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Methuselah.4376

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Everything posted by Methuselah.4376

  1. After playing with swords, I can say I truly enjoy them in open world, but yeah I do switch back to dagger/torch when in instanced PvE or when against meta bosses. So created an equipment template just for swords for open world 🤪
  2. I like the novelty they bring, I like the animations and the movement, but they could use some more damage and consistent LF generation. At present, it seems they're not good enough to replace dagger in instanced content.
  3. Greatsword is one of the best weapons in the necro's toolkit. Though slow, it does hit hard, it has vulnerability application, chill application, pulsing blind, boon strip and a pull. It's very diverse in its abilities and this is a strength both in PvE and PvP. Gravedigger in PvP is meant to be used in an opening, not whenever. Why should it be insta cast? So what's the point of having quickness? Right...because guardians lack block in general right? I don't understand these people that want every profession to do the exact same thing, like why bother having professions in the first place then?
  4. A rather competent team, pve wise at least.
  5. What do you mean barely qualifies as dps? It's an amazing dps. A spec doesn't need to have the burst of a Soulbeast to be considered a good dps.
  6. Necromancer Swords have a strong theme and interesting concept, but unfortunately—due to some clunky animation timings and low numbers—they left players hungry for more damage. We’ll be increasing the power coefficients on the weapon across the board in PvE, with similar adjustments for PvP. Additionally, we’ll speed up some casting times and reduce the aftercasts on some skills so that the weapon can better match the flow of the game. Like the change to thief’s axe, the autoattack chain projectiles will have their logic updated so they can hit targets on terrain more consistently. The other major change to the weapon is a rework to Devouring Visage and Consume. The design of the skill proved hard to pull off. If the projectile goes too slow, it will struggle to hit moving targets, but if it goes too fast, players will struggle to recall it when they want to. Devouring Visage will now throw the orb at your target, exploding on impact to damage and fear enemies. Consume can be used after that to drain the strength of targets hit by the explosion, inflicting damaging and weakness while granting you might. Maybe these changes will allow swords to be in a much better space than they were in the beta.
  7. What is specifically clunky about it?
  8. You're right, wrong choice of wording, I should have said animation locked 😅
  9. What are you on about? Life Siphon is in the best position it's ever been; you only need to land a single hit to get the full benefit rather than having to be rooted in place and risking missing some ticks. Plus as Roadkizzle said, you are not only not rooted, but free to do other actions. Really I have to ask, what do you find useless about it?
  10. Sure, let's rework traits because you personally don't like the playstyle of the elite they're attached to. If you don't like shroud hopping, change to Scourge or just use a different profession. But outside of Scourge, shroud hopping is THE class mechanic.
  11. Everyone complaining about dps Scourge's barrier being a thing and how it is throwing off balance because dps Scourge has so much utility is being ridiculous. F3 provides 1188 barrier with no healing power and a dps scourge will rarely use it in a raid scenario in order to conserve life force. Sand flare? Again on dps Scourge is only provides 1220 barrier on a 25s cool down. And who cares if the dps is at range: as others have pointed out, in a raid scenario 90% + of the time you will still be in melee because otherwise you will get no boons or healing.
  12. Gotcha. Hope they don't butcher it too much 😞
  13. Was there any communication regarding this or just assumption?
  14. You should put all the conditions on the golem as well; it allows for 100% full powered Devouring Darkness (Scepter 3) and in a real raid scenario you will very easily have a minimum of 5 condis on a target (the max threshold for Devouring Darkness). Plus it also contributes to the trait Barbed Precision. I generally suck at golem benchmarks, but one thing you need to try to avoid doing while on the scepter rotation is to avoid starting an auto-chain before using the rest of the skills off CD, which is done by queuing skills. When there are no other skills to use, then you can auto attack but always finish the chain before using another skill.
  15. Maybe the order of the fields effects what combos execute as well.
  16. According to the SC rotation, you are not meant to overlap fields on condi Reaper; you have to wait for each field to expire before applying the next. Even with it comes to Chilling Darkness + Deathly Chill combo, you never apply both Nightfall and Well of Darkness as you would lose a lot of potential bleed application due to the 3s ICD of Chilling Darkness. Usually if you're in Shroud while you have a pre-existing field going, you auto attack until it dissipates and then you apply the RS5+RS4 combo.
  17. No but it reduces how often they can be used.
  18. I don't think the developers are there for people's shopping lists, otherwise they never get anything done.
  19. You only need to place one shade every 8 seconds now as you get the full benefit from traits that you would have needed 3 shades up for before. In a sustained single target fight, the shorter duration doesn't matter too much because you would have been placing shades off cooldown before anyways to proc F1. Where the shorter hurts is when you're trying to cover as much ground as possible against waves of enemies.
  20. This was kinda already in place. It was AWFUL to play with.
  21. How is it boring? This isn't 2015, you're not meant to solely spam Gravedigger until the death of the boss, now you still have a rotation you need to follow. And if you don't like it, don't use it, no need to try to ruin it for everyone else.
  22. I think your whole argument style is starting from the "HFB is amazing everything else is not at good" without really experiencing what everything else does as showcased when you initially didn't understand heal Scourge's strengths because you hadn't tested them yet. The only real thing HFB has going for it better than anyone else is its ability to kitten out blocks. Herald with Legendary Dwarf can provide just as much if not more stability than HFB, it's not just limited to Ventari. Again, every build has it's strengths and weaknesses; HFB can kitten out blocks but those can be stripped by a 1 damage tick, Scourge can safe guard the group's HP while saving its singular block saved for a big mechanic/hit. Yes, HFB can do the same, but if we're talking sheer HP protection level, I think Scourge would win out more consistently.
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