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Zan.5602

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  1. Thanks! The 2018 refresh of the mac pro is still unknown but since the xeon is highly likely I was gathering what information I could. When you talk about moving the cam do you mean you get affected if you are just walking around or if you move the camera while staying in place? Yeah any movement reduces the frame rate to an untenable situation <5 fps. It clears up after a moment, but then everything is herky-jerky again. In general, it isn't playable. I understand that the game is largely CPU-bound, but it doesn't appear to be using more than 2 of the cores. Top reports CPU usage by that process of about 180% typically...still a lot of headroom. The rhythmic nature of the jerking makes me think it's read/write issues, but downgrading to Sierra means starting over, and I can't do that to my production side. I installed an old HD and Windows 7 just for GW2. Anybody know if upgrading to Windows 10 on that drive would be worthwhile? Z
  2. Someone was asking for experience running 64-bit client on Xeon.My Hackintosh uses the Q8300 quad-core Intel Xeon at 2.5GHz. Graphics card is NVIDIA GeForce 750TI (2GB) and it is outfitted with 8GB of RAM and a normal 7,200RPM SATA HD. I get almost the same FPS on Mac side and Windows side (15-25 at "best appearance" settings) as long as I don't move the cam. Then it plummets to 2 or something. At lower graphics settings, it's quite playable but it is still jerky when other players are around. Windows side is smooth as silk. I am encouraged by the improvement, however, and looking forward to more optimizations. Anybody tried using something like renice -20 on the PID to make it unfriendly to other apps? Not sure if that makes a difference or not.
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