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Dr Meta.3158

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Everything posted by Dr Meta.3158

  1. Thief in this game is more of a wizard that uses weapons than a rogue, the closest thing resembling it is an arcane trickster rogue subclass but even they aren't nearly as powerful as guild wars 2 thieves. Also thief right now is like holosmith. Ludicrously overpowered when you know how to play it really well, terrible otherwise.
  2. I wonder if it would be better to just have the normally skipped mechanics happen a lot faster. Could also design encounters to where performing difficult side mechanics deal significant damage to the boss so the raids are less about builds and more about coordinated efforts.
  3. The road map outlines a new direction flow where a lot of content is cut out in favor of small edits here and there at a faster pace than when the expansions come out, but at a far slower pace than a normally patched online game whereas even there, the content produced is larger. Its better than what bliizard did with overwatch where they simply gave nothing for years while they worked on overwatch 2 only to scrap much of what they worked on for years and leave the playerbase with a worse experience than overwatch 1. While much of the company's attention is diverted away from guild wars 2 (again like they did on the failed mobile gaming but this time with a smaller staff), the illusion of grandiose plans for the game is upheld to maintain guild wars 2 in the meantime whereas reading with the slightest bit of scrutiny shows that there isn't much in store for the future. Hence, maintenence mode.
  4. I wouldn't compare it to deadeye. Deadeye should have never been made and has been a problem since the day it was released. The problem has only lessened over time where now it is a problem in the hands of the competent rather than a problem regardless of who uses it.
  5. What? Arena net is never going to fix it, they don't care.
  6. I think they're more confused about the maintence mode comment. Especially since such a thing would be very worrisome for a lot of players addicted to this game.
  7. There is only one glowing purple mask in the game.
  8. Only a handful of players can do anything well in pvp. That has no bearing on getting rid of a troublesome interaction, especially once that outperforms the playstyle of an existing class (power herald) while having access to more utility on top of that. The sic em combo is at least reactable since rapid fire doesn't do its damage all at once given that you have a stunbreak and the main issue with that combo isn't so much with the combo itself but the mobility and stealth access that class has to allow itself to keep reseting repeatedly.
  9. Since the flesh wurm cooldown increase, mobility has gone down.
  10. That's moreso a problem with spellbreaker. Every fight I have against them, regardless of build, takes forever and necessitates copious amounts of kiting since you can't trade blows with them on anything if they're on dagger/shield.
  11. Post your berserker vs valkyrie golem videos on the smallest golem. Look at the first 20% hp mark (burst) and final dps at the end. Then do it again while pulsing moderate damage.
  12. This person didn't read. Yeah this game isn't well made for deathmatches of any size. Though its not great for conquest either... Truth
  13. I'd honestly prefer the condition damage niche stays with core necromancer; scourge support - Harbinger hybrid
  14. He's asking people to stop bunkering and instead, to kill him in less than a second every time you see him. Please grant him his request.
  15. This person plays on a private server. But yeah there is an absurd amount of projectile hate in this game. Changing it to damage reduction would be nice, but that would push projectile condition builds. Eliminating projectile hate down to them being not worth even taking would make longbow ranger builds extremely oppressive, especially sic em soulbeast. I think the best course of action would be changing toning down the uptime on anti projectiles a bit and also lowering the damage of projectiles as the range increases. (Fix the ranger longbow range bug)
  16. This reminds me of the old days of overwatch where you'd play as symmetra and portal your teammates off a cliff. The devs got rid of that quickly... probably because they cared, but who knows.
  17. Banning wintraders will just have them making a new account to do it again, like last time.
  18. Bladesworn doesn't need buffs, it needs a complete reinvention. The whole stand in place and wait to slash like an old 80s samurai flick doesn't work out for this game where one of its selling points is fluid combat. Warrior as a base kindof needs the same. This is the fundamental problem with warrior. Its whole gimmick to actually kill people is CC spam and the reliance on that makes it both unfun to play and unfun to play against. Warriors get frustrated with struggling to catch half the classes in order to CC them in order to actually hit them with their slow/locked in place/reduced speed attacks. Other players get frustrated from spending half the fight standing still after burning through stunbreaks. Because of this over reliance on CC warriors tend to be bad in team fights because if they had the sustain to survive teamfights and all of that CC, they'd be one of the hallmarks of terrible balance in guild wars 2 pvp history. But if you take away the CC and give them sustain and make their attack easier to land, then they're just revenants with the ability to chose their utility skills. So why bother playing them? Warrior needs something to make their own identity and playstyle that isn't antifun as they are now. Me personally, I think they should change up the adrenaline system. Make it set to the % of their own life missing so if you are at 75% health, you have 25% adrenaline. As you adrenaline increases you get access to more powerful burst skills on your bar and your damage and speed increases. Thus making warrior at a baseline, a bloodthirsty warmonger that gets stronger as it gets hurt. This incentivizes warriors to want to get in the middle of big fights and soak up damage so they can endure pain and wreck house. The problem with this is that there is antisynergy with supports where having a support dedicated to keeping you alive in pvp/pve keeps your destructive capabilities low and the only supports that would really work would be the ones that give barrier. This of course would be more of a problem in PvE than anywhere else. This would require some creative fixing I don't think arenanet would be able to handle. Probably the obvious one would just be to increase adrenaline by the % of hp lost and then just have adrenaline constantly depleting over time at a fixed rate so you'll be trying to be even more reckless while you have support to really maximize your damage output. But to answer your question, no warrior doesn't need buffs, it needs a complete remodel from the ground up.
  19. There's only like two warriors that play bladesworn well enough to be a threat generally and it generally comes down to stacking a lot of barrier and outlasted while wearing people down. Everyone else is so bad at it, they may as well just autoattack on a ranger and let the pet play for them.
  20. I love it when gravity and friction makes my projectiles hit harder.
  21. Might be time for a projectile range damage fall off mechanic... since we're on the topic of first person shooters anyway.
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