Jump to content
  • Sign Up

Electro.4173

Members
  • Posts

    106
  • Joined

  • Last visited

Everything posted by Electro.4173

  1. They're all off during the Garent event and when Rata Novus is powered down. Other than that, I think there are certain ones that actually work and certain ones that are just "dummy" consoles that never work to make the area more realistic. After so long there'd be some that would no longer function. Ones that you answer (correctly or incorrectly) will become active again either every 4 hours or at server reset (I wanna say its 4 hours or maybe less, but I'm not 100% sure) or if you swap instances, its not one of the achievements that requires you to interact with each one. Just instance hop or do a few a day until you complete it.
  2. Eventually, the engine will become so outdated that they won't be able to do things they want to do with it without completely overhauling it, as new technologies emerge and games evolve. It probably won't happen for a long time, but it will happen. At that point, they should consider a GW3, because completely rebuilding the engine and then just applying it to GW2 probably wouldn't be cost-effective. They're going to need to recoup those significant costs associated with a complete rebuild by selling a new game with new systems in place and new gem store offerings. Until we reach that point, however, they should just keep supporting GW2. They shouldn't even be thinking about GW3 until GW2 just becomes so outdated that they can't sustain it the way they want to.
  3. Yep. There's at least a good handful of skins I'd buy outright. Ain't touching RNG adoption papers with a 10-foot poll. As I said in another thread that's eventually going to be deleted for language... The game has had RNG for years, this is nothing completely new. However, the big issue here is that these are account-bound and (far as I know) can ONLY be purchased through the gemstore. Almost every other skin that's been RNG has been buyable outright on the TP. And since almost all the RNG stuff in the past has been in BLTC chests, you can also get keys for free and get them that way. Them being RNG wouldn't be so bad if they weren't entirely restricted in the way to acquire them. Its the fact that they're RNG, store-only, AND account-bound that's the issue. If they were at least not account-bound, then the people who like gambling could buy the contracts, get the skins they want, then sell the skins they don't want to the rest of us. They don't feel so ripped off at getting skin they don't want and having no use for it, the people who don't want to gamble get a way to acquire them that doesn't require the gambling they dislike. That's the way its always worked and its the only reason the majority of players have accepted the RNG up to this point. Taking that away and you end up with a situation like this where most people are disgusted by the whole thing.
  4. Easily Tengu. It'd make perfect sense for there to be a lot of them, since as far as we know they have an entire booming civilization inside their walls. All that'd need to change would be to have something happen to convince them to open up to the outside world and venture out themselves. They have a unique culture that would be something new and interesting for players to explore, but not TOO unique to the point that it'd be out-of-character for them to be player-driven characters. Having someone like, say, a Kodan running around doing some of the stuff player characters do would be strange considering their religion / philosophies. Their fighting and lifestyles also mesh up with player characters. They fight using all variety of weapons and we've seen them as craftsman and traders as well. Their civilization is right up against some of the current maps, which integrates them nicely into the game world rather than shoving them in some far-off corner of the existing map disconnected from everything else. Fantastic customization options and overall variety. Outside of sharing a similar hunched-posture to Charr (well, some of them anyway) they have a very unique anatomy from the other playable races. And just being based on birds means there would be a TON of inspiration to draw from for faces / colors / patterns, as birds as a whole are some of the most varied creatures on the planet. They could have color palettes to rival Sylvari, and could even have their own signature style for hair / feather styles, derived from Asian influences. Plus they were supposedly planned as a 6th race for the original launch at some point, and even if it didn't go very far into development they've probably at least got some resources they could pull from to aid in creating them now. Even if its just concept art.
  5. I tend to be relatively careful with crafting, so I haven't really made any "epic" mistakes. Worst I can remember doing is creating a large batch of the wrong type of dowel (the lower quality instead of the masterwork quality) while I was trying to make a bunch of stuff to clear inventory to sell. I was still able to sell 'em to make a bit of gold, just not as much as I would have made had I made the right type and made rare weapons from them.
  6. I believe this is a development time issue. Helms are super easy to hide because they're almost always separated from the rest of the armor in a way that makes toggling them on and off super easy to implement. Shoulders on the other hand are more often integrated into the overall mesh in ways that make disabling them more work. Even if the armor mesh and the shoulder mesh are mostly separate, they'd still have to model what's under the shoulder armor if they were to allow you to disable them. Helms are again easy because they just show your bare head model, but shoulders would need to show some kind of armor under the shoulder itself if you could turn them off. It COULD still be done, and I'm not saying it shouldn't be either (I'd actually be in favor of it) but since the whole reason they gravitated towards outfits was how much easier they are to design over armor because they aren't modular and are thus far more simple to model and program, I feel like this would be counter-productive to their approach and reasoning for outfits.
×
×
  • Create New...