Jump to content
  • Sign Up

kiroho.4738

Members
  • Posts

    512
  • Joined

  • Last visited

Everything posted by kiroho.4738

  1. That's the point, you never brought up any reason or argument. Just your "wE dOn'T nEeD tHaT" nonesense. 😉 Hey, finally an actual argument! And yes, the main game mode is PvE. You should accept that. And then there are many people like me who stay afk on a WvW map for 4-5 hours only doing a camp or so every 10 minutes while blocking a map spot for the rest of the time. For what GoB is needed and how it is aquired currently is a great motivation to leech in WvW. What actually motivated me to play WvW is the current bonus event, because it gives me the option to get ~2 GoBs without having to stay in WvW for ~8-10 hours.
  2. "I say you are wrong, but I don't say why". 🤡 The only thing that's wrong here is your logic. lmao You can't even deliver a single reason or a single argument for your nonesense claim.
  3. Running dolyaks? Whenever I need a GoB I do a camp every 10 minutes while being afk watching a show in the meantime.
  4. By that logic no QoL feature and no redundant source is necessary. Getting obsidian shards from pvp/wvw, silver wastes or unbound/volatile magic vendors? Why? That's unnecessary. Just do the Balthazar temple meta chain and buy them at their original source. 🤦‍♂️
  5. This. Even at the rocky-ish terrain (yellow on the map) they are kitten hard to see.
  6. Ironically this timer stops when you die. So if you keep dying and ppl keep rezzing you, you can still afk leech as long as you want. Actually no, it would not. In theory this idea might sound logic, but in practice people are not willing to stop playing the content they want or need just because there is someone afk/leeching. Your solution literally means restricting the content you play or in other words letting afk/leeching players dictate what content you are allowed to play. And I mean, when you look at it soberly, if players have to choose between playing the game and having leechers getting loot vs. not playing the game how they like and not getting loot themself, nobody will choose the latter option.
  7. Another test, same result. Gathering ores -> wood -> plants: one plant (from the gardeing pot) was not gathered.
  8. Nope, it's limited to 300 purchases per week. That's a reason for individual caps, but not for the total cap of 1000 materials per week (plus the gold option). If the distribution between mats was the (only) goal, there wouldn't be a cap for the gold option.
  9. My today's test fits your assumption. I gathered plants -> ores -> wood fast in a row and 4 trees were not gathered. Ores had no problems. The problem definitely is not restricted to the ores.
  10. Another reason could be slowing the process down to keep players decorating until new update / new decorations come. Without timegate some people could finish decorating within one or two weeks and ignore new decorations because "they already are finished".
  11. For me it indeed get gathered together with the plants. I kept an eye on it because it's weird place. I assumed it gets gathered with the trees (bc of the position), but when checking I saw it gets gathered with the plants.
  12. I currently made an outside kitchen and decorated 3 rooms in the house (2 small ones and the upper half of the main room) and I'm at about 600 placed decorations. I already removed the wall and many of the default placed decorations to get the limit down by ~200. I would like to decorate all rooms in the house and some stuff outside. I have many ideas for outside. But with only 400 decoratins left, I don't think I can even finish the interior of my house.
  13. I had this occour a few times when gathering plants -> wood -> ores in a row. However, I started sharing my home and therefore gather the plant ones at the end of the day (so other players can grab my garden plants). Now I gather wood -> ores in a row and plants at the end of the day. I never had this bug occour since doing so. Maybe simply gathering ores first (or second) is the trick?
  14. The character itself is probably the worst indicator of what happens with them aside from positioning. You don't look if there is a shield effect on your character to check if you have aegis, you look at your buff bar. You don't check your characters animation to see if your skill is finished, you look at your skill- and/or cast bar plus you queue skills. And so on. As for what happens near you, for dangerous stuff there are telegraphs and bosses and stronger enemies all are larger than normal enemies, so you can see them easier in general. Also, when you think of an open world boss fight, you don't really want to zoom in and have your screen cluttered with all the skill effects from 30+ players. As for fashion, you can always zoom in if you want to check other players' fashion. I personally do not do that while fighting or doing events.
  15. I still find it odd that we got the roadrunner raptor skin, but no Moa.
  16. But what if the skins fit? There are a lot of simple mount skins without flames, cosmit dust or other particle effects. Having Canthan Cuckoo Springers in Cantha wouldn't be off. Same for having the Kourna Jackrabbit or Savannah Stripetail in Elona. As mentioned in my previous comment taking the exact skins probably would lead to performance issues, but in general I don't see a problem with having lower quality versions (like sand lion vs sand lion warclaw skin) of certain gemstore mounts in the game. Except the point that Anet had te recreate their models, which means work.
  17. Not sure if that's the reason, but in general environment animals, NPCs and such often have a lower quality than player character and the stuff players use. That's simply for performance reasons. The more high quality models and textures you see, the more performance you need. For default NPCs, animals and stuff that you either only see every once in a while or that can be found all over a map it's better to use a lower (but still good) quality. Now, gemstore mounts are very detailed and have a high quality. In addition many of them have particle effects. If you give all warclaws on the first JW map this skin for example, the whole map probably would be more laggy. When you look at skins like the Sand Lion Warclaw one, you can see that they are more detailed than the NPC/Ranger pet one and has an a sandy particle effect.
  18. Eh... what?... Where does that come from? Movable instance nodes never was the topic we talked about... Did you even read what I (and you) wrote? I talked about interactable decorations such as beds and books / bookshelfs. You know, the topic of this thread. People said the same about homesteads themself. 😉
  19. 1) As already said, interactive decorations are a thing since years. It's no problem at all. 2.) "It can't be imporved because it's still the same engine" is the wrongest argument you could bring into this discussion. Technically it's still "the same engine" as GW1 and yet you see how extremely different GW2 is to GW1. You seem to forget that the engine itself - as it's their own one - can be improved and changed as well. It's literally what they do all the time. Be it for making HoT legy armor having movable parts, for the mount system, for enabling low gravity in a single fractal, for enabling flying in general and and and. The engine ist just another piece of software. "It's the same engine as they had 9 years ago" is simply nonesense. It's like saying the game is the same as it was 12 years ago.
  20. Seems like you haven't checked out homestead decoration mode yet. The homestead decoration system is a heavy improvement compared to the old guild hall one. It's even that much better that they replaced the old guild hall system with the homestead one. Further interactable decorations are a thing since years in guild halls and we also have a lot of them in homesteads. It neither was a problem with the old guild hall decoration system nor with the new homestead one. Not to mention that interactable versions of some beds (see moon base and kodan village) as well as interactable book objects (see Astralarium) already exist.
  21. Anet first planned to release one map on update 2 and expand it on update 3. They later changed that to releasing two separated maps on update 2 and 3. The achievement seems to be just an oversight. They simply haven't updated the achievement for the 4th map (yet).
  22. Dude, stop this eye kittening text highlighting.... It's worse than capslock...
×
×
  • Create New...