Jump to content
  • Sign Up

Ben K.6238

Members
  • Posts

    1,255
  • Joined

  • Last visited

Everything posted by Ben K.6238

  1. Henchmen, or some other system with a similar result, to make much of the dead content in the game playable again.
  2. You need a longer production schedule to make a bigger expansion. ANet might not be capable of delivering a larger expansion regularly, regardless of price.
  3. That, and the number of drops you get from WvW gameplay is a tiny fraction of what you get from PvE meta-events.
  4. I would like to see participation adjusted (5 min is not much in low pop timezones) and some reason to ever go to EotM would be a plus. Other ideas seem like they'd have problems with exploits (extra pip), or I find them a bit unsatisfying as an incentive (overwhelming, King of the Hill), or in the case of the environmental hazard, I like the reasoning behind adding it but I'm not sure I'd find that kind of design enjoyable. We have already got a champion grub and that spirit tree thing, which act as environmental hazards though. If they were actually worth fighting over, that could be a bit of fun.
  5. They actually do, although without a fixed number of factions. Partially true, but only for Australia, and most of the latency still comes from the international cables even there. NZ has full fiberoptic through urban areas now. Even with that, it's still a 140ms ping at minimum to the US west coast, and ANet's servers are on the east, where I'm getting 190-220ish. Note that the distance across the Pacific is over twice the distance across the Atlantic, so Europe-NA is not really a good comparison. For games that have servers on Australia's east coast, I get a ping of 20-40ms despite the hop over the Tasman. The difference is so significant I just won't buy online games that don't offer Aus/NZ servers anymore.
  6. If playable tengu are a realistic possibility in this game, they're probably already in development - ANet have been aware of the demand for years. It'd be a very long-term project, due to needing to accommodate enough customization options to be a viable player race. It's possible they'd be an expansion-only race, as well, with no access to older content that wasn't written or voiced for them.
  7. Extra utility skills for base classes. I'd like to see an elite phantasm for mesmer, as an example.
  8. To me, some extra weapons sound pretty nice, as does the obsidian armour and expanded skyscale abilities. It's not amazing, but considering the price I'll give it a shot.
  9. Dunno. I've had a skyscale for years, did the grinding on two accounts, and I'm happy just for it to get new abilities. Doesn't change anything for me if others can get it more easily.
  10. GW2, fortunately, doesn't need Reddit to any great extent. It had some use for information that wasn't appropriate to post here or on the wiki, but it's replaceable. As a venue for discussion it relies on its users operating in good faith, which is too much to ask with larger communities and controversial threads. So, I'm fine with walking away from it permanently.
  11. I'd play a HC-based WvW mode, but it'd require a very different system to work, so that could be expensive to develop. I don't really see the point in doing it in PvE though. I can do no-respawn in PvE already, and splitting off a new server where everyone is subject to that rule would just result in no-one playing the risky content there.
  12. To be honest, without an interesting variety of races, I'd probably skip GW3. Five is already a fairly small number for a fantasy-themed MMO (though they've done a reasonably good job making those compared to the industry average, despite the clipping problems). And while I don't expect any potential GW3 to be an MMO, the standard of competition in the RPG genre has risen a bit since GW1 came out. So, if they don't build on their strengths, I'm skeptical that they'd be able to produce a new game I'd find interesting anymore. The ability to do quality character race designs, not just low-effort reskins, is one of the main things I admire about ANet. Would be a shame to lose that.
  13. This is kind of hard to quantify. Does a new race open up new possibilities in gameplay? No. But it doesn't need to. If I was no longer playing GW2, adding a new race to an expansion is much more likely to bring me back than adding fishing or boats. There will be other people for whom the opposite is true; with smaller expansions in future, they'll need to mix it up so that people aren't skipping too many in a row, or they'll fall away from the game entirely. There's also the possibility of attracting new players by adding an extra race, but I think that's a little harder for GW2 because the obvious choices are fairly unique to the game. There may be people who never played GW2 because it had no races that interested them, but I'd imagine they're looking for fantasy staples like elves or dwarves, which ANet would have to abandon all respect for their world building to add.
  14. Not lots of players used to be true, but the PC gaming population in the SEA region has been growing at such a rate that it's a sizeable market now. I don't know if ANet is very well positioned to compete for it though.
  15. It'd have to be an extraordinary amount for a company of ANet's size, since dev hours are usually too expensive to be used for individual commissions. Can work as a contest prize though, where there's a limited number that will be done.
  16. At this point, continuing to support DX9 is probably going to be more expensive than it's worth. Not only is the number of players who are still relying on it tiny, that cohort is also going to be spending way less than average.
  17. I don't know how viable porting the entire GW2 project to UE5 would be, and it may not actually work better for them than improving the engine they've already got (after all, UE still gets regular upgrades at least 25 years later). My suspicion is they're doing a separate game that functions a bit differently, as GW1 did.
  18. Realistically, no boss is going to pick just one of these as a focus. That's not how game studios work.
  19. Indeed there are. The easiest would be moving the NPC. The ideal would be recording more lines for NPCs in activity hotspots, and capping the number of times each line can play for a user during a certain time period.
  20. Only one line of dialogue, and stands right next to the banks and services. It gets extremely repetitive.
  21. If there was actually 0 progress they wouldn't even be running beta events
  22. Anyone who would have preferred further GW1 expansions had, by then, had 5 years to realise it wasn't going to happen and GW2 was the best they'd get. Which, amusingly, has been a shorter period than WvW has been abandoned for.
×
×
  • Create New...