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Tom Hsiao.9705

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  1. Steam control and real controller support is totally different... I keep coming back to check the forum regarding about controller support. Guess I won't be buying new expansion since they still don't have controller support yet.
  2. This is what I signed up for when I choose elementalist as my main. However after I purchased the game i shortly realized it is nothing Ike this at all! For the past few years they have been shifting even further Away from this concept which I find it really bizarre. Anyways for the people who loves to see elementalist in close combat why don’t you play warrior instead? Why butcher mage class for your close combat fantasy? We already got 2 close combat elite spec how is it too much to ask the third elite spec to be range focused? If elite spec is meant to give us another flare to the class then we got 2 close combat elite it’s time to change it up already!!
  3. Elementalist in this game is more like a melee character with some magic animation to it. It's really garbage and not what you probably have in mind. It's a shame Anet just don't know how to make a elementalist mage
  4. This is TRASH! We had tempest which is close combat channel magic and then weaver (MELEE RANGE sword) and now another MELEE GARBAGE!!!!!! When I choose elementalist as main I did not have melee combat in mind. When are we gonna get a range elite specialization? NEXT expansion???????????????
  5. After years of melee elite specialization for elementalist I was hoping ANet will come to their senses and give elementalist an elite spec that specialize in range combat but NOPE. Another melee with HAMMER!!!!!! When someone wants to play a mage character they do not have melee combat in mind!!!! We got sowrd on last expansion ALREADY give us a range great sword like mesmer not f**king HAMMER! So glad I didn't preorder GW2! I'm so done with this crap! 🤢 You guys could have given elementalist more summons to tank for them while they channel their magic instead of this melee garbage. Give us elemental summoner as new elite spec!!!!!!!!!!!!!!
  6. Btw elementalist also suffering from this BUG they onky mentioned about necro ability being disabled?? So what about elementalist’s summons?????
  7. Wow I have not played this game for over a year and returning to this BS... I main Necromancer & elementalist and I ONLY play it because of the summon aspect. I quit because of previous bug where your minions have a "CHANCE" to be unsummoned if you mount too quickly and I found it super annoying when I'm trying to harvest so I would mount & dismount really quickly. With the current NEW UPDATE: your minions disappear NO matter how quickly or slowly you dismount is total BS. So Anet is expecting summoners to walk on foot while everyone is on their mount??? Why can't you guys learn from Elder Scroll Online?? Black Desert? Lineage 2? or whatever game that has summon and doesn't do this crap??? Those pet suppose to be up the entire time!!!!!!!!!!!! Otherwise what's the whole point to dedicate all your points to minion build and not having any minions at all when you dismount??? Not only this game refuses to get controller support after YEARS of being released and now this bs. I guess GW2 is DEAD! BYE enjoy your buggy game Anet! and no I'm not gonna waste any penny on your new expansion when you can't even fix the bugs you currently have! Waste all your time and resource on making new glider skin and outfit instead of making your game great by fixing your bugs. What a fantastic strategy lmao
  8. I get it if warrior elite spec is melee.If you are playing warrior they are suppose to be melee anyways.(I find it strange if warrior is long range..)I did not expect mage to be melee range... who plays mage with the mind set of going melee range serious lol.. But boon spamming and ground-targetted AoE Healing make the game practically a melee game in PvE anyway.And we all know that PvE is the only part that matters these days. I disagree with that regards... mesmer is still very superior with full range attack.They don't even need to get close to kill their target at all.I just wish they can do the same for elementalist instead of coming up with MORE melee builds & specs
  9. I think overload shouldn’t only be centered around elementalist and make them vulnerable.. it should work like Scourge’s shade where it triggers around tempest and also another ring for desired location so tempest don’t have to jump in bunch of mobs to get beat on while channeling that overload... why 2 elite spec are both close combat?? This is so lame please fix it!
  10. I don't want to keep summoning none stop like stupid elementalist summons. If you want to click that 0 button none stop go play elementalist lol!
  11. Why are you people getting soooo heated over something that's not even gonna happen anyways I don't get it lol!!???! This post is already 4 pages long and NO admin bother to answer anything because it's clearly NOT gonna happen ok! Some people on this forum needs to take chill pills seriously lol. The negativity is crazzzyyyy Also what's up with against changes anyways? I never seen any crowds that's so against any changes or updates it's like you guys don't need new content and you want to just play the same thing over and over and you're satisfied lol! In that case I think offline games are best for you all because you can be certain there won't be any updates or changes to destroy your fantastic game experience. Sorry if I'm too direct but the amount of people attacking OP is just ridiculous! If this is not cyber bully I don't know what is.
  12. Why would you against the idea of having variety? I'm simply asking for a map that allows death match because I'm really tired of running around trying capture something. We get bunch of conquest already and if you love it so much you already got what you wish for. Don't be selfish when someone else wish for something they like ;) As for 1 vs1 I think you just need to know your class better. I beat thief all the time with mesmer in fact I was 1 vs 2 thieves and still killed them lol. So please don't jump into conclusion of counter play. It all really come down to how good are you with a class, you can play a class thinking it's counter class against whatever but if you suck you're still gonna lose.Also I main necro I never got beaten by ranger... so not sure what build you're running or talking about lol... Class design does not function in GW2 for a game mode like this unless it's a tiny little arena like 2v2/3v3 and then class design STILL doesn't function because it just makes thief/mesmer/ranger(?) useless. How are they useless 1 vs 1? Or death match?? Do you play those classes? Classes were designed to be unique. Even though in theory everyone can do everyting, there are things class A does better than class B. A thief will never be as good as a healer as a firebrand, but will outrun it in every scenario. Some classes are best at quick roaming, and sidenode duels. Their AoE cleave, overall damage and support is lower to balance out their enchanced mobility/survivability. If you want to play thief/mesmer/ranger/warrior effectively, you avoid getting into teamfights as much as possible. When the efficiency of half of the classes depend on conquest not devolving into TDM, it might be a bad idea to have TDM as a serious gamemode wouldn't you agree? With current class design, conquest is pretty much the only sPvP gamemode possible. 2v2 and 3v3 are fun distractions at best.Have you ever tried 1vs1 mode? If not how would you know it wouldn't work? and why does pvp must have roaming?? you can roam all you want at wvw nobody is stopping you there. All I'm asking is a mode for straight up pvp and not run around is that so hard for you to understand? Don't tell me thief/mesmer/ranger/warrio cannot straight up pvp they can only roam lol! also I can't tell you how many times I see thief/mesmer/ranger/warrior <-- the classes listed above carry their team in team fight. who says pvp must be aoe cleaving or healer firebrand?? bursting a huge amount of damage on focus fire is another strategy too. OMG you never seen pvp people call target and focus fire??? class like deadeye or berserker mesmer and soulbeast excel in taking out low toughness target in a combo (sorry I didn't mention warrior because I don't play that class but I did get killed by some godly warrior quite a few times in teamfight in fact that warrior was so good it tanked all our damaged and killed us one by one). So HOW on earth are they bad at teamfights?????????? This is crazy assumption I can't believe I have to answer to this. What rank are you anyways??
  13. Class design does not function in GW2 for a game mode like this unless it's a tiny little arena like 2v2/3v3 and then class design STILL doesn't function because it just makes thief/mesmer/ranger(?) useless. How are they useless 1 vs 1? Or death match?? Do you play those classes?
  14. I played a game where there was PVP and PVE servers. After a time, PVP servers were merged together because there were not enough players on them. When I left that game for GW2, there were talks of closing the last PvP server and to merge it with a PVE server. PVP and WVW players frequently complain there is not enough people playing those game modes, and opening a open world PVP server would not help that. It would only spread a small player population even thinner than it is now. You'll need to be more specific with what game you're referring to. Which game is a game???Any game could have server merging if it's a dying unpopular game.Or if the game is P2W so people lose interest in PVP aspect very fast because majority of the people just can't keep up with the payment to be top PVP players.(But I don't see that happening in GW2 because everyone pretty much use same level of armor anyways so it's more about who's got better skills) Here is a few reasons people complain about PVP and WVW for not having enough players: Mechanics sucks there is not PURE PVP in this game whatsoever, it is constantly chasing points in PVP.People complain about WvW because it gets old. You can't do much by yourself because you can't capture castle or whatever by yourself that's why having a normal map that doesn't focus on capturing castle or camps would be very nice. (lets not even talk about stupid participation points because you can potentially be fighting someone and lose all that because you're not killing some guard or getting camps)Having a PVE map that can also PVP would open up more excitement for this game because people can do PVE while they do PVP and not worry about some points being ticked down while they're just farming monsters or harvest whatever material they need. I'm assuming you don't participate enough PVP content in any game so you don't know the difference?People in this game are soooo afraid of changes and they're so content with what they have it's so hilarious.This game doesn't need updates or new patches because people on this forum are afraid of NEW stuff and changes lololololol
  15. I hope they can just copy and past those codes and make my elementalist pet swim!!As for summon got unsummoned after mount/ dismount if they can’t fix it then they should reduce the CD of summon glyph to 20 sec instead.... I don’t think Letting those elementals swimming is too far... if they can let elementalist cast fire magic in the water then I don’t see why those elemental pets can’t swim lol.
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