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Everything posted by MysteryDude.1572
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Yooo , I'm an evil boonballer and I think the cap ring is a bit small. I get the change for some camps so the ring won't overextend behind the houses (ebg), but the outer ring should end directly in front on the houses, not 1/2 away from them Like , in some camps, rings don't involve the little kitting spots like the cliffs... On some big structures like SMC/keeps/towers etc... there is no room to start from mid range taking advantage of corners/pillars (if u are a caster) and THEN advance in melle. You have to dive melle in enemy face from the get go Wasn't well implemented change imo...
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Explanation of the changes in WvW
MysteryDude.1572 replied to Damian.8127's topic in World vs. World
oh yes , please , give me an example of a clean 3 v 50 resulting in 50 man blob wping to 3 randoms wtf are you smoking -
Explanation of the changes in WvW
MysteryDude.1572 replied to Damian.8127's topic in World vs. World
LMFAO, you beat me to it, it's like experiencing alpine garri in real time hahahaha 🤣 Also : The Enemy blob looking for content. It hits the keep, meanwhile map is obviously qued and zerg can't fully port so obviously can't defend fully... Meanwhile, "roamers and unorganised clouds" being effective how???? By clogging the que? Or refliping objectives they obviously can't defend.. so issue doesn't lie in objectives' stats , issue is the server's players.. It's simple, get out of the map so zerg can enter. But noo, let the randoms have these epic 1-3 v 50 fights and losing the keep, yet somehow it will end up being Commander's fault... Tbh if enemy (at least in EU) wants to fight another server , they usually contact leads and go to the 3rd map which won't have que and rvr it out somewhere.. and if it happens to have enemy in your keep, chill while rest of zerg gets though the que, let keep flip so pugs gtfo of the map so rest of the zerg can go fight. -
Bro , what? Who the f**k gvg's/rvrs into enemy keeps?? The closest to the keeps/towers groups do organised fights in EU is maybe outside alpine garri or south towers and even then noone cares for the keep buff, maybe they kill cannons cause they strip stab. Everyone fights on south alpine camp in duel spot. And what , you think a 50 man zerg with actual parties/double supports cares for keep buff and 30 defenders on wall ? Acs/cannons more annoying than 100+ stat 30 random defenders, omegalul.
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actually , here you go fellow wvw enjoyers : https://discord.gg/K5WCHsh8hQ
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can you also drop the EU inhouses disocrd , maybe people get intrested in that one too
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[POLL] Should Anet Managed Discords For The Servers?
MysteryDude.1572 replied to TheGrimm.5624's topic in World vs. World
Absolutely f***ING NO I don't want snowflake admins not allowing memes/copypastas/drama/salt/nsfw.- 24 replies
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Ye cause it takes so much skill to grief into scrim spots freecasting and spamming corruption from the side on 2 guilds that want to have a clean 20 v 20. Or having mentally challenged pugs that nuthug guilds making a 35 v 20. Instead of leaving guilds to fight it alone. Pugs Vs enemy blob ? Yes pliz more corruption for that thank you.
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that people actually theory craft "skillag comps" around it. And God forbid 2 squads with players that actually press buttons face each other, literally unplayable. Fighting enemy ebg pug squads is legit becoming worthwhile from the standpoint that you can actually play the game. you cannot make this 💩 up.....
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Whoops wrong thread, can mod delet pliz
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that people actually theory craft "skillag comps" around it. And God forbid 2 squads with players that actually press buttons face each other, literally unplayable. Fighting enemy ebg pug squads is legit becoming worthwhile from the standpoint that you can actually play the game. you cannot make this 💩 up.....
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The events for the meta in Harathi Hinterlands are bugged beyond " The Seraph are digging in at Bridgewatch Camp " event. The endboss Ulgoth the Modniir is unreachable and its one of the requirments for legendary weapon collections .
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Elite needs to be 10 seconds max , so it alligns with legend swap. So , when going in ventari u have option to either stab early/late or hold energy for cleanse or heal and then stab etc . It should not be on cd when you swap legends for a second time around.
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~ they see me spinning , they hating... ~
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.. of that beatifull boonblobing content ya'll hate , enjoy 😘
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well, from footage both sides were clouding equally , but whats tha have to do with anything
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Like ... what did you try to showcase with this video?? you literally proved tythans point, coordinating with suports gave advantage. Since its so ez, you coudn't have done it with dpsers alone like you bragged? and so much for beeing immortal cheese, when you got downies from your side in 2.50 and 3.14 on enemy opening. Plus using SA as an example , cause they really are the pinacle guild for coordinated 10s-15s. Any half decent 15s EU guild could stomp you judging from this footage.
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Which strips skills did you use btw? Because of how the mechanic of "last boon applied is the first boon stripped"works, FBS can pre stab parties before push/facing enemies, allowing secondary boons to cover the stability. In that way, you can't insta strip stability just by throwing random strips at the enemy. There needs to be consecutive strips pilled up to fully strip enemies ensuring their lock before even moving to cc part. Sometimes tho , parties can over stab , meaning if there's a course of stab on top of FB stab , it prioritizes strips to rip stab Lastly there is brutality which directly targets stab strip.
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Enchanted Daggers from 1/2 second interval to 1/4 would help a lot
MysteryDude.1572 replied to Eddie.9143's topic in Revenant
I don't know how Good is antitoxin now , icds messes legend/weapon swap cleanse cause dodge salvation cleanse is random -
Enchanted Daggers from 1/2 second interval to 1/4 would help a lot
MysteryDude.1572 replied to Eddie.9143's topic in Revenant
Also pro wvw tip : if cmirage or charbri harasses your herald , 10 v 1 these dirtbags, noone got time for these celetard builds