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Myror.7521

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  1. Some small buffs though axe burst for warrior so i can finaly playing it without it hitting like a noudle in PvP .....
  2. @Shagie.7612 fair enough. But is something like warr realy OP? I still think its not. In current Balance i feel nothing is realy OP. Even deadeye (my mosted hated class to Play against) feels kinda not too broken xd
  3. @Shagie.7612 exactly ^^ some builds are made for Roaming/Burst and some are made for take dmg and defend nodes^^
  4. @Zuda.4850 well we could argue with "but a competent Play would not do X" like endless. Like i could also say "but a competent soulbeast or holo would not spam his hard hitting skills mindless in the blocks and stuff of the Spellbraker". In the end its just a skilled Match up even while the Spellbraker got the upper hand cause he could made his job better by simply staying and Fighting on a caped/decaped Point. Could the holo kill the Spellbraker? Yes of course. Could the Spellbraker also kill the holo? Yes also that is possible. As you see its just more like a "who is in the better scenario" than just "what build is better overall".
  5. Warriors actually have no real rights to say their class is Bad. Imo i still would enjoy to play it with dmg in mind and not just self sustain...... In the end im gonna complain more around "i can not play with more dmg cause the meant Power dmg weapons dont do enough dmg for it" than just "my class is bad rn" xd. All this been said..... it also is not OP as some guys would say. Warrior got realy many self sustain yes. But there are also classes around (Just like holo or Soulbeast or Power Chrono) that could actually dmg it from 100% to 0% in around 3 Seconds If you don't have enough stunbrakes or dodge its burst right. So beeing tanky is not just an OP thing its more Just a general Warrior thing cause you know? Its forced into melee fights xd. In the end there are more than enough Builds that could good played Counter warrior with ez ^^
  6. @Skary.8956 these so called warrior buffs are actually hard weird ...... ngl xd
  7. @Nepster.4275 wait..... you just say yourself that every class now grant something good. And the result of it is that its not balanced? xD. Gonna say. The current game is absolutely in a good state. Like every class now grant at least 1 build that could see easy Play in the current meta without struggle too mutch. What peops do not seem to understand is that Builds are made for roles. So they think "this is OP cause i can not kill it 1v1" while playing a build that is by no means done for 1v1 or side noding. For example staff Warrior. I get that its hard to kill in 1v1s. But it is by no means unkillable. (Now you could say "you are a Warrior Main all Warriors would saying this". While this is true. Im also not even Played Warrior for half of this season. You simply need to know how this Specs self defence mechanics work and Play around it. Everything else is just a l2p issue xd
  8. I would say a big no on this threat. Warrior rn is in the best place it ever was. Not too good but also not too Bad. You could easily Play every e-spec in competetive right now. And you could technicaly Play every role in PvE (Well i still do not like Bladesworn but yea). The only Problem i see right now would be that 2 out off 3 specs are focused on Power dps and self sustain. Meaning both can not see Play as a condi focused role. But yea thats more sort of a QoL problem than anything else ^^
  9. @Sereath.1428 hmmm maybe its just me but i don't think that a weapon focused on healing with only 2 skills that do actually somewhat dmg is just overloaded xd. Its the comb of warriors self sustain plus as said healing weapon+ offhand weapons dmg and Spellbrakers mechanic that make the build stronk. However. Yes i said strong. Its just easily killable If you simply just dodge its burst skills xd
  10. @oscuro.9720 actually i have no problems killin staff spells as a GS spell Player. Its only hard when your playing Condi zerker xD..... Well at least on the Sword Sword Version. ^^ On Mace Sword a matchub against a Spellbraker is most of the time a litterly free win lol
  11. @gmmg.9210 my Personal idea for Bladesworn would be. . Make a "second burst skill" Kind of Type. In the end you will need to fill something (maybe also bullets) to be able to use this second burst skill. So it will be a seperate Adrenaline mechanic Style. Once you fill the bar you will be able to use it. The burst skill itself is Animation wise the Same as the gunsaber burst skill 2 (without the Long Cast time. Mechanic wise it will Rush though the targed and Stop near it on a 900 range. (Just like Rush from greatsword). In the end it will Playstyle wise the same as before but without being locked into gunsaber mode and with still 2 weaponssets. ^^ i think this kind of Style would fit good and would be way less clunky to Play xd
  12. @DanAlcedo.3281 well i agree that battle standarts is actually not too good. Since you loose your best CC skill though it but also battle standarts got an insane high CD with an insane high cast time. So in the end its more one of a "If my Team is too Bad to do mechanics ill use it" Kind of thing. I mainly use the heal shouts skill cause its a realy good heal Option (about 12k more healing access If you run at least 2 of them but also more Instant might chare and group stunbrake) i think its more of a "what you prefer" thingy. But also i Sometimes feel that 1 Stack stability is not realy wurf loosing souch amount of group heal..... maybe thats just me tho xD
  13. Yea i also played it in Fractals multiple Times now. I think the only real thing that it miss now is Just stability. Aside this its an absolutely decent build with extremly good healing access. (Also If you want to have a "oh noo" Button you can simply sweap headbutt for Battle Standards and the zerker heal with shout heal. This way you loose some decent CC tho)
  14. @lvis.3824 hmm i mean in PvP the only way Thief actually "loose" the Match up is ...... that he can not staying on the Point. But also that is not what thief actually do. The Problem is also not its dmg. Its more the fact that a thief or at least deadeye is able to win fights pretty safe on time since you simply can not realy counter play them. Yes you could reveal them or having projectile hate. But this 2 things are realy rare (aside of 1 or 2 classes tho) and also are more like a time spend Kind of thing than a real counter mechanic. In the end a good Thief would never be able to die in matches cause he got so many "restard the Match" mechanics. If he does somehow die he is eather a bad player or simply focused by the whole Team the Moment he enters the fight
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