Jump to content
  • Sign Up

Multicolorhipster.9751

Members
  • Posts

    2,300
  • Joined

  • Last visited

3 Followers

Recent Profile Visitors

3,448 profile views

Multicolorhipster.9751's Achievements

  1. 2-4 portal spawns are a good suggestion at least. 3 would probably b the sweet spot so there's 1 way to each objective. Portals are better than walking too Unranked should also have pips & reward chests so new players don't have to grind through 20+ levels of nothing and being forced into ranked just to get something out of PvP
  2. Eh kinda of a mixed bag for the wintrading cartel. They already had their giga 🥜 💦back when they got duoq because solo/duoq is 1v2 which is objectively not fair or balanced. Their continued success relies on them having an advantage over everyone else, while keeping soloqs to farm and for quick games I guess in 5v5 they could be in a situation where they control both teams, but all they're basically doing is multiboxing to farm gold at that point. Little to no people r gonna care to queue it because of the setup and queue times. Its all part of the ego trip for the cartel, they don't care about rewards. If they can't pretend to look good in the least popular gamemode of an aging MMO, their entire lives are pretty much over sad as that is 👎 SoloQ should just be the ranked mode. Exactly as is but with no premades. Take or leave mirrormatches, keep badges, keep titles, keep all rewards. Unranked should stay exactly as is and pips and reward chests should be earnable there as well 👍Could work as an alternate ranked arena with its own LB or miniseason
  3. u better watch what u say or he'll use his shadow clone jitsu to astral project 20 alt accounts into existence; programmed for the sole purpose of hunting u down to snipe ur matches it's all fun and games until the trees start speaking binary 😨 yh would like to have something more recent but the last time anything besides balance was mentioned for PvP was miniseasons back in 2020
  4. np babe God save One thing to consider with indomitable legend is that it was much easier to get before the ranked rework, back when rating wasn't a numerical score, but tied to pips. People who played those earliest seasons, and especially those that played in teams; were able to get the title with ease since you only have to cross into the final division to get it, don't have to end the season there. I have people on my friends list with the title who've barely played PvP at all, and don't know that others have paid hundreds $$$ for the virtual nameplate they have in the most obscure gamemode in an already rapidly declining game. Lower rating threshold for legendary you saying? They could Another option would be to remove the rating threshold for legend and give legend to the top 25 or so players on EU and NA at any given time. I used to play a game called Paladins that did this, in which you could climb all the way to masters and then the top 250 masters-rated players would be considered grandmasters. Worked p good I think. Anet picked the blue pill second option and then ditched us completely after Ben P left. The full extent of their PvP philosophy is to ignore everything and keep what remains of the PvP playerbase playing by having them live balance patch to balance patch. More maps, build options, and gamemodes (like ranked solos, that could be a standalone gamemode) are not even considered
  5. This is when they restricted duoq past 1600 rating. Ik they say for legendary rating only but it ended up being anywhere past plat2 because the number of legend ranked players has always been in the single digits, and more often than not all those accounts belong to the same 2 people Then this is where they did a total 180 and admitted they fell for the "we just want to play with friends" excuse 2 years later So basically 2 reasons for adding duoq back: 1. Top players past plat2; less than 2% of PvP's total population, cried about not being able to play with friends and anet fell for the crocodile tears. 2. Bad behavior motivated by duoq being restricted past 1600 rating, which we aren't allowed to know about 😨 This is all I can think of that's relevant specifically to adding/removing duoq. If you want to find more you'll need to go back in time to 2016-2019 because thats when duoq was being talked about most, and after 2019 Arenanet has hardly even communicated with PvP players if even at all so there really isn't anything beyond that.
  6. It's always been "we just want to play with friends" that's the lie and the excuse Very rarely hear the truth that it's just an advantage and they want to play with an advantage over everyone else because the truth appears untidy while the friends excuse is a convenient and sweet little lie. I might come off as sarcastic, but I mean it when I say telling the truth is fr a lot more respectable because truth sets free.
  7. Tl;dr - Duoq is important when I'm losing because it helps me not lose The forums have gotten pretty honest recently and I couldn't be more proud of y'all 😍🙏
  8. Present and accounted for, shalom Just like a duoq... *squinting*
  9. At least this is honest. Give someone something for doing nothing and they will do nothing again. There's the real #1 reason people AFK.
  10. Majority of the time, yes. The whole argument behind duoq has been in every game "we just want to play with friends" so if they aren't in VC then tf they duod for other than the advantage? They're not totally unrelated because if you have a duo, obviously that person isn't going to throw or AFK, otherwise you wouldn't duo with them. A soloq player has an 80% chance of having a thrower on their team, a duoq only has a 60% chance, and given that a duoq is 2 people, they have a better chance of making up for it even if they do get a thrower on their team. That has nothing to do with build synergy. When I say build synergy, I mean 2 people playing 2 builds specifically crafted to compliment one and other. This could mean DPS/support where the support constantly follows their duo around playing prison queen for them, or just 2 big-burst DPS that delete healthbars in an eyeblink. In my experience, usually the latter. But the point is a soloq can't reliably do that because they have no say in what their randomly assigned teammates play and even if they get lucky, the advantage is still with the duoq who can coordinate and have voice. Yes 🗿
  11. Because 2v1 is weighted in favor of the 2. The duoq has communication, they don't have to deal with at least 1 AFK or thrower, gots build synergy, and coordination. The only thing they really lack that a soloq has is a spine. Gumption. Integrity. They're going up against soloq players in a group of 2. Their random teammates are rarely if ever going to communicate and even if they do, it has to be through text chat. The soloq player are completely at the mercy of the matchmaker to give them teammates that aren't going to afk or throw. It's pure chance if their build synergizes well with their random teammates, and the only way they can coordinate is with in-game pings and even then it's very likely nobody is going to pay attention. Overall, I think duoq is still an advantage even if everyone is hypothetically the same rating.
  12. Very tempting. Help is nice and all, but does it come in mens? 🐈
  13. Useless hypothetical then cus the odds of everyone being the same rating are slim to none duoq uses an average too for the purpose of matchmaking. A legend duo'd with a silver has ~1,500 average rating. So does plat3/gold1 and plat2/gold3 so long as the sum of both ratings equals to ~3,000 then their average rating is ~1,500. You can ignore this if you want 2 but that isn't going to stop no-lifes from smurfing for lower-rated games or from boosting w/ it And even if everyone was 1500 then the advantage is with the team with 2 duoqs versus the team with none. should b obvious without the math that the team with the advantage is going to win most of the time
  14. It's true. These redditors should use their big heads to think on the phrase "the exception proves the rule" The exception does not disprove the rule. You could win against a double duoq as a team of random solos and it wouldn't change a thing
×
×
  • Create New...