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Sovereign.1093

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Everything posted by Sovereign.1093

  1. Banner is the precursur of having buildable siege or stuff from structures that you carry around to have an edge over the enemy. It favors those with numbers >∆< Banner should be like that sky map in pvp. Person in keep targets attackers for a limited period
  2. Outgoing healing is for healing allies. Healing power heals yourself and allies. I prefer life over benevolence. Keeping yourself alive helps secure the fight too.
  3. No. Downstate is a feature of gw2. Without it, it's just like Diablo 3.
  4. That instance already exists (without Jormag and without the 3x loot). It is called WvW.And you can still gank PvE-players (that are only there for the Gift of Battle). No. Try to stay on topic :) I am, but you are not. There are very good reasons why Anet decided to make a clear split between the cooperative and competitive game modes in GW2. WvW is the open-world PvP version in GW2. If you want to kill other players (that agreed to be killed) go to WvW and make scrims against each other. No need for open-world-bosses for your fights. Anet tried that already and it failed when they put more PvE-elements into a WvW map (in the first version of the desert borderland map). This is not the topic of the thread. The topic of the thread is (quote): "We need a time of the month where we can raid pve players in a pve rich environment"I think PvP in PvE is a very bad idea for GW2 and I wrote several reasons why. Maybe you can find other games that are better suited for that.I respect your opinion but disagree. Yes, its perfect for pve instances. Atleast worth testing
  5. Can this be confirmed, I thought its only 3 people total still is it 5 again? I mean that's why in mass Things can actually run as fb scrap spell reaper scourge.
  6. That instance already exists (without Jormag and without the 3x loot). It is called WvW.And you can still gank PvE-players (that are only there for the Gift of Battle). No. Try to stay on topic :) I am, but you are not. There are very good reasons why Anet decided to make a clear split between the cooperative and competitive game modes in GW2. WvW is the open-world PvP version in GW2. If you want to kill other players (that agreed to be killed) go to WvW and make scrims against each other. No need for open-world-bosses for your fights. Anet tried that already and it failed when they put more PvE-elements into a WvW map (in the first version of the desert borderland map).This is not the topic of the thread.
  7. That instance already exists (without Jormag and without the 3x loot). It is called WvW.And you can still gank PvE-players (that are only there for the Gift of Battle). No. Try to stay on topic :)
  8. Ah :) if this happens, it's time to choose a different game.
  9. Minstrel fbs and tons of reapers and spell breakers and scrappers :3 kill em all
  10. That is an extremely important point. Also ppl will probably just do the pew pew range from a far game play and focus commander to kill the pugs. And commanders will be full nomads/melandru runes energy cleansing
  11. I miss the old days of rally war, kod revival and the days when kd wasn't a thing. When did we start carring about not dying in wvw? I can no longer remember. Gone are the days of 3 hour garrison rally fights and bannering the Lord and your allies.
  12. I've always promoted Pvt armor with hoelbrak runes, zerker weapons and trinkets and energy and force for the power necro. It's old school good news. It's the minimum I've tried and used versus blobs as a commander and as a pug as necro core reaper and scourge. The other choice is celestials. It's the go to set that works as 2nd best in all occasions especially if you don't want to change stats. Once you have this set. Listen to your team and try to see the effect they want or end goal. So you can find means to make it happen . http://gw2skills.net/editor/?PSwEcEmpsBGC7hdwMxk3y8lB-z1YYhobEhZDuMysqqIFUaA-w Big shades? No. Just take feed from corruption, survivability will shoot through the roof even on full zerk. Bloodmagic? No. Just no. Scourge has enough barrier as it is...He can try either. There's no set rules. But I'd urge he work his way from being tanky to glassy.
  13. Aye. If you have a good healer, you can probably survive well on zerk or knights zerk or cavalier zerk or Mara etc., But beware of the ranger. The moment you see them pew pew you it's time to dodge and hide on your commander. The rise of the cloud especially if you face maguuma, you will see that it's no fun as a necro to be hyper focused. But it's not that hard to survive too. You can alter your utilities to have that poison anti range. Or be dire set with condi runes and sigils. Chill reaper is making a come back or power reaper. The problem most ppl have with necro is it's slow. So warhorn is important. Or your team must have a means for speed x superspeed. I.e. pushing with glint elite revs These are dark times for the necro with the nerfs but, you must rely on your allies. In my old thread I've calculated the exact amount of stats u need to get 3k armor I'll have to figure it out again to share the proportion but even if you use this food helps more now. Especially the food vit/toughness - power damage or -condi duration which I believe is probably the best overall general food right now
  14. :3 waiting for Diablo 4 to play too. Hehe
  15. There's this too 1 mercy fb or tempest or Chrono or mercy warrior. Then 4 souldbeasts or 2 soul beasts 1 vine druid and 1 bomb engi. This way you got stealth too :3 I think a raid squad of 10 can do enough bs to harass the enemy I mean we face mag a lot and they rain clouds on us. The way we counter it is to stick to the walls towers etc as not to be overrun at all sides. It's just that some meta builds are so paper that it's hard to defend the squishes unless they add a little bit of defensive gear on. Also the cloud lost a bit of strength because of the mount stomp loss. But I think a good banner warrior can probably do the job
  16. If ur toon is fast, the backline or stragglers are good targets too.
  17. I've always promoted Pvt armor with hoelbrak runes, zerker weapons and trinkets and energy and force for the power necro. It's old school good news. It's the minimum I've tried and used versus blobs as a commander and as a pug as necro core reaper and scourge. The other choice is celestials. It's the go to set that works as 2nd best in all occasions especially if you don't want to change stats. Once you have this set. Listen to your team and try to see the effect they want or end goal. So you can find means to make it happen . http://gw2skills.net/editor/?PSwEcEmpsBGC7hdwMxk3y8lB-z1YYhobEhZDuMysqqIFUaA-w
  18. You kill the revs first. Then necros. Then the rest will fall. It's frowned upon but you can focus the commander too
  19. Ae is fine. If this game becomes single target only itll be boring very boring. Also if it becomes so, then massive numbers vs massive numbers won't work anymore It would be like the end of story mode arah
  20. Actually the continues events pushing for territory is fun.
  21. Aside from a few really active servers like Mag, WvW is mostly dead on NA. I think if players stack on one server with less map cap, then, they will spread on other servers. Because they can't play with their fav commander on a queued bl. But I suppose your correct in reducing tiers, simply so eotm gets love again maybe give it same rewards as wvw but cut by half. Ideally for fun a team ought to have 50 players per server at all times. Not per map. 50 is good enough and fun and then from there people can sort themselves I remember in the past we had commanders specializing in alpine or eb or desert.
  22. Reducing player cap is good Imo. So others can actually be on the other maps. It also gives more chances to more commanders leading . Now ppl will have to think more on their comp.
  23. I approve. It would be nice if attackers.can destroy enemy supply huts in towers and keeps resulting to halting supplies which requires player to rebuild it.
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