Jump to content
  • Sign Up

Fat Disgrace.4275

Members
  • Posts

    2,126
  • Joined

  • Last visited

Everything posted by Fat Disgrace.4275

  1. Try to capture the enemy thief stealthing .Just for science :PI dont have many friends to do that :((just dailies heroes, that they dont log in) Edit: I should tell my neighor to get a better internet conection :PSome times the siluette dissapers at 45% of the animation or 70%https://imgur.com/Yzwfx8M He might get stealth when he "blast|" the field , but the visual que ... siluete dissaperaring depents on the internet speed or if you have straight channel conection , or something If you ever played thief and fought another thief you would know you can mess them up a lot by interrupting HS. Here i interrupted it at begin and at the end of the animation. Enjoy. good thing BP blinds, to remove that as an option for most situations :) Here is the thing, thief combat follows certain flow. If you are experienced it is usually pretty predictable. Here are few simple ways to deal with it, at least as thief, if you assume to get hit by BP:you avoid it because you know it is comingyou sneak an attack before interruptyou use signet to cleanse blind and then interrupt (a lot do it)you just let them stealth and dodge backstab or just spam aoe to force them out of melee or at least punish them for ityou stealth yourself and let them look for you, given you stealthed later you are going to stay in stealth little bit longer thus making them vulnerable to backstab (or similar) Now the actual fun starts when thief knows that you will interrupt them and waits for the interrupt but that goes in the realm of mind games and applies to any class :>Also, as thief i don't really have access (yeah yeah there is ONE) to blocks which is options for other classes. You guys act like bp+hs combo is some kind of iwin button - it is not. I posted the video so there is no misinformation spread about supposedly not interruptable combo - which is bs because i (and many other players, INCLUDING MESMERS) interrupt it every day.May be every thief should be a big fat Male norn as to easier see animations :o
  2. If it's true that stealth mid leap, how come you can do it next to someone and hit them and then stealth instead of being revealed as it would do if this combo worked as you say.
  3. It's just vulnerability and blind traited. "All theres conditions"???
  4. What is the purpose of this gif, also your rat is ugly.
  5. No, they can just be total jerks and spam you with slur as well as squad members. Have experienced enough or it. i have never witnessed that, at least from a commander who is well known. com will ask you to reroll to something else or leave.
  6. How dare you call the place of the holy shiny castle "bad"
  7. Can someone link me this skilled but trapper build? Getting bored of face rolling warrior builds lol. Wonder when/if they do anything else to wvw builds.
  8. Apparently there is a new tree by ogre watch, so that's something
  9. Good ol anet lol. Was told about this banner bug. Something to do with spamming picking up the banner or something as it halves the cd per active. Tried using normal mouse but failed so I assume a macro is used ?
  10. I honestly never encounter it, and I fight a lot of thieves in WvW. Its all shadowsteps and Assassin's Signet. Theres a lot of them using it now, that or roll for ini.
  11. What would you nerf? Daredevil line lol. Its busted You'd nerf the entire daredevil trait line? Seems vague. On the other hand, I can see this line of thinking (particularly if we assume you're a warrior main based on your choice of AVI): thief is supposed to be a punching bag that soaks in all damage instead of evading and avoiding it. It's surprisingly common for warrior players in particular to be shouting "coward" or "stop running" after a thief's forced them to retreat or killed them after a soft reset.Actually I play(ed) both equal amounts. Think I got 7k hours on thief but it's got to the point I'm totally bored/burnt out on thief. Daredevil was a silly idea from the start but now it's crazy good/busted regardless who ever you fight especially since last dmg nerf across the bored in feb. 1350 triple dash range, -30dmg reduction, weakness after evading and 7% vitality buff lol, who wouldn't use it. Oh and a 15%dmg modifier
  12. This isnt about roaming, more to at the dueling spot south alpine. Anyway, what exactly does theif do in roaming that all other classes dont? Because only a select few thievs can actually fight and win where as 80% will normally die or run away (the later really) every class has at least 1 port skill or a good leap skill(s) and everyone has mount so scouting and map moving about isnt an issue neither, also all other classes domt rely on stealth so trying to defend a camp is always going to be a up hill fight.
  13. The issue with duelers is that most of the time they are nowhere a structure, let alone a sentry and there is also people standing and watching yet people still jump in. Dont bother asking, if its range of an objective (event range) then go ahead.
  14. As far as I'm aware, all true invules do channal and you cant use skills
  15. A bit salty' ain't we? Nah not true about them classes being "more". Engie/holo, ranger can be built to be highly mobile but that requires certain builds and set ups, thief will 90% of the time have short bow steal and shadow step. And what?!Play thief and show us how it is easy.I am waiting for video. Moreover, I agree to remove the short bow from thief. But I bet you will whine anyway.I have 8k hours dude, I have nothing to prove. and who said it was easy?
  16. A bit salty' ain't we? Nah not true about them classes being "more". Engie/holo, ranger can be built to be highly mobile but that requires certain builds and set ups, thief will 90% of the time have short bow steal and shadow step.
  17. But they are 1500 range and already "away" Anyway, ranger is kinda off topic
  18. It is slow but the fire rate is pretty quick, especially with quickness huehue. Once I stood on top of a wall and throw siege disabler so the people saw I was there, might of been the angle but they didn't dodge the mortar shots and by the time they did, the 3rd landed and the aa does up to 4k on squishy target
  19. I have dueled plenty of Core D/Ps and DrD D/Ps and honestly, DrD is straight up busted.It's Dash. Dash is really busted in the way it acts as a "stunbreak" for movement impairment.It doesn't remove 1 single movement impairment.It removed ALL impairment including Immobilizes. Being able to do this 3 times in a row, and gaining a damage reduction buff after it ends really increases DrD's survivability onto another level due to them being nearly impossible to lockdown by a single player.Remember back when we had OG Elusive Mind?Playing against Dash DrD these days feel exactly like that due to Dash moving them out of most CC range, and the evade frame dodging anything that isn't them running into a Necro's Fear. If Dash has to be nerfed in the future, I think they should just remove 1 impairment at a time, prioritizing Immob, then Cripple, then Chill. The punishment for removing them isn't really noticed with the current exhaustion, you need to stop gaining endurance altogether (signet of agility/energy sigil)
  20. From personal experience, most other classes except for some rangers actually commit to escaping. It's more common to see roaming thieves (dash d/p daredevils specifically) to be cocky and just ooc, stack on stealth, then come right back to anyone with their back turned and run away again when they realize they're still in hot water. The part nobody else ****ing understands. It's not thief. It's D/P Daredevil. All these people asking for nerfs should go play any other thief build. Anything besides D/P DrD pretty much gets splattered if it botches an engage and deals no damage except for maybe S/P into relatively bad foes who don't know how to punish it or are running bad builds. Thief has been balanced around D/P Daredevil existing because it's the worst offender of unhealthy designs, and ANet absolutely refuses to rework it because it'd require a huge class rework and I know they're too lazy to do so. When DE started eclipsing its bad design it actually got nipped in the bud and reworked properly. Dwayna help the poor thieves I've Bull's Charged with no Stunbreaks to recover from it... But there is a point to be made here. If D/P DD is the big problem then is it the D/P part or is it the DD part? I suspect it is the E-Spec driving the problem not the weapon spec. Not that the weapon spec itself isn't a problem, but is it as much a problem on Core or DE? No, and that is because of the DD dodge being a leap. Remove the leap finisher from the dodge and you may see DD become very balanced very quickly. Not that there are other things that could be done, but I suspect that would go a long ways by itself. I'd say its definitely daredevil. 3 dodges a side, lets just call it 2 like everyone else. It's a 450 range escape-evade that clears movement condis, and the whole line stacks -30% incoming dmg as well as giving weakness on enemy's after a successful evade and has a 15% dmg modifier. Who else wouldn't take daredevil lol Anet wanted to sell xpacs so they made DD basically mandatory. Same goes for a lot of especs. Let's be honest, how many really run core on the character? If they nerf DD then people will play DE. If they nerfed DE there will be just no thieves. I guess most people with pve specs in greens in WvW will love it but guess what? They they start to die even more to mesmerss/rangers/wars etc. Look at pvp forums: there are multiple threads and posts complaining about revs since main beating target (thief) got for most part removed with sb nerf. As for this thread:if thief got away this means they are not dumb enough to stay in fight they can't win. If they were your enemy - rejoyce, you just won the fight. Once again people, care what you are asking for. If for some reason Anet would nerf thief escape capability completely they would have to compensate it and result would be some really disgusting type of shiro rev. Good thieves will still murder your average WvW player and you still won't get your bags. Isn't it enough for you that every thief player get instantly kicked from squads and flamed on top of it for simply existing? By own teammates? Or like yesterday, i just wanted to do some dailies, enemy comes in group and trash talks me because i had to run away since i just can't fight them all at once, especially with constant reveals from the keep. I am biased but i will still defend the point that thief is not the issue here. WvW community should seriously look in mirror - maybe they would finally see what toxic mass they have become. If thief runs and resets, you didnt win any fight.Also, two wrongs (thieves being absurdly mobile and them not being welcome in squads) dont make a right.If he runs and resets what's it stopping you from doing a 180° turn and reset your self, like mounting up for example.
  21. From personal experience, most other classes except for some rangers actually commit to escaping. It's more common to see roaming thieves (dash d/p daredevils specifically) to be cocky and just ooc, stack on stealth, then come right back to anyone with their back turned and run away again when they realize they're still in hot water. The part nobody else ****ing understands. It's not thief. It's D/P Daredevil. All these people asking for nerfs should go play any other thief build. Anything besides D/P DrD pretty much gets splattered if it botches an engage and deals no damage except for maybe S/P into relatively bad foes who don't know how to punish it or are running bad builds. Thief has been balanced around D/P Daredevil existing because it's the worst offender of unhealthy designs, and ANet absolutely refuses to rework it because it'd require a huge class rework and I know they're too lazy to do so. When DE started eclipsing its bad design it actually got nipped in the bud and reworked properly. Dwayna help the poor thieves I've Bull's Charged with no Stunbreaks to recover from it... But there is a point to be made here. If D/P DD is the big problem then is it the D/P part or is it the DD part? I suspect it is the E-Spec driving the problem not the weapon spec. Not that the weapon spec itself isn't a problem, but is it as much a problem on Core or DE? No, and that is because of the DD dodge being a leap. Remove the leap finisher from the dodge and you may see DD become very balanced very quickly. Not that there are other things that could be done, but I suspect that would go a long ways by itself.I'd say its definitely daredevil. 3 dodges a side, lets just call it 2 like everyone else. It's a 450 range escape-evade that clears movement condis, and the whole line stacks -30% incoming dmg as well as giving weakness on enemy's after a successful evade and has a 15% dmg modifier. Who else wouldn't take daredevil lol
×
×
  • Create New...