This would never happen, but also believe it wouldnt work the way you are thinking...so basically 3 factions on the map? One PvE players, other pk players and the last one NPCs? PvE players would never run alone, would just be farming simulator for them on steroids thanks to 3 times better loot, one zerg just steam rolling everything on its way, be mobs or pk players...also what would be the ratio of players allowed on the map? 1:1? More "PvE" players then pk ones? Terrible idea that would just lead to a farming zone. No. Two factions. One for and against. I believe the wvw design of 3 way is faulty Here you have your quests for the dragon and quests against the dragon therefore when you meet the enemy, your bound to fight. :3