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VixusIrine.9013

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  1. While it's nice that healing vindicator is more of thing now I kinda wish they didn't remove the more unique aspects of Ventari and Salvation. I'm probably in the minority here but I liked how the tablet exploded into fragments and how you'd just litter healing orbs everywhere with it. I know the trait is still kinda there but I swear I don't see them actuall materialize anymore.
  2. Honestly Renegade would really fit the bill for a minion oriented type skillset. Kalla summons as they currently are are kinda awful, they're stuck in this weird limbo of being wells and actual minions and it just leads to scenarios like them getting CC'd and not doing anything, summoned to only die immediately or nobody actually standing in their AoE's so they don't end up doing anything in the long run or straight up not summoning them at all because of terrian issues. I'd say just rework the Kalla skills into full fledged minions, that way they're more useful and you can have an actual spooky charr warband fight with you, it's a win/win.
  3. RIP ambush, I know you were kinda bad but I still liked you. Too bad Seal Area doesn't spawn in a thief or two to get the drop on enemies but I guess that'd make it a little too powerful.
  4. Personally I'd like them to do some revisions to corruption abilities. Ever since scourge was released they've kinda fallen into irrelevency, especially the associated trait for it. Just making them a little more interesting and better would be really nice.
  5. Swipe just needs it's own set of stolen skills to help compliment it like Deadeye does. I feel like it'll make daredevil a lot more fun an interesting with some new skills to play around with.
  6. I'm leaning more towards having it redesigned. It's only got one specific niche which is just for PvE bosses, it's easy to use there since everyone bunches up and focuses on the one target which maximizes its damage output. Can't really make good use of it in PvP or WvWvW unless you're running super cordinated teams since most people won't be within it's AoE due to the nature of the combat being more mobile and position reliant. But what it should be reworked too I'm not entirely sure really. I was thinking it could fire 5 long range bullets that bleed and pierce it's foes over the duration of 10 seconds, so around 1 bullet every two seconds, bump up it's radius or something and there you go.
  7. I kinda like the new changes, especially the healing orbs. It might be worth running Kalla on healing Rev too with Wrought Iron-will and Generous Abundance. Darkrazor's Daring can pump out a hilarious amount of healing orbs since it can daze up to 5 enemies six times each.
  8. As long as you're not building like an absolute tart most people really won't be bothered about you're running as. Most open tags will let you join along and do your thing, just help with the building and you should be right. Most serious wvwvw groups usually run private groups without tags so just avoid those groups and you'll be right.
  9. Kinda sucks that they'll be removing the skills from the banners. It'd be nice if the skills got reworked into actual proper support skills so then you could have a true flag bearer support build going on.
  10. It's kinda funny since Renegade's release it was Herald that ended up getting the rework last year and a pretty good one at that too. I like Renegade but I do a lot of pvp and wvwvw so naturally the spec also annoys me a lot as well. Personally I'd still be for a rework, especially around the summons themselves. They're static and boring and might as well just be wells in their current state. I'd prefer to give them the necro minion treatment. Make them actual summons that fight with you and turn their current effects into secondaries with associated energy costs. Although I don't think we'll see anything like that since anet has been trying to get away from summons lately with the current reworks of spirit weapons and whatnot.
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