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Sovereign.1093

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Everything posted by Sovereign.1093

  1. Oh and you are NOT allowed to say "but you're intentionally gimping the engineer by choosing those things!". Because that would be admitting gear stats isnt everything. And you're only talking about gear stats. So dire should still win the dps race, right? We're not even talking about an outmanned fight! 1v1 my dire engineer above must win. Sure a dire stat renegade on bow vs that dd. :3
  2. Condition damage has no power component :/ Griever etc works for builds that use both power and condi An easy test is make 2 tunes Duke it out. 1 all dire 1 all Pvt. See which one kills the other fast. Or even just all dire and all zerk
  3. Yes, the condi spam is strong and have a few banner wars and you got your insta kill of downs. Just so easy to do it now
  4. Ok ppl seem to misunderstand. Condi only needs condi damage to kill. And there is effectively no counter stat to it unlike power where If your toughness is high and your vit, you can tank long. A person running Pvt if hit with condi will go down fast. Unlike a person running dire will not go down fast from power damage. It's not about the skill itself etc or the rune or sigils or food. This is about making defense against condi more than just vitality
  5. How is this related to toughness and condition? How is this related to toughness?
  6. In the old days we didnt have issues with condi because food was 40% condi duration reduction and runes was 40% condi duration reduction. Remember the days of safron bread? Maybe return anti condi gear to these setup again or cap condi. :) Also condi right now has little to no counter gear wise. Vitality is fine but, the amount of hp damage you get is literally like receiving a warriors hundred blades on full zerk with max quickness Also for condi damage a player only needs that condi damage not like power which needs power crit chance and crit daamge. :/ Maybe make toughness result to faster condi duration reduction? Even power as berzerker stat is even a bit tanky if has boons and prepared well against other power classes. :/
  7. Mmm sure. We need db buffed. Shorter CD, more damage and wider ae range. And all skills must have knockdown and root effects and unblockable. I mean DB is useless when u got a good guard rotating the blocks. /S
  8. Can't help it. In t3 there's small groups. In t2 it's either blobs or organized multiple blobs in t1.
  9. To add. I hope if this happens. Time to move forward. Just remember the mechanics that players want. Less vertical more horizontal No bloodlust Camps towers keeps castle move in that direction Meaning to get castle, helps if you have your keep and to get those helps to have your towers and to have those, helps to have your camps
  10. T3. T2 and up is too blobby for my timezone. Also because of the nerf in individual role spects, it's hard to counter too much harassment from numbers. Makes us end up using cheese builds. I.e. fb spell burn guard scourge reaper/scourge Or fb scrap scourge scourge rev Or scrap spell breaker condi rev soul beasts condi mesmee
  11. Just have 3 necros Fb power rev then 3 scourges :3 you'll thank me later
  12. Skill 3, the skill that damages a wall :3
  13. Eotm :) anytime of the day it had activity. And since we didn't have tournaments it was the next best thing.
  14. When we had 100 per side in the old days, I missed the time that skill lag was the only issue and it was server side.
  15. Makes you wonder yes? Since talking about builds and updating those gets deleted huhu
  16. Set your group as such Fb scrap spell (these three can be support)Minstrel minstrel clericThen reaper and scourge (dps)You got spike and dps and bubbles and cleanse and heals. Then 1 herald per 10. For the damage mitigation on facets and your on demand dwarf staff hammer. Make your reaper scourge and rev run vampirism runes. So they gain 10% hp per kill. You can rotate the roles as you please and make your own synergy but you got to have fields , stealth, cleanse, and blasts. Boon removal and spikes and corrups are a must. :3 Or you can just have two healers and make a range group Fb scrap (healers)Then range with revs scourge and weaver.
  17. 3 healer 2 damage = the common group comp now I.e. Fb scrap shout spell zerk rev zerk necroHealer Fb scrap tempest damage zerk spell zerk necro Healer fb scrap rev damage zerk warrior necro This is for you 50 man blob. Yes, you can just boon stack and one push the hardest pirate sheep by baiting and then pushing fast and hard with superspeed.
  18. Hammer war. I miss the old days . It's a sponge now.
  19. Reducing the player cap will be good for having more people on all maps. But for ping lag etc., I don't know. :/
  20. Mount stomps was downstate with extra steps now it's gone. Mounts are simply now for adding speed to self and allies and that extra hp.
  21. This would never happen, but also believe it wouldnt work the way you are thinking...so basically 3 factions on the map? One PvE players, other pk players and the last one NPCs? PvE players would never run alone, would just be farming simulator for them on steroids thanks to 3 times better loot, one zerg just steam rolling everything on its way, be mobs or pk players...also what would be the ratio of players allowed on the map? 1:1? More "PvE" players then pk ones? Terrible idea that would just lead to a farming zone. No. Two factions. One for and against. I believe the wvw design of 3 way is faulty Here you have your quests for the dragon and quests against the dragon therefore when you meet the enemy, your bound to fight. :3
  22. I miss the old one where you only need to tap and raly from a downed player. Should be returned to the old rally wars.
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