage, since those two attributes are not stacked. If you "Nerf" a support tier, you leave it good for nothing because it can't deal any real damage either. So what are we aiming for... All thieves, mesmers, "Eles" and Willbenders running around WvW... Lame and boring but that's what happens when developers destroy classes to favor wishes of other players' main class. As someone who plays Firebrand, I can tell you for a fact it's not "OP" in anyway. If you're targeted by most of a Zerg as a Firebrand and you're getting no support from those around you, you're dying. I don't care what class you play, when it comes to Zerg fighting, everybody has to absorb some damage because no one person can take it all and that even goes for Firebrands. Other than supplying Boons, Firebrand is not God in WvW. Willbender is more of a WvW God. The "Devs" need to do something about long range damage. Mesmers are averaging 10k hits from the distance and it's like Boons and Toughness does not matter. Players are doing too much vanishing on thieves and if it's going to be like that, lower the damage on a thief...make them work for it since you have them unseen 95 percent of the time. Rangers are also like Mesmers when it comes to long range damage. I'm not going to scream "Nerf" those classes but balance will always be a joke if changes are not made to allow players being attacked by ranged or ghosts to have a chance. Makes no sense a player can teleport on top of you from super far and then just constantly vanish and reappear right on top of you as you move like a floating ghost who can't be hit, while deaing super high damage. That's the stuff that needs to be talked about in the forms.... That's the garbage that needs to be fixed or taken out, peroid! How many classes do you want to kill? Lets not totally destroy the game by making more classes a joke like the Necro class and I mean it's a joke...check this out.... If I role with a condi build on my Necro, stacking conditional damage... I'll deal less conditional damage than my Firebrand who does not stack power nor conditional damage. How does that work, "Devs!?" Why am I seeing condi damage on a Necro showing anywhere from 100 to 300+, while a Firebrand who's not built for conditions nor power, is averaging 2k damage over time just from the fire tome skill? That's how pathetic the Necro class is and I have totally given up on the class and would not recommend anyone play the class in WvW unless you're going support Scourge.
  3. It's a shame more players don't tell the truth about the game like this. I've been pointing this out and more forever now. If you look at every class on paper, it's not hard to see why GW2 has the worst class balance ever, thus the worst PvP ever made. Necro's have nothing.... The class was clearly designed to create heavy conditional damage and turn Boons into conditions. How can that concept work when you have added resistance to all other classes EXCEPT NECRO and that's on top of their skills that already clean conditions... The Necro's abilities are amongst the lowest when it comes to raw damage output. Marks are useless, therefore the Staff as a weapon is useless. I've seen players jump up and down in Marks and laugh. Necro's have no good Elite skills, it's all slow or too tiny garbage. The Necro generates no meaningful amount of Boons and the ones you do generate, they only last like 3 seconds, so basically they don't exists when it comes to other classes and Boon uptime. I've played the Necro long enough in WvW to know, each build version you do, they all have their weaknesses that can not be overcome. On top of being a broken class, you're abilities deal damage to YOU!!! The only good Necros in WvW are cheating Necros and I do see them from time to time, clearly cheating. This last class given to Necros is a joke!! You're basically a walking "kill myself" class. If you're running Core Necro, the first thing you're going to get is CC'ed because core Necro has no stability and that's almost instant defeat against other classes and players know this, which is why they'll pull you first or do a knock back/down....they know you can't stop it. Everything the Necro has skill/trait wise is garbage. What's the point in a trait granting health on conditional damage if that health is so tiny, it does nothing to help sustain you.... ?? You can stack all the health and toughness, along with carapace stacks and as a Necro, you still drop large chunks of health per damage taken. I've watched players standing still with glass classes taking damage from a tower guard and take little damage per hit. When I do the same thing on my tanked up Necro, with tower guard defense maxed out, I take way more damage per hit than any other player. Now that's either a Necro thing or my account has been Nerfed because of speaking the truth about the game and I would not rule out the latter. I've looked at PvP on titles like Final Fantasy 14 online and that game does not share GW2's bad concepts and brokenness, which is why I'm leveling a character right now on FF14 and can not wait until it's ready to jump into the PvP. Classes are role built in FF14 and dominate at that role. That alone sends it far beyond that of GW2's mess. You can see that GW2 has taken concepts from games like FF14 but did a poor job at it. Yes FF14 run zergs and three teams on a battlefield but it's nothing like the mess GW2 has come up with. Players are not running around cheating the game like crazy in FF14 because that stuff gets addressed and players do get banned. The content is also higher in FF14's PvP. That's more reason for GW2's "Devs" to fix the Necro class and change the bad concepts of WvW because with titles like FF14 having better PvP, there's no real reason to stick around GW2 and the only reason a lot of players do, is because it's free-to-play and better titles like FF14 has a monthly fee, which I do not mind paying and currently is paying. The graphics, the world, the fashion.... It's all better in FF14. FF14's gear is about item level too, the color is really not that important and part of the reason things are so leveled when it comes to gear is the fact, FF14 is about glamor in the end. Even your action tray is leveled in PvP in FF14. Who ever these "Devs" are for GW2.... Just quit...because game design is not your place. Even world of warcraft wasn't as bad as GW2 and all warcraft had to do was change several things about the game and boom, greatness but the "Devs" chose to be hard-headed and kept making things even worst until the accounts started to go dry. Some say GW2 "Devs" are the old "WOW" development team and I wouldn't rule that out given the "WOW-like" things I've seen in GW2. If that's true, then that's yet another reason to jump to FF14.
  4. Lol! Funny how some immediately start asking about PC specs, when a person has played the game smoothly up until the last year or so. If the specs were great then, they're great now. The lag has nothing to do with connection speed or specs, since most players already know they need a broadband connection speed and even the most cheapest of internet now will give anywhere from 25 to 50 mb connection speed, which is more than enough to handle an online game of GW2's status. A - there's an issue with server host B - servers are over populated and struggling badly C - "ArenaNet Babies" are cheating way too much now. Disregard "C", that got in by mistake but "A" or "B" are more realistic reasons why the lagging is out of control. I literally can not play the game anymore on high speed internet. I already started updating my Final Fantasy 14 online client again because GW2 is broken at the server level now. It was already broken enough concept wise but at least you could play without major lag. The lag is recent for me...like this year. If I go back a year ago and further, everything was fine and I rarely experienced any lag. Heck, I have even more internet speed now, so it's not that. The new players have finally done it... I see them all the time in low level areas when I'm checking my bank. Brand new players left and right. If you check America servers, they are all either full, very full or high population. If the issue isn't server hosting, then ArenaNet needs to buy new game servers and spead people out until the lag issue go away; I'm assuming it's not a bandwidth issue on the company side. Get a job cheating "ArenaNet Babies" and help the company buy new game servers!
  5. The thing about classes like Thief, Mesmer and "Ele", is the fact those classes are glass. They deal height damage, so they take high damage. So it's not hard to spot a cheater in a mode like WvW because players on Thieves, Mesmers and "Ele" somehow run around taking zero damage for the longest and if they do final take damage it's always a tiny amount, even if you just dropped a direct 7k hit on them. If those classes were that 'tanky', you'll see it in PvE...why would you not use that in PvE and just WvW? That's the kind of stuff the cheaters don't think about, instead they assume everybody doesn't know the game after years of playing every class and build and try to fool you by saying crap like, it's my build or I just have skill, which is the worst because GW2 is not skill based PvP, I played one of those mmos years ago and it was great. I just came out of WvW because not once, but twice, an "ArenaNet Baby" cheater pulled me through a solid door of a keep so I can get Zerg ganked. It's one thing to do it once...but when 10 other players are 15 feet back behind the door and I'm standing 20 feet back behind the door and you single my character out and pull through the solid door again, it's a dead giveaway "ArenaNet Baby"....normal hackers are not going to pull that off. It's also really noticeable when you take direct control of my character. Guildwars 2 is not only the worst PvP game ever made, but one of THE worst games ever made period because of THEIR own cheating. The concepts are garbage... Class balance is non existent... Why run around cheating players everyday all day long on top of the worst game ever made? GW2 can actually be cleaned up and made into a somewhat decent game but it first starts with the privileged cheaters leaving PvP/WvW for good. Why do that to the ones who sink money into the game...that's no smart at all. Get on your own non public servers and cheat away, instead of doing it on the regular public ones against paying customers. What is your five year old learning...? That life is cheating? Because that's what you're teaching him/her. That's what really triggered the death of World of Warcraft... When that video of a "Dev's" five year old surfaced.... I remember it well, I was still on "WoW" at the time and players... To say they were furious was an understatement and rightfully so; going for long ours for days Raiding...basically inserting their life into the game and getting nothing to show for it but a five year old is just given Raid God Gear to blow everybody away in the battlegrounds.... They started leaving by the buckets load. I hope the same thing eventually happens to GW2, sooner rather than later. I gotta start recording some of this blatant, non regular hacker, cheating. It seems video footage is the way to cause an mmo silver war.
  6. Anyone who has spent a year or two in WvW know a lot of players will run from combat or AFK forever. First off, running from combat is understandable when you look at the horrible concepts of WvW and classes. Long ranged DPS... Teleporting, vanishing.... Way too much so called "CC".... Pathetic Class balance.... Players overpowered in a Rally State.... Pets and Bots overpowered.... Overpowered Blobs because of enormous Boons and "CC".... Cheaters....omg the cheaters.... The list just goes on; so yeah, it's understandable when I see players running from those poor concepts because that's ultimately what they're running from. Doesn't take skill to "CC" somebody until they can't move and DPS them down. The "Devs" are never going to do the right thing with Classes/WvW/PvP, so why not at least reward those players go grow a pair? What I'm purposing is a system that will keep track of how many times a player flees combat (which will be the harder track) versus how many times they go down fighting. Players who don't run and either win or go down fighting, rather one on one or ganked (most likely ganked), should receive a new kind of currency that'll let them purchase items/box-of-claim-tickets/food/etc, that'll speed up the process of getting legendaries and buff their stats more. Lets call it, "Heroic (final) Stance" or "Heroic Confrontation" or something to that nature, which gives the Heroic Buff. On the other hand, those players who constantly flee.... Once players run so many times, they should receive a small debuff and a icon that floats over their character, indicating a coward. Killing a player in the coward state should reward more bags per kill (like +10 bags per coward). Yes, these players will get hunted like crazy with such a debuff but that's the point. After continuing the cowardliness, they should auto teleport back to base camp and get a timeout for five minutes, in which they go into a forced AFK the whole time (if they leave WvW, they don't get back in until time is up). If they continue to stack the coward debuff and it hit max, they should get auto kicked from WvW and not allowed back in for the next 30 minutes. The debuff will clear after timeout, 30 minutes of being kicked or if they stop running and start fighting when they first get the debuff, it will not progress any further and eventually clear up (and start going up towards Heroic). The number of times a player is counted as running before debuff, should be a benefit of the doubt amount like 10 to 12 times. I would suggest code wise, looking at the amount of time they spend in a "running away from combat state" and if they spend enough time doing that...lets say 20+ seconds of fleeing while still in combat... That's a +1 count toward the Coward Debuff. A +1 can easily be converted back to a zero count if the players stop fleeing and start "throwing down" for a +1 count towards Heroic Buff. Non runners should get the Heroic Buff faster than the debuff so if the debuff max is 10, getting the Heroic should be a count of 5. Why? Because we want players who fight to get the Heroic Buff asap so they're on that even playing field, while those who continuously run will eventually be hunted for enormous bag gain. Conclusion.... Such a system would make players who once ran all the time, finally grow a pair. PS, the current participation system needs to be fixed because "Pips" will drop even while you're constantly in combat or being ganked by a whole Zerg. Peace
  7. Is Condition Damage useless in WvW? Yes, yes it is...poor game design makes it that way. You can "nerf" my account some more, hunt me down in wvw, it's the truth "ArenaNet Babies" and Hackers. Think about it.... GW2 is the only MMORPG that features a blob mess.... Yeah. The "Devs" tried something different and it failed and there's nothing wrong with that because sometimes you win, sometimes you lose. The problem is created when "Devs" try to cover up the failure and force what's broken to work. You had good encounters in World of Warcraft battlegrounds...even if you went down, you went down swinging. That doesn't exists in GW2's WvW because everything is either Blob over everything or get Blobbed over. The only other option is to get "ganked" by more than one player roaming or get played with by an "ArenaNet Baby" or Hacker. There were changes suggested that would have reshaped WvW but the "Devs" are too proud to try them. - turn long range DPS to CC and "DOT" only, not high damage because players staying in the distance all day isn't pvp...it might as well be hacking. - either get rid of 'CC' or limit everyone to just one 'CC', rather direct use or indirect use and place a heavy cooldown on it. Yes you can get rid of it and just add it to siege weapons instead of players, with the exception of long range players who 'CC/DOT' from range. (best option). - get rid of super speed and "invul" because too many players can just walk away from combat, reset and go attack the Necro again, who can't reset their Life Force (lame). You want to encourage fighting, not running. - 'nerf' ranger pets because they can not only heal their pet but they can switch pets, so it's basically having two pets. On the other hand, Necro minions are too weak and sorry, plus more control over the minions like being able to recall them back would be nice. - reduce the shared effect of boons greatly, so players can't super blob because of enormous boons. - along with reducing the shared boon effect, reduce the amount damage siege weapons do as well. Again, you can always add 'CC' to siege weapons instead of raw damage. Those changes alone (not counting class balancing) would make WvW incredible. Sadly, that's the stuff the "Devs" are too proud to implement but should have already been a thing. "Typos suck" Peace
  8. August 2023.... My ping use to be around 25. I got more bandwidth now and suddenly my ping is going from 75 to 2833. ....?? I have more than enough bandwidth and speed tests show everything is fine when I'm not running GW2. Looks like the Servers are getting over crowded. Not good.
  9. Necromancer shroud is insanely strong and Condition damage outperforms power by a lot Omg.... This is the most untrue thing I have ever come across yet. I'm guessing this statement is based on PvE.... Please tell me it's based on PvE.... In PvP/WvW, the Necro Class is the weakest Class in the game, all build types. Shroud has no hard hitting abilities, it's just more conditional damage, which gets cleansed and reduced so much in WvW(pvp), it's basically a useless mechanic. I have not seen a Condi Necro kill anything in WvW in ages but I have seen them get slaughtered up by every other Class in WvW. In fact, they are hunted for sport in WvW. Conditional damage can NOT outperfom Power because conditions are "DOT", damage over time, which means slow health loss and when you have resistance like many Classes do, that damage is reduced to nothing to cry about and when you add instant cleasning on top of that... There's no way in the milky-way conditional damage is outperfoming power damage. Power is instant damage! Boom! 7k damage right of the top of you health pool! You can't do that with conditions Buddy! Just hop on a Meta Built Necro and enter WvW....it won't take long for you to realize just how wrong this statement is. None of the Necro traits/specs/builds are any good for WvW. If you want to do the most damage but still get outperformed in damage, then go with the Reaper. If you want to play support, then go with the Scourge. There's really no place for Core Necro in WvW because that build focus on Conditions and Conditions are a joke in PvP unless they're coming from a Non-Necro Classs. Again, all other Classes do what the Necro does but way better. The "Devs" clearly wanted to destroy the Necro Class and they have.
  10. After all the years of MMO gaming, it's crazy to see developers making the same errors.... There's just no real excuse for poor Class balance. Sure, you might not get it perfect, but having Classes that are miles apart in abilities makes no sense. All this 'best players' stuff makes no sense because GW2 isn't that kind of MMO were skill truly comes into play. I've played enough WvW to know players aren't doing anything skill wise, it just comes down to 1, are they a cheat enhancing themselves and 2, are they on one of the better Classes compared to yours. I've seen enough Elementalist players basically doing nothing but moving around and "AOE'ing" eveybody else down to know it's a situation were you're facing a Classes that is overpowered compared to yours. If you compare the Willbender to the "Necro", any Necro Meta build, it's not hard to see that the Necro just does not stand up to the Willbender. All the Necro abilities are so lowly implemented, none of them really provide anything outside of PvE. Necro Boons are weak and too short... The Class kills itself with its own abilites.... It can't stack as much power as other Classes like the Willbender.... The 'Condi' concept is broken in PvP/WvW because of cleansing and resistance.... The Class doesn't have great mobility.... Necro attacks do not hit hard; scepter, axe, focus...you name it, all weak sauce attacks and slow.... Shroud is nothing special, weak as far as DPS so it's just extra health.... Necro traits are garbage, like parasitic congnition because 5% health conversion on conditional damage does nothing at all.... Doesn't matter how much toughness you have as a Necro, you always take enormous damage from other Classes and your protection boons are too weak to give you anytyhing.... Not enough stability for all Necro builds, implemented in a way that makes sense.... The "Devs" removed a trait from Scourge that allowed the Necro to steal stripped boons and replaced it with basically nothing. One second of aclarity (or what ever) with a nothing barrier is NOTHING! That's not making the Class better, it is clearly further destruction of the Necro Class! Now the "Devs" wanna say the Necro should be support...what if players on Necro don't want to play support? As "Devs" you can't force one Class into a role or what's the point in having so many build types/traits/specs...? This is why MMOs suck... Developers that DO NOT know what they're doing! The only reason you make it in PvE with Necro is because PvE NPCs are not powered up like human players on other Classes because if they were, you'll be dying all the time in PvE on a Necro. There's just no excuse for any Class to be that pathetic compared to other Classes, so it's clear the 'Devs" just have something against the "Necro" Class and refuse to make the Class compete with other Classes; which is even more pathetic because as developers, you can't go and hate on your own works...especially when you're bad at development to begin with. Peace
  11. Macros or programs that do the same are being used in WvW. The reason being, you can't look at the screen and look at the action tray both and the way players are able to move around and get off everything on their action bar while totally being engage to the onscreen, yeah.... They're definitely using something to allow them to focus on movement and less on the action tray. That's why as a developer I always said the action tray concept isn't really a good idea because you're making the player move their eyes back and forth focusing on two different parts of the screen. Age of Conan, early in its days, I remember actions being placed on screen around your character. Even that is not a great idea. There is only on solution to fix the problem but I'm not going to drop that here because ideas like mine are worth a #**@ load of money. Guildwars 2 is really a poorly done concept game... WvW is NOT pvp at all! Classes are literally designed to NOT engage in combat and just avoid it all day long. As it stands, players do nothing but stand back, run, teleport, vanish, go immune to all damage, etc etc and none of that equals face to face combat, it's all avoiding combat and it makes the whole game mode stupid, boring and the worst PvP in an mmorpg ever made! I see more and more players taking zero damage... I'm talking classes that don't even have 'invul' are going immune to all damage. Super shields and God like healing just erase any damage done while an entire Zerg is attacking one player who escapes with full health. That's garbage...there's no other way to put it. Even world of warcraft was designed for players to not run but actually fight each other, without all the "CC", 'invul', teleports, super speeds, etc etc and that made it fun even though it was far from perfect. I just came out of WvW and all players did was stand back, run and avoid combat. When ever a player died, it was because multiple players concentrated on that one player and that's another issue.... WvW is a 'gank-fest.' You can toss in players are also going above what is possible with damage. A player can have on max toughness combined with damage reduction boons and somebody will still one-hit kill them or two hit kill them. That's way beyond legendary gear stats. Necro minions are one hit blown away as well. All of this garbage is why WvW is pathetic. GW2 can easily be beaten by a developer with even medium creativity and just some common sense.
  12. For anybody saying they like the new Necro Alacrity change, sad. The "Devs" took away an ability that allowed the Scourge to gain boons they take and replaced it with 1 second of Alacrity, which means it's non-existent. Look at other classes that have Alacrity.... It's way longer than 1 second and that allows it to actually be useful. The Necro class is always treated like garbage by the "Devs", which is why classes are broken and the game has the worst PvP ever made. You're better off going with Demonic Lore for WvW; at least you'll increase damage versus having a trait you can't get anything out of. What's your 1 second of Alacrity for...when the "Engi" has like 10 seconds give or take. Actually, on my "Engi", Alacrity up time is like 100 percent. That's how over powered other classes are compared to the "Necro." They might as well rename the Necro class at this point because it's not a Necromancer and calling it that is a joke. No class should be forced into a role and the Necro class has been forced into a support role by the "Devs" and the worst part about that is, Necro isn't the best supporting class for WvW/PvP! How 'whacked' is that!? You can't roam and stay alive because you can't DPS with any other class on a Necro of any build. Only the Reaper can reach highest power stacking and that max is way less than what a Willbender can reach...or a Warrior for that matter. An MMO gotta have clever minds behind the development and GW2 just doesn't have that and the overall game reflects that, perfectly. Get mad at me "ArenaNet Baby", Peace
  13. GW2 classes suck because they are not unique in anyway and that's due to the fact, every classes does something another class already does, which destroys the idenity of every class. Second, the developers defeated their own concepts of classes by tailoring to their bad concepts in the form of class "nerfs." GW2 classes are a mess, to say the least and when you toss in the pvp unbalance, which is beyond evident, moving on when something else (MMO) lands with better design and concepts will be easy. I'd rather go with a paid for mmorpg done right than something so called free-to-play done as poorly as GW2. Instead of mixing up all the classes, they should have just created new Races and new Classes all together (not new class specs). What the "Devs" did was took the lazy way out just to create a new money grab and they are at it again with a new expansion already, after "EOD." I guess mixing up the weapons is next, huh.... I guess the good news is, the mmorpg development world is wide open for fresh companies. Peace "ArenaNet Babies"
  14. What I can't stand more than the cheating.... Is the people behind characters, who are either hackers or "ArenaNet Babies", who support the cheating behavior in-game. It's evident that they do because when you call out a cheat, they wanna start typing crap to the chat window and then when you reply to their crap, they wanna scream report. Go ahead, report because the logs will show your own arrogance started a chat-log arugment. I've noticed ArenaNet has made GW2 Reddit private, in an effor to silence those who want to tell the truth about the game but here's the thing... An entire new Platform is in the making and I already know a number of players who already quit GW2 and are waiting on that Platform to go live, so they can drop the absolute truth about the game, without being blocked, banned, etc. You can't stop what you don't have control over when it comes to social media and Reddit sucks anyway. In fact, the silencing by ArenaNet has only made things worst and does not provide a remedy for everything broken about GW2. When the coming new Platform goes live and gets popular, and it will, it's going to be very interesting to see users impact on the GW servers. If players are getting mad at others for calling out cheats, that's a clear red flag and total exposure of those other players. Similar to what was going on in World of Warcraft and a HUGE part of the reason why players started pulling outta the game; they just needed to see that proof and what a HUGE mistake by a "dev." Apprently they aren't familiar with that old saying, "shoot yourself in your own foot." This statement right here.... Agreed, nothing is going to be done about it because you gotta first understand who's doing it to you. As far as accepting it, nope...new mmorpgs come out all the time. I'm sure something better will eventually come along. Stop wasting your time trolling me "Babies" because you have bigger issues coming to worry about. Peace.
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