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Derdzvero.7051

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Derdzvero.7051's Achievements

  1. Even Joko couldn't have saved Anet & GW2 anymore. RIP, was a good time after all (majority at least)
  2. LOL, I thought Twitch/YouTube viewers are irrelevant and not needed/seen as target audience.On the serious side there is barely any reason to expect anything more than Gemstore content, loot boxes and "regular" updates with "content", as we know it: do one and the same thing over and over again so you finally get (after X time gates).. something useless. Of course environment color will change from violet to white. I'll be playing an entertaining game during the presentations, watching & playing GW2 is not on my todo list.
  3. Rule number 1 with online games: if a game is advertised as "free to play", the chances are developers don't want to sell it for 50-75€ (as most of all other games nowadays), but to get hundreds of Euros from many. Even thousands.There's no free lunch in this world (apart from cheese in mouse's trap) so those should be banned by law on spot for dirty business practices. No exceptions.Rule number 2: there is no online game, that provides value for such amounts of real life money, regardless how high someone's income is.
  4. No, it won't. It's the same as with any Unreal 3 engine - environment loads 3000min after the start.Core i7-7700K OCed, GTX1800TI, 16gb ddr4 3200, ssd Samsung evo m2 key with Gb/s througput. I see the same issue, it's the crappy cheap engine,not the HW. Windows of course, that might be the key.. There are hundreds of users on the kitten map, with their particles choking the client and your computer. It has to process all of them and the environment too. What do you expect?I'm not expecting anything from Anet, it's a lost cause. It's not about lag or processing power, it's simply preloading default mount skins until mount has been invoked. As it doesn't happen with char skins, it's absolutely 2min work to fix that spaghetti code.. but we know how Anet likes to fix and optimize the game..That is the reason OP complains that he/she is paying 20€ for that experience.For your information: Everything outside of rendering distance circle and potentially cone of view should not impact own character model and performance. Even in such conditions there should be priority for rendering engine- someone's ugly skin at the other end of the map should never ever get a rendering/processing time and priority over my character. Especially in "special" areas. And on top of that we're not speaking of issues with skin models, we're speaking of WRONG preloading of default skins. There's absolutely zero logic to not preload the proper skins during inter-zone jumping, as it's actually done for char/weapon/glider/etc. But feel free to look for excuses and be thankful for what you're getting for your money. Some aren't. And some are seeing this game as cheap (and ugly) cash grab.
  5. No, it won't. It's the same as with any Unreal 3 engine - environment loads 3000min after the start.Core i7-7700K OCed, GTX1800TI, 16gb ddr4 3200, ssd Samsung evo m2 key with Gb/s througput. I see the same issue, it's the crappy cheap engine,not the HW. Windows of course, that might be the key..
  6. That's just false. Well, if you imagine for a second that many players with 6000h in game have spent at least 1000h jumping between 30 Winterberry bushes, pressing F key...or similar "content gameplay" it's not that hard to imagine their psychological profile and OP's impression. Pretty much majority of "achievements" are directly targeting such... personalities.
  7. This 1000 times - bring permanently (or at least cycle all within 2-3 weeks timeframe) all mount skins and most of the outfits. Time-gating cosmetics is kitten loss for you and kills the game enjoyment for us. Noone wants that, I'm sure (well, "noone", apart from Steam/Gog/Epic and bunch of game studios...).
  8. Although Linux users claim game is running OK..might not be difficult to make PS4 port at least. I never tried it though so might be completely off here.Of course, Anet has to re-design the interface and optimize it a bit (if it makes sense at this stage of lifecycle..)
  9. --> Error Logs <--Failed to open GFE XML: 2 Can it be the absolute junk called Geforce Experience??? Direct uninstall of that If you are asking me... If you insist on using it, make sure GW2 is set inside not to be touched/optimized/etc...P.S. check windows event logs - might give more hints, if the issue is in collision with 3rd party software or .Net related..
  10. I think you are correct! I can't understand that because it's not my consumer's profile, hence the big question mark above my head and didn't even consider it as possible ;) well, for Anet I hope they have enough of those people on board :)
  11. Not only does it work for ArenaNet, but it works for even the biggest retailers out there. Even Walmart and Target do this type of marketing to a degree, though the store might seem like it carries everything all the time I can guarantee that there are some items they only carry at certain times and bring them back occasionally, they make more on those particular items when they do that. It's a proven marketing concept they teach everyone that learns marketing. To a degree yes, but devil is hidden in details. You can't compare stores, which limit some goods, while providing 1000 alternatives permanently. Also you have to consider if those goods can be bought somewhere else or are offered exclusively..if those are being produced by a corporation with huge portfolio or small company with 1 product...and in which segment of economics they fall (can't apply same rules for home appliances, cosmetics, pharmacy..).. So keep in mind all these reflect on marketing strategy, even change it during product's lifecycle. That is why I gave the example with iPhone in early times and later- it migrated from being a true timegated exclusive, via price/quality/fashion competition to become a mass object on the market. If we focus on gaming companies with similar approach, I'd give Riot and WG as examples. One offering all cosmetics permanently, boosting sales with short offers/events, while the other limiting all, but offering enough alternatives each hour and enough motivation to watch out for something specific. Just check them, from marketing perspective they are brilliant, in my humble opinion.. Anet are reading the marketing books as 1st grade schoolboy, when declaring 90% of the cosmetics as being "limited edition and availability", and at the same time cosmetics being a main source of income.. I don't think we should discuss this further, neither should I care-my finances won't end up in Anet's pot anyway. P.S. when I'm reading the thread, looking at TP and game as whole..how it developed in last 1 year.. i think I'm wrong in the assumption that marketing reasons have anything to do with cosmetics' limited availability. It's just the same time gating culture, Anet are implementing everywhere in GW2: crafting, achievements, objects, tasks... it's not different than sitting with bag of goods in front of a robot in Sanswepth Isles for 7 days and click F 2 times a day.. it's not different than Skyscale's flop to wait, just to be told you'd have to go to same spot, you were yesterday at.It's not different than mashing 300 dragon pinatas with F, but only 1 time a year..and so on. Gathering Winterberties and calling it an exciting gameplay mechanics...It's just Anet's understanding of content and keeping consumer's interest. That's what they do, it has nothing to do with reasoning and marketing/sales. I'm not their target anyway, no need trying to understand them. Let's move on, each to direction of his/hers interest. Have fun guys, no sarcasm at all, I'm honest here.
  12. Thanks you guys! I tried a loose combination of all three of those, and everything seems to be running quite smoothly now! Even my other games have gained ~30fps thanks to optimizing my graphics card among other things. (I also can't believe I never thought about disabling nametags. Yeesh.) Great news!! Glad you sorted it out.I think the biggest issue was reflections set to all. In combination with postprocessing those are two things GW2 has never been able to do. Character model details and count make difference, but that is easy to test and tweak - FPS will change gradually with settings modification (at least they do in my case).I'd advise against having char limit count to low since that causes the game to render NPCs or chars too late for me, but you can find a sweet spot for you, I'm sure. P.S. wiki mentions that forwardrender might cause issues with lightning and shadows, but interesting enough I've had those before I used that option. They were coming and going between patches, irrelevant of graphic card or driver version - I've had quite a few during those 1.5y. Now my issues are gone! Who would have thought.
  13. Cheers guys, thanks for the good words and nice discussion. Have fun all!;) I'm just buying lots of drinks instead, the store offers anything from 0 to 85%vol and its ready for pickup ;)
  14. For Anet content means an achievement. E.g an array of arrays of arrays, utilizing already existing code ;)
  15. Yeap, apart from the fact you can't actually buy them, when you want ;) You have to wait and hope to catch them in TP, when released.. provided you haven't spent that gold for something else meanwhile..or simply keep playing (e.g. pressing F key and doing daily scheduled routine). I doubt mobs or rng drop are interested in shiny stuff anyway ;) This game is on free fall- instanced story content gets smaller and smaller, simple repetitive actions without purpose get promoted as a gameplay, cosmetics get locked behind a timegate.. doesn't look good.
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