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Everything posted by Wanze.8410
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there is no any bottleneck. All weapons can buy on TP.Price 10-15 gold only. Ans will drop by mats coast. Solved. There is also a collection achievement for the recipes not only the weapons and considering the Tengu vendor has a third tab called Tengu Relics and the Weapon Collection giving 20 slot Tengu inventory bags and Draconic Lodestones as tiered rewards tells me that there is still content to be unlocked that we dont know about.
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I can understand that the way Anet implemented the special mission documents originally had to be adjusted because as they are tradeable, you could basically buy karma with gold, which defeats its intended purpose of being the main account bound currency in the game. Yesterday before the patch, I was getting buy orders filled for an average of 15s, which adds up to price of 75g for 1 million karma, which I think we can all agree on is quite cheap, considering the amount of weeks it would take you to farm this kind of karma normally. A legit question would be now why have these documents implemented in the first place? Just have the 40 special missions available right away like regular achievements. But I think the original karma faucet of 2k per excess document is kinda required in this zone and its removal surely will lower the average karma gain per completed meta quite a bit. Why is this a problem? Because there is a significant karma sink in this episode, which is the Tengu Weapon collection. Each recipe costs 35k karma, so its 560k karma for the whole collection. And I can see this becoming a huge bottleneck now for newer players who dont have a lot of excess karma stored because it will take significantly longer to earn this amount of karma on the map without the extra faucet from the documents.
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What do you spend your gold on?
Wanze.8410 replied to isilgorn.4160's topic in Guild Wars 2 Discussion
cauliflower -
what is that deer monster in newest trailer?
Wanze.8410 replied to JUN YANG.4328's topic in Guild Wars 2 Discussion
Its the Buildskinner. -
I can understand you want to take your time with this but its been one week now without a word, so I sure hope we will get some info before the weekend. Even if you havent found a consent yet on how you would like to address certain points of feedback, it would be nice to know which main concerns of the player base regarding build templates you have identified and discussing internally. Like, if you had to summarize the feedback give in this and the other threads to give to the relevant people, how would it look like?
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Upcoming Changes to Fall Damage and Revival
Wanze.8410 replied to Robert Gee.9246's topic in Professions
While I understand your reasoning for these changes in pve, this will be a great loss for wvw (not sure about pvp as I dont play that mode). The Falling Damage reduction and related functionality may not be very useful in pve (besides in jumping puzzles) where aerial mounts and gliding are common counters to falling damage now, this doesnt apply to wvw, where there are no aerial mounts and gliding is also only available in territories you own. I always had great fun playing my aerial assault/interrupt build on warrior and would wish that this trait functionality wont be gutted.If you already do skill splits for pve and competitive modes, maybe consider doing trait splits as well. Some other solutions may be to add falling damage reduction back to runes of the snowfall or make it available through other sources, sigils, food/nourishments or even infusions (5% falling damage reduction per infusion slotted) I would also like to keep my interrupt when taking falling damage somehow. -
Upcoming Changes to Fall Damage and Revival
Wanze.8410 replied to Robert Gee.9246's topic in Professions
I also would like to add that I am sad to see falling damage traits go in wvw. They were fun to use and added a nice tactical layer. At least add it back to runes of the snowfall -
should be ok but maybe you want to make sure that everybody is 18 years of age, who participates
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Is there anything to do with the permastealth thief
Wanze.8410 replied to anduriell.6280's topic in Thief
And replace it with what? Invisibility. -
Reaching the Potential of Guild Wars 2 World vs World
Wanze.8410 replied to awaken.2134's topic in World vs. World
I like both these ideas in general but maybe just limited these "account boons" (upscale to lvl 80, free exotic gear, access to gliding, warclaw, autoloot and maybe other wvw masteries) while playing on EotM. This would give new players the opportunity to get more or less the full wvw experience without having to put in 100+ hours on the regular maps and could also work as an incentive for f2p players to purchase PoF for unlocking the Warclaw, gliding and non-core stats. EotM is barely played these days and its initial purpose of acting as overflow while queueing is basically obsolete. New players could start playing there without having to socially integrate into specific servers and it could act as recruitment place for wvw guilds as well, if their commanders tag up there every once in a while to take new players on their hand and teach them the ropes. -
I am not a pvp player but sometimes, if stuff gets complicated, it takes a simple approach from someone who doesnt overcomplicate things to find an easy solution. It seems all the new elite specs and resulting builds and party combos have led to a power creep. Instead of micromanaging nerfing all of it again individually, how about just raising base vitality toughness of all classes in pvp and see where this gets us. And even though i dont play pvp (never really have in 7 years and 14k hours), I am still a competitive player, as I enjoy wvw (rank 3.5k). In wvw I often felt that some balance changes that were designed to adress balance in instanced pve or pvp had a negative impact on wvw balance, so I appreciate your approach of splitting skill balance more between those 3 game modes. I also dont play pvp because I think its unbalanced in general. The biggest problem pvp seems to have from an outsiders point of view seems to be all the bots, hacking/afkers that seem to be all present in that game mode. So it doesnt matter to me, how balanced classes/skills will be in the future, I wouldnt consider trying pvp again before I dont think that the problem of hackers/bots/afkers is taken care of first.
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[merged] I want to keep using Arc Build Templates... :/
Wanze.8410 replied to Lonecap.4105's topic in Guild Wars 2 Discussion
I am pretty sure that if Anet would have implemented build templates just like arc templates (and arc templates never existed as a 3rd party alternative) with the same functionality and faults (breaking often), even if they implemented it as a free base feature, the player base would ridicule them for the rubbish and sloppy implementation too. -
Feeling scammed regarding home node
Wanze.8410 replied to EnemyCrusher.7324's topic in Guild Wars 2 Discussion
Could be that the chilis aren’t much of a currency in future. If you consider that the map is just a prologue, in their words, and there’s not much risk/danger involved in accumulating them on this map, maybe they’re just a currency for this local map’s collectibles. My theory is the complete opposite. I think they already mentioned that not every episode will have a new map but just expand the current map. So its likely that they may introduce more rewards for chilis in the future. If that will be the case, plenty of players would be miffed, if they started consuming their chilis for VM because they thought they already got all the rewards they want with them. -
“Bound by Blood” is coming on September 17!
Wanze.8410 replied to Stephane Lo Presti.7258's topic in Guild Wars 2 Discussion
you will probably be able to watch the whole teaser while your game downloads the patch, so you wont be wasting 30 seconds of your playing time -
Just getting ready for ascended cooking
Wanze.8410 replied to Lucky.9421's topic in Guild Wars 2 Discussion
ten bloodstone bricks are needed to build the oven. -
Preparing for Chef 500 (from Reddit)
Wanze.8410 replied to Illconceived Was Na.9781's topic in Guild Wars 2 Discussion
I expect all of the 5 race specific collections/quests to require some kind of timegated material, just like the Heat Stone. Clay Pots seem to be a time-gated crafted item that would make a lot of sense being used in upgrading a kitchen, so you might want to start crafting those as well and farm geodes in dry top for it if you need or buy some while they a still relatively cheap. EDIT: Grow Lamps could be required as well, considering you are making a patch to grow your own ascended herbs.