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killermanjaro.5670

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Everything posted by killermanjaro.5670

  1. Personally I think that one in the video looks worse, with the animation/movement just an unnecessary and distracting waste of time. But I don't care either way being that it's a screen I spend less than a second on, is there any reason people are sitting around watching the login screen? If there's an update downloading I'll just do something else in the meantime, not sit there watching it.
  2. It's hard for me to decide between Vanilla and HoT, but vanilla edges it for me as it was around the time I'd switched to PC from console and this was the first MMO I decided to really sink hours into after trying a few others. Vanilla was perfect for an MMO newcomer like me, everything felt fresh and new, the way the cutscene artwork was done was lovely, the environments were beautiful, the learning curve was relaxed and unpnuishing, everything felt so fresh and new to me. But HoT is not far behind as I loved that change of pace and challenge. Vanilla might be where I started playing, but HoT is what taught me how to play, the challenge of it nudged me into properly learning my class, combat mechanics, builds etc, it complely changed the game for me (in a good way). Plus the map metas it brought were fantastic.
  3. This sounds unnecessary and completly terrible. In additon some comms would exploit it, offer gold in exchange for ratings etc, and some comms would undoubtably get the dellusional idea that their higher rating means something or that it means they're better than others causing them to try and claim maps / argue with other comms who are doing other things in the same map. And as people have mentioned it also would work the other way, where even good comms who led well could be penalised by players giving low/negative ratings for numerous reasons like what Pifil.5193 has mentioned. Incidently an automatic prompt/rating based on dynamic events couldn't possibly work as there are so many other reasons a comm might tag up which have nothing to do with events (leading JP tours/portal services, walking tours, chat/quiz type things etc). I'd also say that in general a rating system for how well a comm has led something is pretty redundent as for most metas/events comms are mostly just there for taxi purposes or to show somethings happening on the map, if a new player asks they'll probably explain whats going on, but lets face it most of the time they aren't required to lead or communicate with the squad because players know the events and just get on with them, so they might not 'lead well', but that's not because they're a bad comm, it's because leading/issuing instructions just wasn't needed. As for rewards that should'nt be an incentive to tag up, that would result in every map having 10+ tags trying to do the same event in the hope to get extra loot/currency (no matter how miniscuel the amount is), and as it stands at the moment if a comm has led something well or run a fun squad then some players reward/tip as a thanks, I'd say players choosing to say 'thank you' or tip you is a better benchmark that you've led well, and is far more meaningful than getting some pointless gold rating because everyone in the squad has been prompted to rate you.
  4. Thinking about it, what would be nice is if you could toggle an icon above your player name (like a tag, but not visible on the map, just locally above your player), where having the tag on is just an indicator that you're happy to talk just using normal talk chat. As I'm sure one reason a lot of people don't use talk is because the times they have used it nobody has responded to them or they're afraid to ask, having an indicator a player is open to talk chat might help negate those issues/concerns and connect players with each other and encourage more social interactions between players.
  5. I think it's a combination of things, some people just might be busy / focusing on doing their own thing in game, or just might not be the talkative type or might be a bit anxious talking to strangers in general chat (just cause you're playing an MMO doesn't mean you have to use chat or force yourself to try and be social). And I also think a lot of very talkative or socially outgoing players tend to find themselves in parties or guilds and end up mostly talking in party / guild chat channels, or on discord / teamspeak servers, so pay little attention to map or talk chat. I quite enjoy teaming up with anyone who just happens to be passing by and uses talk or map chat to ask for some help, or how to get somewhere etc, I've had some of my most enjoyable moments in the game when this has happened, but it does seem to be getting rarer for that to happen (though I also play less these days, so it might just be I'm not playing at the right times).
  6. I don't know what it is but this LW season hasn't really engaged me much, story wise I've not found it very interesting, in fact I've mostly found it quite forgettable. With every other LW season episode I've always played them on the day they dropped, usually map completion and story done over the next few days, with masteries then usually done within the week, after I've still spent time going back to the maps doing other events etc. With the Icebrood Saga I haven't felt like playing a single episode at the time it's dropped, I've logged in to get them free, but then left it weeks before even stating the episode, haven't been going back to the maps either. I haven't even finished the story for the latest episode yet, usually I'd play through to reduce hearing spoilers, but for this saga I'm just not bothered. Likewise I always found it satisfying to quickly max all the new masteries of any new content, but for some reason I haven't felt compelled to do that during this saga. I assume that whole Eye of the North bit was just a mini content to set it up as a hub or something, because that story wise I found very dull too, the tank mission wasn't as bad as I feared it would be but it isn't something I've ever even thought about going back to. I don't know what strike missions are like as I still haven't felt any interest to try one, which again feels a bit odd given that I've been in lockdown for ages and had loads more gaming time available. I still enjoy GW2 and I'll eventually get through all of the Icebrood saga stuff, but it just isn't clicking with me for some reason.
  7. The problem I could see is that this would likely take far more work than you'd think. Just disabling / removing the gates would let you explore the map, but would break the meta and require parts of the meta to be reworked. For example the phase 'hold the area while the pact prepares to breach' wouldn't make sense if you could just walk through normally, any npc dialogue reffering to the tower gates would make no sense either and need changing, in all languages. That phase of the meta is essential as it's the holding check required to trigger the next phase of the meta once all 3 lanes are ready, if they removed the events tied to the gates they'd have to rework an alternative, plus make sure any other events tied to/triggering to /from it, then still functioned properly. Also if the gates aren't there then escorting dolyaks to the gates doesn't even make sense, so the whole design of the meta would need looking at for it to make any logic again. There are ways around it like having the gates shut once an event near them starts, but again it means reordering the sequences of events and their trigger conditions etc, then repeatedly testing them to make sure nothings broken, and I still don't think the meta would make sense if you're escorting seige dolyaks to something that isn't there and only appears when you get close. From memory the big updrafts in the final area to get to the back of the map don't turn on till the boss is killed either, so players without mounts wouldn't get the last map completion bits till the boss is done anyway, so again there are things in the final area that would need looking at and reworking too. Tl:DR - Basically this would be a lot of time and work, increase the risk of causing new bugs/issues or breaking the meta which currently works fine, plus further time to test to make sure changes haven't broken anything. All just so a handful of poeple can access a few bits for map completion without having to do the meta, which is still frequently done and simply requires a little planning by looking at when the meta starts and making sure you join an LFG squad ready for it. Incidently the time limit till map reset gives bucket loads of time to get it done, so even if you arrive into a fresh map with 30mins gone and nobody there it's still comfortably doable if a few people tag up on the LFG and get it going, late attempts of DS maps on the LFG still get filled pretty quickly.
  8. I think it used to be selling them was the most profitable? But not sure if that still is the case (or even was). Personally I'm not bothered about min-maxing every coin so I just open all and hope occasionally yellow gives me an exotic once in a while. Green and blue I salvage with the copper-fed, yellow I use the silver-fed (which might not be cost effective but I've got it so might as well use it)
  9. I'd quite like it if they did one for all those premium passes too, it'd actually encourage me to buy more of them as the only reason I don't now is that they'd just clutter my inventory. I know having them all is relatively pointless, but I'd be happy to buy more of them if they could all be in one tome. A living world tome would make sense too, though I rarely use them anyway.
  10. Don't know if this helps, but I kept getting this yesterday when trying to report a thread from my tablet/the mobile version of the website, but when I switched my browser to show the desktop version of the site I was then actually able to submit a report (though the layout was a bit odd, I had to scroll up a lot to do it). Still needs fixing, but that might be worth trying as a workaround in the meantime. Whether anything actually comes of it though I've no idea.
  11. Mostly death by getting careless or not paying attention/getting distracted by other things. I also quickly get a few deaths racked up if I switch to any of my alts, as I rarely use them it takes me a while to adjust, I charge into combat expecting to nuke everything with my ele, then go "crap! Why aren't my overloads working?! Where did all my spells go?!", then proceed to get bludgeoned to death while I'm looking at my skill bar trying to remember what does what.
  12. How have you concluded that "solution" supposedly "based form the opinions gathered", when pretty much everyone's opinion in this thread has been along the lines of its fine and no changes/adjustments are needed? And for what it's worth, I'm in agreement with everyone else, systems fine as it is.
  13. I remember a thread a long time ago where someone suggested something like making a Old LA pass available for gems so players could visit it and use it like the other lounge area passes, that sounded like a good idea to me as at the time I did prefer the old LA, it had a lot more character than the current bland looking one. But having revisited parts of it in story instances since, I think it was a bit of a mess and actually not that great, I think I just wanted it back because of how awful I thought the new one was (still hate the new one and avoid it unless I have to). So I think now I'd rather they don't bring back old LA, but instead blitz it again and give us LA 3.0, third times a charm right?
  14. My friends list is really more of an 'acquaintances' list, where its mostly either a comm that ran fun meta squads, or players that I've randomly partied up with to help with world completion, or to help explain stuff to newer players. But I sort of know what you mean as there's some players on there where I had a great time with, for example when HoT first came out I asked for help at a HP in map chat in TD, someone came and we partied up, then after we continued to explore for a bit, then just bounced up to some high up ledge and sat down to admire the view while having a chill chat for 30mins or so before deciding to head onto the meta. That person is still on my friends list and occasionally when I see them online I wonder if they'd want to team up to do some exploring again, but I always think it'd be a bit weird to drop a message after years of not actually having done anything.
  15. I wouldn't mind it as better visuals are always nice, but they don't really look bad enough to need any visual overhaul. What would Anet gain from putting resources into it? Some new players might venture into the maps and think "oh this looks pretty I'll give the game a shot", but I doubt there's many who currently enter a starter map and go "oh the graphics are awful I'm done with this!", it's nice if we have fancy visuals but ultimately I don't think fancy visuals are the reason people play MMOs, plus, and this is just a guess as I don't have any statistics, I'd imagine a large percentage of the playerbase might not even be playing on PCs capable of running higher graphic settings, hq shadows, textures etc. I'd rather resources went to other areas of the game or new content.
  16. I'd love sea exploration via an actual ship we could sail around on! Would also love a ship we could have as personal player housing, or an island home instance we could customise. Sadly though I doubt we'll really get it as it'd take a lot to really do it properly and get it right. I think the nearest we'd ever likely get would probably be something fairly basic and unlikely to meet the quality of what we actually want or hope for. Shame, as something like Skies of Arcadia has proven just how amazing all of these things can be, but that was designed for it to start with. Maybe I'll take a little break and go replay that again XD
  17. No. Making regular story raid level difficulty or making it require raid level organisation, preparation & co-ordination would just be a very quick way to lose loads of existing players and deter many new ones. No objection to Anet adding more raid difficulty content for those that want it, but it should remain in seperate things/modes like raids.
  18. A fun MMO with some lovely maps to explore, and no grinding required (in terms of levels, gear, stats) which makes it easy to always get back into if you take a few months break.
  19. Wow, some people seriously see the raptor as a "noob" mount? I've got all the mounts but the raptor is probably still my most frequently used as most of the time its sufficient for what I need. Guess most of the time I'm riding about people must look at me thinking 'ha what noob, using a raptor and even the default skin! '. Oh well, I shall continue not caring what those people think and go about my business as usual.
  20. This is one of the rare occasions where there's actually a skin on the gemstore that I really like, the dagger of it looks great too. I'm just not sure if the scythe would look right on my ele, far as I've seen on YouTube the energy bit only comes out when wielded which is good, but just not sure if it'd look right with the attack animations on a human ele.
  21. Home Portal Stone - I think I've maybe used it 2-3 times in 4 years (I just always forget my home instance exists and never use it) A couple of outfits & a wizard hat which I've never used and don't really know why I brought to start with. I don't really regret any of the purchases as such as the money went to supporting the game, but they're the gem store purchases which have been my most pointless ones.
  22. This might be a silly question, but what exactly is the value of laurels? As in what are people actually using them for that makes them valuable? I know I've got a bucket load saved up spare as aside from a few bits like the wolf mini, quartz node, & the odd ascended trinket I haven't seen anything else worth buying with them. Far as I know the items offered haven't changed a great deal over the years or had many new ones added, so I'm assuming by now a lot of long term players will have already brought all the one off/collectible items offered from laurel vendors, so that leaves convert them to gold or buy dyes? But surely in both of those cases just farming gold directly would be quicker/more efficient? Maybe I'm missing something with them, but to me they don't seem to really have much use.
  23. There are a heck of a lot of tabs now, initially I thought maybe having the option to merge tabs together might help, for example being able to group all LS3 maps together, all LS4 together etc, but then you'd just see loads of groups listed as "meta" and have to check which map it is for anyway. So maybe an idea would be to just have the LFG detect which map you are in then default to that tab when you open the LFG, so if you're in a core map it'll open straight onto the core tab, if you're in HoT it'll open the LFG tab for the HoT map you're in, same with LS maps etc. That would be convenient and make it simpler for newer players to see at a glance what's happening in the map/zone their in. Obviously you'd still be able to then manually navigate the other tabs like now as well. If the game tracked which map you were in and linked it with the LFG then maybe there could be an option to have it notify you with a small popup or icon on the UI when a new group is listed for that map, that might prompt people to see there are things going on in the map they could get involved with, although as all core maps are one group it probably wouldn't work there.
  24. If it helps you can use your own classes normal push skills as well, I found that often the push skill on the mine weapon took too long, or I didn't end up pushing Canach back quite far enough but the cooldown was too slow for me to fire another shot. So I found that sometimes it was better to temporarily drop the mine weapon and use a normal push skill (Staff ele - Gust in my case) which was quicker to fire, and allowed for a second push if I got him near a mine but not quite on it. With regards to him blocking, I found that was just a patience thing, as soon as you see him doing the block animation its just a case of waiting it out for the next chance to try again. I found that running towards a mine with him chasing you, then dodging backwards through him as he lunges to attack you allowed for some good opportunities to line him up with a mine and push him into it.
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