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Legendofzelda.1278

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  1. I was about to post about this same issue then saw this post. I have nothing to add the OP says it all. Please fix this Anet I was having fun in wvw until lag sickness set in and now logged out because its not fun anymore.
  2. If arenanet does nothing else with templates please please please make it so you have templates for each game mode for those who do more than one. I was trying it out and its hardly any better than no templates unless you only focus on one game mode. I could have 6 builds for pve and wvw easy this just is unfortunate.
  3. arcane brilliance:Reduce CD to 15 seconds to match pvp-this skill is an OK skill but under performs compared to other heal skills and is better in very few situations. Making the cd lower will help it be useful while not giving the feeling that you should probably just use a different heal skill. aquatic stance:Remove the cast time-this skill is out stripped by most other heal skills in terms of just heals being instant would give an option to help with stability if traited and could add a tiny bit of support for groups in terms of raids. Without the change this skill will be mostly unused because other skills are just better. cleansing fire:Reduce CD to 20 seconds this skill though a nice cleanse, but with how much condi is out there it is not a very good option. Reducing the CD will open up the option to not rely on water trait as much. Fire trait also has condi removal but considering you are giving up a very valuable utility to just have a condi cleanse it is under performing. Conjured weapons:Reduce CD to 25 seconds, FGS 75 seconds, instant cast, remove second conjure, make your equipped conjure available to pick up by others not the one that conjured it after dropping it.-one of the problem with conjures is accessibility most of the skills are ok or good but not very good in any situation other than raids and pve, and in those not optimal but its pve. PVP WVW they are lacking and very underperforming. Making the suggested changes will make them accessible in more situations where the utility will be useful; they will still be good for pve can still be a "support" for those who care and wont be a short enough cd to make a huge dps increase in raids and constant access in other areas. in pve I raid often and have a good amount of experience with this. If you miss time or are unable to get your second conjure in the 1-2 second window you are losing dps making other utilities better its a big timing issue. I normally just don't use conjures because its a waste of utility most the time. Tornado:Make it a 1200 range ground targeted ability that lasts for 10 seconds 90 second cd shoots out damage every second blinds every 2 seconds and knocks back every 5 seconds doing all three on impact maybe even make it shoot out from your current location going to where ever you are placing it for tell so people can move out. Lets be honest maybe not all but most engies when using that elixir elite want rampage for a good reason. tornado is not a bad skill but under performs, it is not good for dps rotation its not very useful in pvp or wvw the suggested changes would make it feel more like an elite and would be useful in allot more situations. Yes there are people that like it as it is but its overall utility and usefulness is lacking. Glyph of lesser elemental and glyph of greater elemental:Make them last until killed or changing utility and give them a stop button. This would make them a decent pick for many situations. Glyph of renewal:Lower CD to that of pvp version and cast time to 2 seconds or what ever to match other classes similar utilities. its just a really long cast time and cd those two things make it a very hard thing to even consider. now for just a weapon skills Monsoon:Increase radius to 300 no longer a projectile and regen is also applied to the ele that casts it increase CD to 20 seconds. When you think about what a monsoon is a tiny little thing that does not do very much is not what comes to mind but on top of that you would not consider attuning to water and air normally to try to use it because its just under performs this change will make it more considerable.
  4. I completely agree most the changes were good but that one did not make sense.
  5. I agree that ele risk vs reward needs to be looked at but ele does have a really high sustain potential unfortunately that potential is locked behind barriers that if you cross those your damage is going to take a huge hit just taking water over fire or air is a very large damage reduction. What could they do to make this better without making ele op? I could give lots of suggestions about what would be really nice for ele and help in many areas like conjures lower lighting flash cd and such but what else?
  6. ya allot of those old traits are not getting looked at is kinda sad however what they did was pretty good for ele in general. Well the aura change was kinda what ever cool but unfortunately not much in the line of useful enough I would be interested to see if anyone can make a good build from it though sounds kinda hard. I have noticed a trend they seem to make small but impact changes to skills and traits and only one large overhaul per balance patch. they look at what happens with it and then continue. I am still hoping for that conjure rework for qol improvements. I already posted it and its in many locations on the forums probably one of the most asked for changes to ele. please anet :)
  7. This a general suggestion that I hope the devs were thinking of with the nerfs to ele.I have seen several people in this thread talk about reversing the nerfs to ele. I would suggest instead of reversing the nerfs; make the mechanics of skills and utilities better so that we can do a bit more damage and be more useful in all game modes because mechanics are better not just bigger numbers.An example of changing mechanics to make ele better instead of just bigger numbers: Change to conjures like has been suggested many times instant cast or all low cast time, cd 30s 2 ammo to all conjures except fgs which is like 90 or something no second conjure on ground maybe even if you are holding one the skills become a ground target to put second on the ground. Make conjure elemental skills better to be more reliable and controllable maybe even permanent until killed. These two and more are good suggestions how to make mechanics better (also smaller after cast on allot of skills would be nice to make them more smooth).so ya please don't just make numbers big make skills fun to use, and not feel clunky and then numbers can be tweaked to change to be balanced.
  8. most of this is for pve. The conjure and trait reworks are also for wvw.one who is an ele main for almost 6 years now. There are allot of good things about ele. I like how complicated and diverse it is. For almost any situations I can find a build for it. One of the possible problems is that if you want to do any one thing really well everything else suffers for it. you do good damage means you have bad survivability, team support and so on. Same thing any which way you go. I still like playing ele because when I get on other characters ya they are strong, (easy) but it just not as fun; like playing deadeye where you are basically doing the same or more damage with basically auto attacking; same goes for most other professions engie being the one exception where its close to same complexity (or more so with condi engie). Problem is there is little reward for taking ele over anything else especially now that we are no longer top dps. possible ways to improve ele: conjures of them selves with their utility could with a big rework which many people have given feed back on. Other skills/traits so fire is not the only way of doing dps so other options are available (that being said it makes sense fire is the main dps). Allot of these things I would think would be kinda hard as it would require some major reworks. Also if you do it wrong you could make ele do too much making other classes unviable which would also be a bad thing. I don't want ele to be the only top of anything I just want it to be top with the others, and not feel under powered playing my favorite class especially with more work required.
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