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Seed.5467

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  1. What i like to see is a WvW framework that works separate from PvE and sPvP. The bigger picture i have in mind is as follows : Establish an armor set(Heavy,Medium,Light) and Trinkets for all classes, with baseline stats that works only in WvW.Establish a fixed TTK in WvW.Remove all the passive conditions/boons/heals/damage/stealth etc. from traits in WvW.Establish a baseline of conditions/boons/heals/damage/stealth etc. for each class in WvW.Make conditions/boons affect only armor stats and remove the damage per second from conditions in WvW. Then tied to the mastery system of WvW (i.e Bleed mastery X points. Each stack of bleed you applied to an enemy/enemies, is reducing their health x%)Tie the effectiveness of conditions/boons/heals/Stealth/Damage etc. and skill effectiveness, to the mastery system of WvW. (i.e Boon mastery X Points. When you apply a boon to an ally, that boon is x% more effective.)Other stuff that i like to see : Make the activators for tactic work only when there is actually an attack on keep/tower.Adjust the damage of siege to be able to counter against zergs.Re.adjust the amount of siege been able to be placed and remove the ability, to be able to place catapults, almost halfway inside the walls where no defense siege can reach.Make some fixed places where siege can be placed defensively without getting destroyed because it stays few centimeters close from enemy AOE-radius.It should only get damaged in radius.Those are my thoughts and my opinion.
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