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Nightstorm.8024

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Everything posted by Nightstorm.8024

  1. Here are the changes I would make. Skill 2: If enemy: does damage, then after X time, explodes, giving barrier to nearby allies. If ally: immediately gives barrier, then after X time, explodes, dealing damage to enemy. Skill 3: If enemy: does damage, then after X time, explodes, giving might & fury to nearby allies. If ally: immediately gives fury & might, then after X time, explodes, dealing damage to enemy & giving barrier. I often find its more profitable to have quickness on and autoattack to get more barrier than to wait for skill 2-3 to pop.
  2. Dude I wouldn't care. DPS something long enough and they all die the same.
  3. Everyone has a role because everyone has a class. This is a stupid nonsensical point.
  4. Nice double think. Its complimentary, but its also mandatory. What? Its 1 or the other. Players have made it mandatory, so thanks for agreeing I guess. Highlighted bold, this is just "delete your character and play what we want you to play" nonsense. Your literally telling me to play a playstyle I don't want to play so people can have to 2 stupid boons. I have played Herald. I'm sick of it. I have played Renegade. I'm sick of it. I want to play Heal Vind, but because it doesn't provide 2 stupid boons, the community is toxic because it just wants its 2 stupid boons. I don't know why this is so hard for people to see or understand. If your running a spec that has these boons, sure you'll be accepted, but all other classes get the boot. There is people that join my own groups only to instantly leave if they don't see Heal Brand because they assume that is the only and best healing class for the game. Your not going to convince me that out of 27 classes, only a handful should be played for end-game content because of 2 stupid boons. If they are that much wanted and needed, they are overpowered, period. Your right about your own group, but I can't tell you how many times I make my own group only for 50% of them to ask, who is bringing quick? Who is bringing Alac? Which is fine for people to ask, but a lot of them, once they hear from me that its a free-for-all.. you can play what you want, we don't care about quick or alac, quite a handful of them leave. Or if you don't clear on first try, quit instantly. When the conversation that dominates groups is 2 stupid boons, those 2 boons need to be reworked. Heal Vind provides boons, just not ALAC or Swift. If I go to this group and tell them I provide protection and resolution, they will just LOL and kick me. So this is not a valid point. Its not about just boons, its about Alac and Swift. They are overpowered, they control groups, and its made the community toxic and revolve around them. You don't see "protection" groups or "regen" groups. Nope, just these 2 and always these 2. There is probably 10+ classes that can heal in this game, but the one they mostly call out for is HAM. Do you know why? For a single boon. Again, I don't know why this is so hard for people to understand. This isn't me crying out that I can't play heal vind, its that if I don't provide 1 of 2 of these boons, then YOUR OUT. People don't want you. Which makes these boons ridiculous and need to be seriously reworked and I will harp on that until I die. People have just accepted their fate of swift/alac boons and they don't fight it, they just switch to a class they probably don't want to play just to get the content done so they can get their little legend insight.
  5. I will say again, boons are suppose to be complimentary and not mandatory. Those suggesting I just delete character because I won't jump on the boon bandwagon will be ignored. I won't tell them to go delete their character because they won't play toxic meta builds. The game is suppose to allow every class to play, but its gotten so niche that 2 classes out of 27 (ham and hfb) are the mandatory classes. If you guys can't see how this is toxic then I can't help you. But your locking people out of content so some dps can feel "bigger number". My solution to the problem is simple, remove quickness and alac and apply them to all characters naturally. Everyone has swift and alac since their so dam important apparently that people would rage quit if they didn't get them. All you guys are doing is literally making my point for me, that these boons are so vital that you would tell me the following: Play something else Don't do this content because its not made for you Make your own group I would quit if this game didn't give me quick and alac If that doesn't scream mandatory, I don't know what does. The fact is, people have gotten so use to it, that they believe there is no other way to play, but it in itself has become its own rigid niche. And I don't know why 1 dude would quit for Final Fantasy 14. I played it for 2 years and its highly more toxic than GW2 when it comes to end-game raiding. Personally Gw2 has gotten 1 thing right, which is everyone can help and everyone wants someone to help, expect for strikes, raids, and fractals because people think the only way to win is to have swiftness or alac, thus mandatory. Don't really care if dps wanna see "big number" for themselves. These boons have created a toxic environment and locked down squads to very niche rolls.
  6. Your literally proving my point. If the game got to a point where it was like "No Aegis, instant kick" or "No Protection, Your out!" then the game is fundamentally flawed. Your basically saying unless I provide two BOONS out of the 10 boons that exist, that somehow I'm the problem and not the boons. It just means these boons are over-powered by nature that teams require them, rather than they would be nice add ons to the playstyle. Strikes and Raids have become TOXIC because of it and anyone who disagree's probably runs a favorable build that they don't want to see nerfed, so they have a invested interest. I don't care if people lose dps. Boo-Hoo, I lost big number. If Big number is all this game is about, just give everyone a auto-kill 1 shot button and call it a day. Game is suppose to be about skill and while dps'ing is apart of that, running boons at 100% uptime is just killing finding players who want to play any role. At this point, your basically just saying I need to delete my character and play the game how someone else thinks I should, when it was never promoted for that. I will repeat, if the game REQUIRES these 2 boons, something is wrong with the boon system.
  7. Decided to create my own team. Guess what happened? "You don't have alac, i'm out". People EXPECT these boons. As I said before, they are MANDATORY. Just creating your own group does nothing to influence people otherwise. The fact that this forum defends these 2 boons is proof enough just how mandatory they are.
  8. Disagree. Anet knows that these 2 boons are REQUIRED for any team and they decided to give Vind no alac or swift, so they are effectively deciding it shouldn't be in the meta.
  9. I'm a Healer Vind, which does a lot of spike heals, but because there is no quick or alacrity, no one wants me.
  10. Healers are literally getting instantly kicked if you don't bring 1 of these 2 boons. That means that these boons are so mandatory to the meta that healers aren't even wanted. That pretty much means this game fundamentally revolves around 2 overpowered buffs. Please Anet get rid of them. This is suppose to be a game where everyone and every class is welcome, but when it comes to strikes and raids, you basically HAVE to have them or you get the boot.
  11. I can't even join strike or raids as a Healer Vind because I don't come packed with quick or alac. I get the instant "kick" with no word from the leader. If this is how people are going to play, where 2 boons are mandatory, then anet has done something wrong. I'm a healer and not even wanted. Just the boons.
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