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HARDOFREADING.7298

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  1. They're on their own at this point. We all lost. No idea who won but it sure wasn't wvw players.
  2. Listen to what bern is saying.....Ive been nerfed a literal 1000x. The thief nerf count vs ranger nerf count over the last 4 years is a 100 to 1 ratio. For every 1 ranger nerf...there have been 100 thief nerfs. It is what it is at this point. The best of us dont even play cuz you know all thats coming is another set of nerfs that crow bar you into a handful of builds. Hard pass.
  3. More boons = more better. I/We haven't played in weeks.
  4. Sigil of Absorption nerf was a great idea. Haven't been here since really.
  5. Not sure where this guy is gettign +25 for 200 gold....Mine was way more than that. Max swim speed is 400 units in or out of combat....so the goal is to reach that 400. Now certain skill will exceed that 400 units max distance but thats completely related to that skill and not swim speed. This is the gospel as afr as I know unless its been changed at some point
  6. meh ...to me.....the never ending boons and inability to pull boons.....at this point.....Make this unplayable. Recall a time we were never going to have healers.....
  7. Seems prudent....and that necro water BS
  8. So concerned about balance....how about making this actually...either usable by everyone....or no one. Ridiculously unfair. I walk around and marvel at the literal thousand times Ive been nerfed....and yet....so many instagib cheese builds that require virtually no skill to play are seemingly everywhere.
  9. Promises kept.....while the admission of EasyMode builds as a design feature was a nice ackowledgement, it's not like it was a secret. The price for lack of genuine architecture corrections that improve the flow of competition....was always going ot be high. Hand to god...I logged in there last Sunday and ran up about 100-0 vs Mag on EBG....check the KDR log. Theyre the authors of their own meaningless press. Seriously, GL with all this
  10. lol The logical power creep is that you enter wvw and explode.
  11. The most insidious aspect of this entire long slow burn is just how thoroughly thief has been gutted in wvw and the fact that no one starting the game in that timeframe had any clue just how hard every single skill/trait would be nerfed.
  12. haha Go back 4 years and count the entire number of wvw nerfs to thief or mesmer and then go and count the same number of nerfs to Ranger in that same time frame. It's a literal 100 to 1 ratio. Thief has been nerfed 100x more often than Ranger in the past 4 years. Youre wasting your time and effort here. The staggering amount of bias isnt even disguised at this point. The real shame in my mind....is that we waited an entire year....for 0 actual wvw architecture fixes. hahahahahahaha Just more "skill balances". hahahahahahaha WvW lost. gg all gt
  13. .... I'm gonna state this once and in a way that correlates my thoughts on fundamental game design sans class bias and then I'll relay my concerns for why this design is problematic. If....a relatively low skill requirement class....is allowed to completely shutdown another class from distances that are a massive advantage to that "relatively low skill requirement class" without specific and real sanctions for an absence of skills used/spent, there is no disadvantage to running this and every advntage to run it. If a ranger has no problem pressing 1 2 4 over and over and over and it completely forces w/e that target is to constantly mitigate for this high skill req of 1 2 4.....Its game over right there. The bias that exists for rangers is staggering. The fact a lnogbow is allowed to completely force me off my game with virtually no effort or skill required NOT TO MENTION NO SANCTIONS FOR JUST DUMPING MAD DPS DOWNRANGE. The sanction for most builds for failing that dump is death. Your pet dies...oh well no big deal....Ill just keep shooting and runnign away. I missed a full string that time...oh well no big deal ill wait 10 seconds. Man Im not even goign to go into all the arc biases that were DELIBERATELY adjusted only for LONGBOW. Name me one other #2 skill or above on any non longbow in this game THAT HAS AN ARC ADVANTAGE and I'll be impressed. NO WAY NO TALENT SHOULD BE ABLE TO SUPPRESS VIRTUALLY EVERY OTHER BUILD FROM THAT KIND OF RANGE ADVANTAGE WITHOUT ACTUAL PENALTIES FOR FAILURE. This is a terrible way to leave this game for this long and it's not fun. Either Longbow domination gets a hard look on Nov 29 or you lose 50+ years of gw experience from the 3 of us.
  14. Sick of dealing with the extreme class bias that allows Ranger to easymode dominate from distances no one else has the ability to reach for some reason. Bows shoot further than rifles apparently. You're a fool if you think this community is better without us. If ranger longbow isnt adjusted Nov 29, we wont be here Nov 30. "Play without us."
  15. Listen....I roll these clowns nonstop at about a 40 to 1 ratio. Stop worshipping mediocre at best imo. The bigger concern by far is a design that REWARDS spawn camping and ALLOWS an enemy home keep to be tier 3'd complete with tactics etc. A better design to stifle completion...you would be hard pressed to conjure at this point and yet amazingly.....HAHAHAHAHAHAHAHAHAH... it's still a thing. It's as if day 1 I wanted to make a design where everyone quits because they cant retake their home keep. HAHAHAHAHAHAHA It's always been so so so bad. A perfect way to complete ruin competition. Make it so they cant take their own keep and let some clown put 15 trebs and 40 ACs in it. LoL Its always been such a terrible design. So joke level bad. Inept
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