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Kranlor Greyhelm.8417

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  1. Clearly it isn't just PvE where ANET appear to have zero idea how their game works. The very last thing WvW needed was making PPT boonballs even harder to stop. Unless of course you've decided that PPT boonballs are the only way that anyone is supposed to play the game, in which case well done. Mission accomplished. So we now have two choices for how to play; get into a boonball of your own, and hope that your group composition is better than the boonball you're going up against (if it is worse, you are going to lose every single time). Or get one of the meme roamer specs that lets you dip in and out of combat at will and spend your time trying to one shot people before flying halfway across the map to reset your cooldowns. Sharpening the knife wasn't enough. They've now decided that paper needs to be dunked in water and rock needs to be permanently banished from the game. Can't bear the thought that their precious boonball doesn't work as perfectly as possible. What next? A boonball logs onto a map, gets inspected by an ANET dev and if it passes the meta test the whole map instantly flips? If they want us to stop playing this mode of the game, they should just tell us.
  2. There was a point where we were a fairly strong second place. So if Vabbi wanted to go for the "weaker" opponent, they could have hit green and knocked them down. Instead both blue and green were exclusively hitting us on multiple maps. This is Vabbi wanting a "vassal" server to be with them on T1 to make their position stronger. Whoever has just been promoted to T1 best watch their back, because they'll almost certainly be doing it again.
  3. This is teams 1 and 2 having an informal alliance so that they can effectively double team 3 on any map. Not much you can do to defend when you have two zergs taking your stuff at the same time. If you split, you lose both, if you focus on one you lose the other. Now this does happen from time to time, as normally if you see 1 attacking 3, you might decide to go after them as well. But over a normal week it would balance out with different combinations grouping up. This scenario has 1 and 2 going after 3 ALL the time. It's even had 1 (the dominant server) going mysteriously missing in prime time PPT, to allow 2 to come first and make up two points on 3. For the 3 team setup to work, there has to be a mechanism to balance things when there are teamups like this. Otherwise it's just 2v1 all the time, which is disheartening and unfair.
  4. You know what else needs to be fixed? When two servers blatantly work together for the entire week to ensure they both stay in T1. There is nothing in the way that the 3 way matchup is set up to stop that happening, or to punish it in any way if it does. But what's the point of having a 3 way fight if it always ends up as 2 v 1? Vabbi and Blacktide this week have made the T1 matchup a complete joke in the EU.
  5. Abilities have got to be completely independent from the PvE versions. So that it can be balanced independently as the game mode requires it, without screwing up PvE. Matchmaking has to be improved. This game is hell to try and play in an unbalanced fight, there either has to be mechanics to avoid those imbalances, or to mitigate them so that outnumbered servers/teams have a fighting chance. Every method of playing has to have a counter. Blob might be easily beaten by 10 teams of 5 working together. Teams of 5 might be easily beaten by a cloud. Cloud might be easily beaten by a blob. Something that looks to encourage fluid, intelligent gameplay where the side that can react and adapt has an advantage. Appropriate rewards as well. You should get the same level of rewards as PvE for the same time invested. And unique WvW rewards too, that you can only attain through this mode. Nothing in the rewards that is required in the PvE space. They need to be detached entirely. Damage boost, defence boost, mobility/disengagement boost. Pick one. Just one. You don't get the other two. I'm sure there is more, but that's all that springs to mind.
  6. The ones that were dicks are the ones that are now on WSR. And possibly elsewhere. Don't blame toxicity on particular servers when it's the toxic morons that keep hopping servers that are causing the issue. We've got a lovely bunch of people on FOW. There are just a lot fewer of us now.
  7. I don't think fow is as dead as you think. A lot of people just stopped playing this week due to WSR being complete dicks.
  8. Want to fix one thing? Stop huge numbers of players switching to T5 servers just before reset so that they can pretend to be good players by wailing on smaller servers for a week or two. Or just carry on letting that happen, which will just lead to more and more players giving up and quiting, because it makes for a very kitten gaming experience. It isn't fun spending most of the week with one server camping both spawnpoints on EBG while they hold the entire map, and showing up mob handed if anyone dares to poke their head out. But if the plan is to kill wvw, then keep it up, you're doing a great job.
  9. It very much WASN'T cleared up. This is ANET finally admitting that they changed their minds about something that they had specifically and explicitly explained to the players, and not even bothering to tell players that they'd made that change. I know you are desperate to carry water for ANET for some unknown reason, but suggesting that this is enough to shut down the discussions in this thread is laughable. But given that you've spent a good amount of time blaming the players for the mess that ANET have made of this whole situation, because we have the temerity to complain about it, I shouldn't be surprised. They also aren't suggesting they are going to go back on it; so once again it's a poor decision that goes against a previous decision and works to the detriment of a subset of players. It's starting to become a pattern, and a worrying one at that.
  10. So let me try and get my head around this. ANET decided to change the way runes worked, didn't think it through and significantly irritated anyone with legendary runes. They then decided to fix it with a legendary relic, but they didn't think it through properly and irritated anyone with legendary runes AGAIN because they'd need to craft the legendary relic to get the benefit back that they formally had. So then ANET decided to offer SOME progress towards the relic based on how many runes you had, but didn't make it at all clear. Leaving people to flounder in the dark. Deep breath. Then, at the last minute, they decided that anyone that had one legendary rune would get the relic automatically. Screwing over anyone that had got 6/7 after the relic change, on the basis that it was going to provide progress towards the relic. But they also announced that this new relic wouldn't work the same way as old legendaries, for no reason that they could clearly articulate. Irritating people yet again. Now it turns out that the way that this new process works for unlocking the relics for the legendary works in an entirely different way to how they described it. Meaning that even MORE people are irritated by what they've done. Not sure if I missed anything in there, but the whole process has been a shambles from where I'm sitting. An utter clusterkitten of incompetence. Generally speaking in life, if you make a mistake you make every effort to fix it once, and fix it right. This process has been ANET making ignorant, poorly communicated design decisions one after another. Making them look barely competent to the player base that they rely on for their livelihood. Their best bet would be to revert the legendary relic to work the same way as ALL the other legendaries. Removing any possibility of unintended consequences like this thread. But my expectation at this point is that ANET will make another poorly thought out decision and double down. Probably breaking something else that they haven't thought through properly. It's no way to run a company, sadly.
  11. Heresy! How dare you suggest that anything other than a boonball rolling around doing PPT is the correct way to play this game. ANET have made it very clear; there is only one way to play WvW, and they'll "fix" anything that gets in the way of that. And they don't care how many players they kitten off enough to leave in the meantime.
  12. I'm not sure that describing 2 hours of "story" and a third of a map every 4 months counts as a "constant flow". Maybe if you can explain where the fun is you've been finding? Because I was bored on the new "map" by the end of the first evening of playing it. Recycled content. Lazy storytelling. It all feels to me like they're churning out the bare minimum and expecting us to be excited by it. I'm not, at all.
  13. You have to get a killing blow? So the full achievement for an engineer requires you to get 1000 killing blows with a support/heal weapon? Who designs this ridiculous stuff?
  14. Will I actually get to see both of them this time? Because the last 20 or so convergences I've done have all been Sorrow. Hopefully you'll fix whatever is catastrophically broken in your RNG machine before the next patch.
  15. Sigh. Walk me through where elite specs were tied into legendaries. I'll wait. So yes, they've ALREADY proven that they are happy to push player power behind a paywall. So that makes it even less of a leap to say that they're planning to extend and expand that notion, to make it that much harder for anyone to keep up without buying their new "expansion". And if SOTO is any indication about the quality of actual content in those "expansions", using other tools to get people to buy them is going to be their only option. And if you're going to accuse other people of using the wrong word, feel free to check the different meanings of "there" and "their".
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