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Yasai.3549

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  1. They are afraid of giving Mace too much Might stacking capability in PvE because it'll make Scepter look bad. Source I made it up, but everyone knows it's true.
  2. This is because Alliance is the only Legend left that isn't kitten. It's just the sorry state of Revenant right now. Man imagine if next expansion just decouples Espec utilities. Alliance being free to use across all specs would make everyone better because they wouldn't be forced to use Legends that have both their kneecaps popped.
  3. Ah that makes sense. Yea PvP Revenant is a joke. I stopped playing any sort of Revenant in PvP after PT nerf. It's just not worth the effort. Renegade is better on a Cele set because of its innate attributes of having crit chance passive, insane 25 might generation and Fervor's Crit Damage and Condi Damage bonus. It's pretty much propped up by the entire traitline which lets the build run Salvation at all because Renegade traitline hardcarries all your damage.
  4. I'm inclined to disagree. I still roam as Renegade and I win a huge majority of fights against EoD specs. The only thing I ever lose to is still dumb stuff like Druid which has historically bullied Revenants of all sorts. That's why I specifically mentioned careful play. Renegade is very powerful if you play carefully and has the capability to beat out many builds due to its very easy conditions to stack Might and having a rather good weapon when it comes to fighting enemies with directional projectile hate (SB2). If you aren't spamming your skills, Shiro's Energy is more manageable as a Stunbreak due to Contained Temper's small refund knocking the cost of the ability back down to 35 Energy in practice. Combined with Salvation dodges and Dwarf Song swap, Renegades are unnaturally beefy against a majority of builds in the game. The only problem is what I've stated: ability to kite. They survive most encounters by being mobile and then stalling enemy burst then go back to kiting again. Having Cripple on SB2 will help Renegade kite even better and safer.
  5. They do have defensive utility imo, but it's just not so obvious as a built in Evade, Stealth, bonus utility. SB4's Firefield does heavy damage and staggers slow application, it in itself has won me many duels because people got impatient with me and tried fighting me in it. It's such an impactful equalizer on the playing field. A good SB user vs a bad one is very noticeable. No, these are not needed imo. What it needs is SB2 to apply Cripple. Revenant/Renegade is very good at keeping out of hands reach with clever play, but the reason they still get caught up with is unlike other weapons, their effective range isn't actually very good, which makes the lack of additional CC options, both soft and hard, more felt when put in practical play. If SB2 was given a 2s Cripple, it would help the player kite much better or harass much better. No point overloading SB3 and SB4 which are already solid and powerful skills in SB's kit.
  6. Honestly the only clear design win here is the fact that sword 3 requires no targeting or conditions for both halves of its leaps to be functional. That alone is what makes Necro sword good. Everything else, especially the autos, leaves much to be desired. Having majority of your weapon skills including its autos be projectile with travel time is really iffy for a weapon set that has not one but two AYEAYAEYAEAYAEYE gap closers. So I'll disagree slightly here for your being "good inspiration" (Imo best sword in the game is still the Virtuoso's version of MH Sword and Guardian's OH Sword) Revenant swords are fun but their skill fantasy is often curbed by functionality issues. Most people would simply be fine if Sword 3 was changed into Smoke Assault as it's one of the strongest draws of the weapon's flashiness and style, not to mention damage and utility. Offhand suffered too much from repeated nerfs unrelated to the then issues of Sword, those need to be reverted somepart or reworked entirely. Do that and Swords will be at least fine, if not just decent but boring.
  7. Why are condition players so obsessed with dealing Burst Damage. Just play Power then. If there are ramping issues, maybe the build has problems and needs more base duration from skills and traits. Besides, doesn't Mirage deal mainly in Torment anyway? Why the random Confusion change to "improve" it.
  8. They probably tested it on a Golem and that's about it. No one in the right mind puts so many LoS blocks on a weapon for no reason, especially one that emphasizes on supporting.
  9. If Especs can be seen as "borrowing mechanics from other classes" then Summons are just VERY BAD Phantasms. If they functioned more like actual Phantasms, it would have been still a major upgrade to how they were. Now they're VERY BAD Wells. Big disappointment tbh.
  10. It's still hilarious that the Summons have a small delay on summon before they actually do their "cast animation" and land the attack. Somehow Summons are just Wells that suck even more.
  11. It feels old, clunky and unnatural to the game's natural flow, especially how Fields are plopped onto the floor and many encounters have mobile enemies. Before even discussing things like buffing Combos or adding Combo support, there needs to be a functionality improvement first imo. I still think Fields have a place in the game but I think by adding an additional component like a "Combo follow up" to certain skills would be great for helping players expressing their Combo finishers better without being always shackled to a Field. Example, you cast a skill and instead of it slapping a Combo Field down, you gain a Combo Follow Up status for a few seconds that let you unleash Finishers from your position the moment you hit a skill which has a Finisher component. The major drawback is probably that your Finishers are now casting from a local position which does limit your skill expression a small bit but does allow you to be more mobile in the application. Also the fact that this is a "personal combo state" and not shared with allies.
  12. I chuckle everytime I see a guide that warns the player that using Blinding Powder as part of their rotation potentially ruins the fight for other players because forcing Stealth on them stops all their AA chains.
  13. And whoever suggests Guardian nerfs gets a notice.
  14. This is Low Intensity Quickness, yes. Normally you play Herald by popping the consumes for damage as you continue pulsing boons. Herald is the only unique QuickDPS that can spam out boons. But honestly if you ask me, if you want a real LI DPS build, there's better things to play than Revenant. Like DD for example almost hits 30k on Golems by simply auto attacking with Staff and Dodging. Herald is more useful for its boons.
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