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What happened to all helpful gamers
EnferReine.8043 replied to The Souless One.6537's topic in Players Helping Players
I mean discord is good to have even if you aren't using it for VC though, its a good way to coordinate people who aren't online yet, etc because its an app on your phone to keep you in touch with whats going on. -
Commander Tag Suggestion
EnferReine.8043 replied to EnferReine.8043's topic in Guild Wars 2 Discussion
My issue with just giving out squad markers as tags is that the tag is still always active. I want to have someone in my group wear my tag and let them lead without forking over money. It would ideally only stay as long as that actual Commander is in the group. It would just be visually passing over the tag. -
We all know tags are expensive and sometimes we have people in our groups who know a lot of things and might want to lead a group but can't afford the cost of a tag. It would be really cool if Commander's of a squad could lend their tag out to other players for Raids or Open World, it would help some things be less confusing because people generally know to stick to a tag but if you need someone else to lead and you give them a marker, suddenly there is too many markers. The commander would likely still be in charge of the group, but it would be like allocating a Lieutenant and then being able to visually just give them the tag to lead.
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Yeah, the Woad Armor was the source of these complaints but it also resurfaced every other time I have had to do it for other skins, not to mention that I am also trying to get a second legendary set through WvW, so sitting there for hours upon hours a week and feeling so minimally rewarded for time versus the rewards I get from PvE in a much shorter time. I don't know how people play WvW as their main game mode with how much worse you get rewarded overall.
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When I compare earning skins in PvE to WvW and PvP via reward tracks, it is so painfully unrewarding. Just to try and get this armor set faster I have had to switch my dailies to WvW to get bonus reward track progress. I have been doing this since last weekend and I have been playing when I can for a whole week not doing the content I enjoy doing more, to do the content I only enjoy sometimes because I want to get the armor set. All week and I only have 2 pieces to show for it and I am using boosters for reward tracks too. This is such a ridiculously high time commitment for so much nothing and then a single skin. Or a single gift of battle. I can go into PvE and sometimes just do an achievement for like 20 minutes give or take and come out with the exact thing I wanted. I don't mind working for something, but this is realistically not worth the time invested. Switching to the dailies has been my only blessing because I just jump in, do them slower than I would do the PvE dailies and then leave so I get some reward track progress and then stop touching the mode, because this reward cycle makes me hate the mode and then I end up feeling so demotivated and unrewarded I don't even want to play the game at all. Doing this dailies cycle will be slower but at least I won't have to spend a full day playing (like more than 10 hours) with boosted reward track progress like last weekend to only get one thing and then just feel like crap about it.
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Tokens would allow for more choice in where you want your loot to go. Tons of people aren't interested in the filler loot, they want to get their skins and leave. You are asking people to hate the mode to invest more time into it. If a merchant had the loot from the reward tracks, skins and such would definitely be worth more but if you were skipping more filler items of loot you didn't care for to skip straight to your desired skins, then all the players who don't want to be there and ruin the game for others are gone much faster and not all piling into the mode at around the same time. Even if it was just for the cosmetic items only. You have a Gift of Battle Track and the Triumphant Track, but for all other skins that seem like they were PvE related to allow the other modes to get them, surely a cosmetic token track to get these people in and out faster would be better.
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I have been thinking this over for a little while now and there are two main reasons that I feel like this should be the case. I know there will be people who feel this has no place coming from a primarily PvE player, but I hope you will hear me out because I would like to hope this would benefit all involved. Firstly, there is so many tracks that it is quite frankly overwhelming to choose from if you don't know what you are doing. I would wager a lot of new players going in to give it a try probably don't even put much thought into the tracks and get given loot that is of no real value to them. More than that, it is so many tracks for the majority of long term players to only end up using so little of them because of what they value out of their tracks. Secondly, how much of the tracks feel filled with filler "junk" when people have a set goal in mind and makes the track feel so much less rewarding. When I choose to play WvW without being focused on something I need from a reward track, but rather am waiting for loot from PIPs, I generally have much better time playing compared to when I am actively going for something in the tracks. Something about the tracks feels so unrewarding when you actually want something from them. Thirdly, the current design forces people who are primarily or only PvE people to play and leaves them unsatisfied with their time played which I feel ruins the experience and chances of allowing newer players trying it for the first times to actually give it a chance. PvE players will complain about how awful of a time they are having which would make newer players reluctant to give it a chance and the more of these PvE players being forced to play the mode for long periods of time means that there are larger groups of players that are weaker in this environment making the mode look less fun than it is because your large group might die to a much better structured group causing new players to think the mode isn't balanced well, etc. Ideally, you want to attract new players and bump up the cycle of players coming through but not keep them so long that they ruin the experience for others. All the filler items stops people from being able to quickly achieve their goals and get the things they want. The reward track system feels like it should offer tokens as rewards that can then be taken to a merchant that contains the loot from the tracks for people to pick and choose, helping players get what they want quickly without as much dread of how long they might be forced to sit there and be steam rolled to reach their goal. Not only that, but getting to choose the loot you want a little bit more streamlined might help cycle these players through more often with less frustration because knowing they can come in, get some token for their play time and skip straight to the skins they want and leave. Rather than being bogged down for hours just to get 1 skin and bags of loot they were already happy to farm somewhere else in the game. A merchant to spend the tokens at would likely also allow for a much simpler way of obtaining loot that many players are familiar with rather than going into a menu and switching it around a bunch of times which a new player might even miss or not notice that you have to make them repeatable or they might switch to another one, etc. This would hopefully feel much more respectful of everyone's time and getting everyone back to the content they enjoy and hopefully cycling these players around in a much better way than how they are currently being forced into the mode in droves and ruining the fun for many WvW and PvP enjoyers.
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Ornate Guild Chest Pieces
EnferReine.8043 replied to EnferReine.8043's topic in Guild Wars 2 Discussion
I love my guild's emblem, it just doesn't suit the colour theme I am using on the character right now. I mean maybe, but considering it is already in the game, it would be fairly simple to have one with emblems disabled and just calling it Ornate Chest Piece. The other pieces are all called Ornate Guild but I am pretty sure only the chest piece has the emblem. -
It would be really cool if the Ornate Guild Chest pieces could have an alternate version to them that didn't have the guild emblem and instead just had some sort of plain/neutral pattern to them without having to just turn off your guild just to remove the emblem.
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Power Creep, The game is too easy [Merged]
EnferReine.8043 replied to Spike rr.7125's topic in Guild Wars 2 Discussion
Dragon Stand Boss wouldn't last more than 10 minutes even if you got everyone to stop wearing their armor, because people now have mounts and know how to do the Bomb Dropping Phase. We all know 3rd bite cc to give people time to drop the bombs and with mounts, that is made even easier, and even more so now if you think that mounts can use updrafts, you now only have to dismount to throw it. -
[Suggestions]QoL (Quality of Life) Ideas [Merged]
EnferReine.8043 replied to ginryu.3026's topic in Guild Wars 2 Discussion
Maybe if you get a second one of the same node, it can be consumed again to make it a rich node. But like only one extra time, the way the candy corn node works. -
[Suggestions]QoL (Quality of Life) Ideas [Merged]
EnferReine.8043 replied to ginryu.3026's topic in Guild Wars 2 Discussion
Could we get an update to the Gobbler devices that make them all work using the menu system in order to get them to consume from material storage? Star of Gratitude, Princess, Mawdrey II, Herta and things like the Shards of Glory Convertor all require the consumable items to be in your inventory. Versus the way the Gleam of Sentience works, which is much nicer because you can just do it from anywhere, rather than always need to grab everything from material storage. It almost feels pointless that Gleam of Sentience lets you do it from anywhere if the other ones don't work that way. -
[Suggestions]QoL (Quality of Life) Ideas [Merged]
EnferReine.8043 replied to ginryu.3026's topic in Guild Wars 2 Discussion
Now that you can no longer accidentally leave a story instance by running into the red zone, I also have no way to intentionally exit as the story instance host. When I am running for Achievements where I only need to collect an item and then I can exit, I have no way to leave without having to log out of my whole character. Could we get exit buttons on all stories, just like people who are joining you get? It even just helps if you wanted to change your mind about doing a story, etc.