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Foxy.5319

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Posts posted by Foxy.5319

  1. 11 minutes ago, Silvoshipnos.2089 said:

    Der Dragon Trigger des Bladeworn fühlt sich im WvW wie Müll an. Mit Dragon Slash Force verbringst du 5 Sekunden mit Channeling, um weniger Schaden zu verursachen, als du es nur mit automatischen Angriffen gemacht hättest Ihre Schlüssel zu schnell, es unterbricht den Drachenauslöser, und es lohnt sich nie, zu kanalisieren. Es fühlt sich an, dass Adrenalin-Generierung und Burst-zentrierte Builds in wvw unbrauchbar sind.

     

    Ich denke, die Umwandlung von Fluss zu Ladung sollte beschleunigt werden und der Übergang zum Drachenauslöser sollte sofort erfolgen, kitten er nicht unterbrochen werden kann, indem versucht wird, seine eigenen Fähigkeiten einzusetzen.

     

    Außerdem ist es schade, dass das Gehen den Draggon-Auslöser unterbricht. Es sollte Sie entweder blockieren, wie das Knien des toten Auges, oder es Ihnen vorzugsweise ermöglichen, sich mit 50% Geschwindigkeit oder so zu bewegen, es ist nicht gut genug, um zu rechtfertigen, dass Sie sich nicht bewegen können.

    for this you have skill 4 and 5 so that you are not easily attacked when charging skill 4 can be used twice and gives you argis skill 5 can be used 3 times and is a shadow step and you can protect yourself while you are charging the skill .

  2. 50 minutes ago, Unknown.9837 said:

    Honestly tried  the bladesworn in hope to main the warrior but was dissapointed immeseurbly by the lack of damage / movement non of this games target is stationary anymore so the whole standing still thing on warrior is ridiculous its like a melee of the deadeye but not nearly as many movement options i really hope they rework or change their whole idea on the bladesworn 😞 and also pistol offhand ? makes no sense honestly when it comes to damage nothing can compare to axe offhand atm so unless you can match the damage it would be way better to make pistol main hand witch would give warrior so much more coverage than just a melee

    the warrior is currently at 52k top dps.

    https://www.youtube.com/watch?v=M0WS-1TvRTw&ab_channel=IchigoHatake

    • Like 1
  3. it would be possible to use heroes in raids and the like, if you can handle the heroes well and a lot is adjustable. To make the hero raid capable, you would first have to be able to set the role and for each individual role you would also have to set the skills differently, e.g. If you hire a hero who plays DPS or CPS, you must be able to make its Rota adjustment. the healer would have to determine what percentage he uses which abilities to heal. You should also be able to determine the hero's movements yourself by selecting a hero and clicking with the mouse.

    • Confused 1
  4. When you pre-order, you can pre-order eod individually without having to have the other add-ons. Are the cards modeled again like the core tyria cards that you can do everything on foot and you don't need mounts or the like, because eod doesn't look like it greatly increases mobility.

  5. If arenanet would make a PvP/wvw server in the open world. Then I would also hear the PvP and wvw players whining. The reason is quite easy how many pve maps are there? Just too many that arenanet would make because the PvP/wvw would be upset that they can run around for an hour to even see a player that they can kill.

  6. As long as I can disable open world PvP and not be targeted by other players. I don't care if that comes or not. I don't want to be forced to play PvP or wvw in the open world and I don't want to be bothered with combat requests. I'm sure that's how most pve players think and if the two rules aren't with in open world PvP then I'm sure most pve players will migrate which has to follow the dead of the game.

  7. Did arenanet pay you to write something positive in the forum. I always make PvP more points loss than that I rise and I have just over 100 points with a good 30 games. Mostly I lose about 10 games and then I win one. Then I lose again about 10 games. What actually happens when the points fall to 0. Do they also go into the minus range?

  8. There are many ways to defeat the deep sea dragon without even setting foot in the water. For example, when fighting the dragon on the lake, you could jump from floe to floe, or from an airship, or floating platforms. Whatever arenanet comes up with it will most likely be along those lines. And the lore behind it could be that it is deadly to swim in the same water where the deep sea dragon is.

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