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I have made seversl 3D engines from scratch, and know how important it is to develop and structure them in a way that makes changes manageable, so yes - it shouldn't take ANet 10 years to make this perform better. Not by a long shot. They have advanced profilers that shows exactly where the bottlenecks are. If the engine developer can spend a year implementing a DX9->DX11 layer, he should be able to fix this also in a reasonable amount of time. They are not amateur indie developers. But won't discuss this any further with you, since you're not providing anything construct
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They haven't refused anything, it's probably just not something they deem important enough. If they really cannot change it, how professional are they really.. People defending ANet with "the code is a huge ball of twine" are a bit out there, if a studio with professional coders did a whole game this way they shouldn't make games in the first place. But you seem eager to argue and nitpick every word, instead of providing anything meaningful to the conversation.
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No, not rewrite but find the cause for why especially rendering characters and effects causes it to choke. Can't take long to fix. Funny how people often reply with "I'd rather they spend time on something else", as if working out these issues would make everything else stand still - do you think they only got one developer?? It is very much possible that the person working on the DX11 upgrade can also take a look at this at the same time, with lower priority. And yes, since I'm not the only one with "fancy hardware" the game really ought to perform much better. Sure, the DX11 upgrade ma
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My hopes for a true engine upgrade is very low, it seems like they're content with the "solution" they are doing now 😐 ESO went for a true DX11 multithreaded upgrade/overhaul, and it run 144+ fps no matter what I do in that game, even in cities with many people and such. If the code isn't easily upgraded, the engine wasn't properly structured to begin with. Which I'm sure it isn't, probably hardcoded alot of stuff everywhere, instead of making functions that structure it all and keep it in few places for easier edits.
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It seems to me all you did with the DX11 update was to ducttape a storebought DX9->DX11 extension to your engine. I run a 10900K + RTX 3070 and areas with many people (like Tequatl) still drops down to sub-20 fps - a leyline event actually dropped below 1 fps for several seconds, when everybody started attacking. I have a suspicion your engine does skeleton animations, cloth simulation, particle systems and alot of other stuff on the CPU, and not the GPU as it really should be - because it's put together from pieces of the ancient GW1 engine AFAIK. It's the only thing that can explai
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Join a guild. Really. If you find a nice guild it will be very much possible to run dungeons the proper way. With randoms, you can list "relaxed run with cutscenes and no skips" all you want, but there's a high chance you still get a speedy player who tries to take control over the group and yell if ppl won't adhere to his ways. I do dungeons with guildies, always allow them to watch cutscenes, never skip trash or use the old school stacking methods that quite frankly are just bad habits from the old days, and not any advantage anymore! It's much nicer to play dungeons proper
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Suspicious streak of bad luck with Tequatl
vinterberg.2783 replied to The Boz.2038's topic in Guild Wars 2 Discussion
It just seems to me that maybe you want "the easy road", because Teq doesn't require any skills/effort.. But asc gear isn't meant to be so easy to acquire IMHO; put in some actual work and get some fractal exercise going.. They're really not that hard to get done daily with a group that know the basics. Hell, I did T4+recs today (with T4 Sunqua) as healer on my CFB/HFB celestial gear hybrid build - had so much fun ❤️ The team knew mechanics, and we cleared all dailies without hickups - plus a lovely and fun party chat while doing them... Most people are really nice, which makes it a fun thing -
Suspicious streak of bad luck with Tequatl
vinterberg.2783 replied to The Boz.2038's topic in Guild Wars 2 Discussion
Tedious..? What do you call doing Teq in hopes of asc. drops then? You also get asc mats from fractals on a frequent basis, to use in crafting.. Plus the gold and stuff you earn from dailies, which can be translated into asc weapons/armor. -
Suspicious streak of bad luck with Tequatl
vinterberg.2783 replied to The Boz.2038's topic in Guild Wars 2 Discussion
Have you considered doing daily fractals, or just farm some gold or mats to craft them directly? I do T4+recs daily and I'm swimming in ascended weapon+armor chests.