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rank eleven monk.9502

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Everything posted by rank eleven monk.9502

  1. With these changes you are taking away the cooldown reduction for Torch and Scepter for mesmers in PvP, essentially making sub-par weapons even worse. Cd reductions obviously should be game-wide instead of PVE only. I assume this is only an oversight.
  2. Good point, it's horrible to make any progress with the reward tracks now. Pvp reward track anyway was pretty bad but now I just stopped caring about it, it's so slow progress anyway.
  3. Complaining about bunker chrono that doesn't even exist any more - while the dumbest of all Virtuoso builds are running rampant (signet build, shield offhand etc). Ok
  4. Nowhere near close to Signet Cata, classic one trick pony build with 0 sustain. However, wh4 and pig pull might worth taking a look at. That's all.
  5. Ok let's take a look at mesmer: Mirage - getting a dodge back (good choice) while nerfing it massively at the same time. Probably useless afterwards Virtuoso - removing some of the mega gimmicks, which were basically the only things that made Virt semi viable in PvP. Useless chrono bunker - heavily nerfed once again, was barely played in the meta thanks to condi reapers etc. but still had to stomp it more. Questionable Az the same time, condi reaper is literally untouched apart from a trait and a skill. Ok
  6. Agree, it's horrible. First two games are almost guaranteed to be vs bots.
  7. And now in off times you see certain people with top pvp titles queue in duo on random professions only to switch to cata right away. Love it, abusing the system to the max - duoq, just running cata and switching to avoid multiple catas in the other team.
  8. Weird thing balance before the SB and Cata meta was pretty good. And then unexplainable balance choices made it the worst of all time.
  9. And today every tryhard is switching to Cata, failing miserably. Hope they nerf it asap so it's not that tempting any more lol
  10. Nerf mirage mirage is too stronk mirage has clones and stun while dodged while scrapper doesnt nerf mirage
  11. It was obvious from day 1 when they posted the notes that scrapper is going to be busted
  12. The most well known bot on EU has around 1100 matches now. Also, this guy has 30k ap on his account.. just ridiculous he is getting away with that for a year
  13. Here's the video. Another proof. And I'm moving at +25% speed. Hard to catch. The worst about this one is thathe use freely speedhack, showing to everyone that he don't fear bans.he was already reported with video a long time ago and he's here again, doing same stuff.he is gold 3. Quite effective bot.if your a plat and lose against it's team, you lose nearly 20 points.No I mean I did believe you, I am just surprised that even at plat T2 games we have bots now.. and yeah if he is gold3 then it is quite effective. This guy was discussed in the lobby mapchats this morning too.
  14. I have encountered my fisrt bot too this morning. Account with 27k AP, playing scourge, already at 600+ games. Easy tell by the movements he was making, similar when a player lags. He went close every time it was uncapped even when others were capping it already :D and you can bleed him out forever, because in downed state he will constantly use the first skill thus healing himself. He was on my team and I carried him to win even, feelsbadman
  15. Have the same issue since 16th of November.. edit: The issue is gone as of 21st of November
  16. Stuck for 3 days, have an active ticket at support but so far they couldn't solve it...
  17. Can't queue up for ranked or unranked. I click either and nothing happens. Been like that for over a day, tried relogging, rezoning, changing characters, everything. Please fix it for me!
  18. https://en-forum.guildwars2.com/discussion/33233/5-man-queue-season-11-trial
  19. During this time you could have just learned to play PvP properly. By the way, the matchmaking algorythm has been changed multiple times since 2015.
  20. Im curious about what the average rating difference in a match is when there is a legend tier player in it? This season or last season or whatever The sample of games with a legend player is pretty low, so I extended it down to 1700 (plat 3+). Here's the data including last season and this season:Average skill rating difference between teams: 14.16Average standard deviation difference between teams: 13.55Average rating difference in a match: 189.71Percent of games with average skill rating difference >50: 0.4% There's a significant increase in rating range at this level, but as seen the skill rating mean and standard deviation differences between teams are pretty similar. The rating range is always going to be higher at the edges of the rating curve as a tradeoff with keeping reasonable queue times , but it doesn't stop the matcher from making fair teams which is the most important. As some others have pointed out, the average game doesn't always tell the whole story. So I also grabbed all matches from last and this season and paired it down to the set of games with a rating range over 200 (these account for about 10% of all matches). Here's the data for that set:Average skill rating difference between teams: 19.83Average standard deviation difference between teams: 33.67Average rating difference in a match: 279.42Percent of games with average skill rating difference >50: 7.5% While the skill rating and standard deviation differences are a bit higher in this set, these numbers aren't too bad overall. I'm not trying to say that the matcher is perfect, but the vast majority of games are pretty balanced. Thanks for the response, i was genuinely curious. I dont doubt the balance of the games. The only problem i really have with the games is that sometimes your influence in the game feels meaningless since regardless of how well you do your team can still kitten you over by losing while outnumbering heavily. The problem is the "carry" philosophy of the game. Dev think that a good or very good player can carry a group of numerous (2 ot 3 ) much lower players.So an average team of 1420 with (1700 + 1500 + 1300 + 1300 + 1300) can face a 1440 with (1500 + 1500 + 1400 + 1400 + 1400). But not, the average lvl of team 2 will dominate most encounters against team 1, even if the 1700 player can kill any player of team 2 in 1v1. So it ends that team 2 will clean team 1 and then will jump at 3 v 1 vs the 1700 player of team 1. But in the Anet stats, 1420 is ok vs a 1440. Systrem is working fine. Just 20 point of difference in this match. It's OK.What you are saying does not even make sense. You are trying to generalize a situation that has a million variables. But following your logic I can turn it around: The 1700 rating player shouldn't take 1v1s then, just go for teamfights, erase the lot worse players, then +1 anyone till respawn -> repeat.You can't judge a matchmaking system on theoretical anecdotes.
  21. Personally I've been low plat t3 constantly for the last few seasons regardless of the meta. I was placed in silver, gold, platinum, everywhere by placement matches, but regardless of that I quickly easily carried the games until plat t1. This is also true from the other side, I got placed once very high plat t3, and quickly dropped to high t2. So I have a feeling that's exactly my skill level, seems to be working for me. Also, there are people who open threads every season about how impossible it is to climb and carry in lower divisions, even though it means they are just not good enough (not counting the rare examples like we have seen in the statistics). It's the sad truth. If you are good enough, you will climb. You will lose unwinnable games here and there, but eventually you will get to your level
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