Hello,
While I liked the whole adventure theme that surrounds this fractal Silent Surf,
I feel the mechanics aspects should be further improved to make the fractal enjoyable while at the same challenging as we have a CM mode for it.
We are months into the fractal being released
1. Checkpoint Issue, Not many can clear the grappling hook mechanics as people are new maybe we can have a minimum of 3 per check point.
2. Kanaxi Aspect Issue, Fighting Kanaxi's Aspects isnt the problem I felt, the issue i think is the "Jumping Mushroom" which is coincidentally placed Infront of the aspect
when attempting to grapple hook one may hit the mushroom unintentionally, thus forcing the player to jump back to the original main platform, I hope in future the play testers may check if these kind of game mechanics will do more harm than good, (you could have no mushroom and just plainly rely on grapple hook since its the theme of the fractal and it made more sense)
3. Whirling Axes Issue, The whirling axes AOE time delay could be tweak to be slightly slower to give players a reaction time to move away but honestly its not a big grief as compared to the first 2 items for improvements.
I am not sure if i would be heard from a game developer on here, or if it is even the right place to post this but i do hope that if it isnt it cld be moved to a more appropriate forum to be considered
thank you