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jackbobevolved.2614

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  1. Running a bit smoother on Mac Pro (2013) after the patch. Turning the camera no longer induces consistent stuttering. It still occurs about 20% of the time (down from 100%). Drop outs still bring frame rate into single digits, making it difficult for anything but gathering. My 2013 MacBook Pro (Quad i7) runs at 2-3 times the frame rate, despite being about 1/3 as powerful.
  2. Performance seems significantly worse (but application is more stable) than the 32bit client when playing on Mac Pro Mac Pro (2013)High Sierra12 core 2.7GHz XeonDual FirePro D700 6GB64 GB 1866 MHz DDR3Game installed to local SSD Previously I was able to get between 25-40 FPS with medium settings at 3440x1440, however I'm now running between 5-60, with very erratic dips any time I move the camera. This is at 3440x1440 with low settings and subsampling. Moving the camera causes the frame pacing to go out of whack, and causes extreme dips. When running in a straight line, it sticks close to 60 with 20-30fps dips ever 10 or so seconds. When playing in Boot Camp on the same machine (Windows 10, current non-Apple AMD Drivers), I'm usually between 30-45 with everything maxed out and supersampling enabled. Every single version of the Mac Client has had a bug warning me that I don't meet the minimum 2 GB of RAM (screenshot), despite have 32x that amount. For now I'm only using the the Mac Client for checking the TP and gathering my home nodes. I'm rebooting multiple times a day, as Windows is unusable for work, and OS X isn't working for this game.
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