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Heimskarl Ashfiend.9582

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  1. They're mostly melee range skills though and fairly conditional, I think very strong boon rip/corrupt could be the niche that puts Untamed into the useful box. Do we really want yet another "master-of-none" spec?
  2. I would prefer to see Debilitating Blows corrupt boons on disable, so there is another source since those conditions are useless.
  3. Serious, you could buff pet damage by 500% when the pets are unleashed in PvE, that is how low they are, and it would maybe (not actually) bring the spec up to par with Soulbeast and make this kinda a beastmaster spec for PvE at least.
  4. Sure, you can earn it in-game, but how long will it take you? I like playing WvW the most and to earn enough gold to buy a legendary would take a very very long time. I mean, if someone just likes doing world bosses and wanted to buy a legendary off the TP, it would take them 1 hour a day for 8 months, at least. Or, you could go and grind SW RIBA for I dunno, like 120 hours or something similar. I don't want to invest that sort of time. I would prefer to just play what I want and then buy it with cash because my time out of the game is worth a lot more than my time in the game
  5. Not sure how you've arrived at this, but you've got it all wrong. I'm spending 1 hour at work so I can pay game developers for an imaginary weapon that I can then use to play 19 hours of things I like. As opposed to playing 20 hours of things I don't like for the imaginary weapon. This is just a more efficient use of my time. YMMV.
  6. What's the point of spending 20 hours in-game farming for 600g when I can buy that with 1 hours overtime at work? Then I can just spend those 19 game hours playing content I enjoy.
  7. Time is the only currency. Whether you spend it in-game or IRL, you are spending time to get anything in this game and for some it is far more efficient to just work some overtime and buy items they like and then just play what they want, rather than grinding out stuff for many hours.
  8. Even at 60s, I honestly want them to halve the duration and recharge so it can be used more often. Long CD skills suck.
  9. This brings up another thing, Mirage Cloak. Mirage does not reposition or lose time by dodging. This alone is a good reason to extend the duration the Ambushes are available and why they feel quite clunky to use right now.
  10. So, I agree with almost everything you say here. But I also think that good design is also simple, there is no need for additional complexity.
  11. I mean, yeah, if you go into Gold or lower tier and spam skills on core valk, you will probably get ok results, but the same can be said for literally any build on metabattle. If you want to go thumb-in-bum-mind-in-neutral and play Ranger, it will work. But if you want to actually play it well, it requires you taking notice of two vectors and two sets of skills and a general lack of skills that prevents you from spamming. I get what you are saying with the lack of experience with the spec. I do. But you have to admit, it does not flow well as a spec, it is clunky AF. This is partiall
  12. I say make Ambush skills the Opening Strike Mechanic for each weapon, they are permanently available while Opening Strike is available. Then you can just refresh Opening strike with the Untamed trait. Brings a ton more synergy to the spec.
  13. You can already do that with all Ranger specs though, with varying levels of DPS output.
  14. Untamed Feedback Beta 3 Untamed lacks focus and clear intent on what its role is. If it is to be a Frontline Bruiser that makes the pet a more important part of the eSpec, then it will require both damage and sustain combined with some group utility function and more pet interactions. Right now it lacks all of these things. Untamed provides zero group utility which alone will exclude it from being a Frontline Bruiser spec in WvW. The damage is low, the AoE is low and the sustain is minimal. I’m just going to go through everything and give suggestions. There are a lot of CDs to t
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