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ciavyn.7964

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Everything posted by ciavyn.7964

  1. I'm going to hop onto this one: I've had this issue since early June, as well. I assumed it was a buggered GPU, but as I just got a brand new 3060, Imma thinkin' that's not the case. XD I agree it's likely related to server load and connection, as I live in Australia and the internet is semi-stable at best. However, this issue wasn't a problem before. I find it primarily on starter maps and Arborstone (all the time) and it typically clears up after a bit (which may also be related to time zone differences on NA servers). Like I said though, wasn't an issue ever prior to June. I've tried it using a mobile connection, which may or may not be more stable here, and there was no difference. I've also installed a mesh network in my home, so that's not to blame (in the sense that the network is as stable as I can make it given the weakness in our NBN overall). So...it's definitely something going on that wasn't happening before, despite the sometimes unstable internet connection. Hopefully, there'll be some type of answer soon.
  2. I haven't done much of the new story (No Quarter) yet, as I'm not sure I want to complete the entire thing without the amazing voice actors doing their thing. But...this map is gorgeous. The textures and colors are stunning, and I just spent a lot of time doing world completion (again), and I've been playing GW2 for quite a few years. So let me just say: bravo to the texture and enviro artists. You guys outdid yourselves!
  3. Okay, to report back, I just called my local store and finally got through: they do have the cards in stock. I'm going to go over to pick some up in a bit and verify.
  4. Has anyone found any in their local store? I haven't seen any at ours in Perth. Just curious if anyone can confirm that the stores do indeed sell them? (Half the time, the clerks aren't sure when you ask questions...)
  5. I've played Guild Wars 2 for over five years. I've played all of the LS except chapter 1, largely because I was too new to understand what the heck an RPG was, much less all the crazy people running around on an overpopulated map back when we had change to servers and figure out how to play in parties (let's not even get into buying traits...). I've had countless characters, played more hours than I wish to admit, and spent much of life looking forward to the hours each day I'd spend in Tyria and beyond. I can't say I've loved the stories--personal, LS, expansions, etc. I tolerate them. Taimi made the recent ones have a bit of meaning, but that's about all I could say until now.I've also worked as a professional writer and book editor on award-winning projects for over 15 years.I say all of the above for one reason: to make sure the meaning of my next statement has the proper weight.The Requiem short stories are some of the best work ArenaNet has ever produced. Nothing has brought the character stories home like these brief glimpses into their lives. They are powerful, emotional, thoughtful, and detailed just enough to be well-grounded, but without bogging the pacing down. These feel real--and the motivations for each character are solid and developed. I found myself tearing up over Caithe's story, a character whom I generally dislike. Rytlock finally makes sense with all of his campy stubbornness and misery--which no longer seems campy. And Zafirah, in whom I've had little interest at all, has more gravity and depth than I would have ever throught.Without giving away anything, it makes the most recent Living Story episode almost acceptable.Almost.We'll see what happens next. :)There's plenty players complain about, at times rightfully so. Sometimes, let's be honest, we're not happy unless we're griping about something in game because, well, we're gamers. But ANet deserves praise when they get it right, and sometimes we're not great about doing that as often.Many kudos to the writers and developers of these short stories and those who contributed to the lore on which these stories are based. You truly outdid yourselves in a way I did not expect, and it was a joy to be reminded just how colorful and and meaningful this game still is.Thank you.
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