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  1. Underneath the skills and health bar on the main game screen, add a build and equipment template bar on the left side and a mount bar on the right side. Make this bar partially translucent (make button borders not translucent) to reduce screen obstructions. Also add a collapse button nearby to collapse or un-collapse bar easily. This bar contains buttons for each build and equipment template and mount available for quick and easy access with just a click of a mouse button.
  2. If lieutenants were more useful with tags people would care more. Both tags and sub-group color would be useful. An on/off option seems a logical inclusion.
  3. Be able to label your squad so players can know what squad they are in or the purpose of the squad (for example).Have the label of the be clearly visible next to commander icon in all parts of the the game (mini-map, squad ui, lfg, where ever).
  4. Add a scratch paper note tool that can be shared to other group members and be saved to for later usage.The note would have text, drawing, stamping, color, copy-paste, sizing, bold fonts and other tools to use.This would be a general collaboration tool for groups to use and share info to others (planning, strategies, etc).Also have a share to all or selected players would help with distribution organization.Then add more options as needed.
  5. It's not easily see-able when zoomed out and searched around for quickly.
  6. Make map text more easy to see. The gold color is not very easily ledge-able. The color blends too easily with the background. There's too much eye strain to search for map locations.
  7. This trait pool can be used with any combination of other traits.This is the elite traits.This is sort of like the bonus number in a lottery ticket (number combination wise).
  8. A new trait line that cannot be deselected and is an additional trait line.This trait line would have only one or two activated traits at any time.This trait line would be a general trait line where other traits may not seem to fit any other trait line.This trait line would be easier for devs to increase the pool of (traits) because adding a trait would not cause too much of an imbalance compared to when adding a trait to any other trait line.There is not major or minor traits, just a pool of traits with one or two to be used at a time.
  9. Show current map population so players can see if the map is too populated to start new groups for events in the current map instance.
  10. A skill that places a marker on the floor where other player can touch the marker and received a modified version of a professions mechanic for a short period of time. A skill that creates a frozen area that causes slippery movement when moving on it. A skill that summons a mount that gives abilities and protection to players using it. A skill that creates a high powered turret weapon that can be operated by another player. This turret can be destroyed by enemies. A skill that creates a bunker that other players can enter to provide stationary protection in while being able to attack others.
  11. There would only be designated areas that would allow for digging so older maps would need some modifications.
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