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Multicolorhipster.9751

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Everything posted by Multicolorhipster.9751

  1. u better watch what u say or he'll use his shadow clone jitsu to astral project 20 alt accounts into existence; programmed for the sole purpose of hunting u down to snipe ur matches it's all fun and games until the trees start speaking binary 😨 yh would like to have something more recent but the last time anything besides balance was mentioned for PvP was miniseasons back in 2020
  2. np babe God save One thing to consider with indomitable legend is that it was much easier to get before the ranked rework, back when rating wasn't a numerical score, but tied to pips. People who played those earliest seasons, and especially those that played in teams; were able to get the title with ease since you only have to cross into the final division to get it, don't have to end the season there. I have people on my friends list with the title who've barely played PvP at all, and don't know that others have paid hundreds $$$ for the virtual nameplate they have in the most obscure gamemode in an already rapidly declining game. Lower rating threshold for legendary you saying? They could Another option would be to remove the rating threshold for legend and give legend to the top 25 or so players on EU and NA at any given time. I used to play a game called Paladins that did this, in which you could climb all the way to masters and then the top 250 masters-rated players would be considered grandmasters. Worked p good I think. Anet picked the blue pill second option and then ditched us completely after Ben P left. The full extent of their PvP philosophy is to ignore everything and keep what remains of the PvP playerbase playing by having them live balance patch to balance patch. More maps, build options, and gamemodes (like ranked solos, that could be a standalone gamemode) are not even considered
  3. This is when they restricted duoq past 1600 rating. Ik they say for legendary rating only but it ended up being anywhere past plat2 because the number of legend ranked players has always been in the single digits, and more often than not all those accounts belong to the same 2 people Then this is where they did a total 180 and admitted they fell for the "we just want to play with friends" excuse 2 years later So basically 2 reasons for adding duoq back: 1. Top players past plat2; less than 2% of PvP's total population, cried about not being able to play with friends and anet fell for the crocodile tears. 2. Bad behavior motivated by duoq being restricted past 1600 rating, which we aren't allowed to know about 😨 This is all I can think of that's relevant specifically to adding/removing duoq. If you want to find more you'll need to go back in time to 2016-2019 because thats when duoq was being talked about most, and after 2019 Arenanet has hardly even communicated with PvP players if even at all so there really isn't anything beyond that.
  4. It's always been "we just want to play with friends" that's the lie and the excuse Very rarely hear the truth that it's just an advantage and they want to play with an advantage over everyone else because the truth appears untidy while the friends excuse is a convenient and sweet little lie. I might come off as sarcastic, but I mean it when I say telling the truth is fr a lot more respectable because truth sets free.
  5. Tl;dr - Duoq is important when I'm losing because it helps me not lose The forums have gotten pretty honest recently and I couldn't be more proud of y'all 😍🙏
  6. Present and accounted for, shalom Just like a duoq... *squinting*
  7. At least this is honest. Give someone something for doing nothing and they will do nothing again. There's the real #1 reason people AFK.
  8. Majority of the time, yes. The whole argument behind duoq has been in every game "we just want to play with friends" so if they aren't in VC then tf they duod for other than the advantage? They're not totally unrelated because if you have a duo, obviously that person isn't going to throw or AFK, otherwise you wouldn't duo with them. A soloq player has an 80% chance of having a thrower on their team, a duoq only has a 60% chance, and given that a duoq is 2 people, they have a better chance of making up for it even if they do get a thrower on their team. That has nothing to do with build synergy. When I say build synergy, I mean 2 people playing 2 builds specifically crafted to compliment one and other. This could mean DPS/support where the support constantly follows their duo around playing prison queen for them, or just 2 big-burst DPS that delete healthbars in an eyeblink. In my experience, usually the latter. But the point is a soloq can't reliably do that because they have no say in what their randomly assigned teammates play and even if they get lucky, the advantage is still with the duoq who can coordinate and have voice. Yes 🗿
  9. Because 2v1 is weighted in favor of the 2. The duoq has communication, they don't have to deal with at least 1 AFK or thrower, gots build synergy, and coordination. The only thing they really lack that a soloq has is a spine. Gumption. Integrity. They're going up against soloq players in a group of 2. Their random teammates are rarely if ever going to communicate and even if they do, it has to be through text chat. The soloq player are completely at the mercy of the matchmaker to give them teammates that aren't going to afk or throw. It's pure chance if their build synergizes well with their random teammates, and the only way they can coordinate is with in-game pings and even then it's very likely nobody is going to pay attention. Overall, I think duoq is still an advantage even if everyone is hypothetically the same rating.
  10. Very tempting. Help is nice and all, but does it come in mens? 🐈
  11. Useless hypothetical then cus the odds of everyone being the same rating are slim to none duoq uses an average too for the purpose of matchmaking. A legend duo'd with a silver has ~1,500 average rating. So does plat3/gold1 and plat2/gold3 so long as the sum of both ratings equals to ~3,000 then their average rating is ~1,500. You can ignore this if you want 2 but that isn't going to stop no-lifes from smurfing for lower-rated games or from boosting w/ it And even if everyone was 1500 then the advantage is with the team with 2 duoqs versus the team with none. should b obvious without the math that the team with the advantage is going to win most of the time
  12. It's true. These redditors should use their big heads to think on the phrase "the exception proves the rule" The exception does not disprove the rule. You could win against a double duoq as a team of random solos and it wouldn't change a thing
  13. You're remembering right but omitting a few important things worth considering 1) Nobody was told about the poll until after the fact. You had to frequent the forums to even know it happened. They announce every single ranked season in the launcher but they didn't say a word about the solo/duoq poll before that season. If you didn't keep up with the forums then you didn't know it even happened until after the fact. https://www.guildwars2.com/en/news/pvp-league-season-4-begins-on-august-9/ https://www.guildwars2.com/en/news/upcoming-changes-for-pvp-league-season-5/ 2) DuoQ won by single digits. It was very nearly 50-50 and when considering something as impactful and fundamentally unfair as duoq, it should have been at least 75% in favor of duoq to even consider adding it imo. Just for example, OSRS polls all its updates to players in game, and anything that doesn't get strong majority support is canned because they; unlike Anet, understand the cost behind adding divisive updates to an already low-population game 3) The poll didn't consider that the majority of users pro-duoQ past plat2 each had upwards of 10 alt accounts, meaning they could vote multiple times in the poll and rig it in their favor 4) Before the poll, the queue structure was very different. Early seasons like S4 were pretty much a totally open queue not too different from unranked and nobody would even know what mostly soloq was like until s9 and 5) The poll was only for solo/duoq. There was no option to vote for a split queue with solo/duo both existing but separately, or anything in between that could appeal to both crowds Rigged poll, fake news. Would recommend don't play ranked if you play soloq. Let the gods of the dung-heap play alone and wait 30 minutes in queue like they deserve.
  14. Everything about this post is delicious 😋👍
  15. A true NPC. Confused by everything around them, but with no intelligent rebuttal or willingness to question it. They didn't even take the time to read what they were reacting to. These posts aren't even all pro or anti-DuoQ. I support the current thing 🤖😕
  16. Appreciate the feedback and I like your idea. I'm all for rewards that encourage people to engage with PvP win or lose. When it comes to new players specifically I think unranked should really have pips and reward chests too, exactly as they are now so that they can be rewarded as they learn the game. When it comes to ranked, I think pip gains should be doubled there with the caveat that if you lose and fail to contribute enough to not be held responsible for that L, then you get nothing. We could see how long the bots and afks last in ranked when they get absolutely nothing out of it and I encourage everyone to point and laugh as they're bullied out of this game they helped ruin 😄
  17. All 5 of them because they LOST and LOSING is LOSING But if I had to choose anyone from this hypothetical to award pity points to(because that's what pips for losing are) it would be 2, 3, 4, and 5. Player 1 is a total moron in this incredibly unlikely scenario because they aren't even likely to get top defense because progress towards top defense is only made if a point is being contested, if you get kills inside or around a friendly or contested node, or recapping a friendly node. What player 1 is doing is essentially afking with extra steps and they should be banned from ranked for forever, put down the 🥦pipe, and clean their room. 😄 And I would rather have any one of the others on my team personally because at least they're doing something compared to the AFKs which do nothing. Like I said before, you already get extra pips per top stat. It's been that way since ranked was added. People could already try to load up on top stats if they wanted to for extra pips in the face of a loss. My issue is with the 3 you get just for being there. It's +1 pip per top stat and +3 just for being present in the match. At least the players with top stats try and contribute something even if unintentionally. The AFKs contribute nothing at all and yet they still get the equivalent of getting 3 top stats just because they showed up to the match, much to their team's chagrin. It's all petty anyways. They shouldn't be fighting over loser rewards, there should really just not be any loser rewards. That's the best motivator for concentrated effort. Try, win, or get nothing, that's competition. The loser rewards should go to and should have always been in unranked.
  18. Professions being unbalanced is one thing, but teams being unbalanced is a certified game-killer. That's exactly what duoq is.
  19. You already get extra pips for top stats and nobody does this. Like I've explained already, 4 of the 6 top stats you can get are directly tied to playing the objective. Only top kills and damage aren't, but you stand a better chance of getting them by just playing the game rather than hyperfocusing on them. And no, no reward for second place. The only reward for second place is a reminder to do better next time. And the alternative is no reward for losing at all; which I'm all for, but I understand this playerbase has grown too accustomed to getting something for doing nothing so I think this is good compromise; pips based on contribution, which are already in the game and already tied to top stats which are totally fine. It's the pips you get just for being there that are an insult to anyone that tries.
  20. Is absolutely fine to have intrateam competition because that means to get anything you're going to have to contribute something at the very least, and something is always better than nothing which is what afks contribute; absolutely nothing. Some of the top stats like offense and defense directly correlate to playing the objective too, which means for one's best chance of getting something out of a ranked match, they should play the objective and just play the game normally. Others like healing and revives tied directly to assisting your team. And even if some stubborn fool wants to rush enemy spawn and try to farm things like top damage and top kills, they'd still be contributing more than the afk sat in spawn crying about how X class is too op so they now have no desire to play or engage with the game they booted up and spent time queued for.
  21. If you're on a losing team, you have 0 top stats, and your team's score is not within 80% of the winning team's score then you probably had an afk on your team, and if you didn't and you were actually trying then I'm sorry but losing is losing People can still AFK if they really want to, but at least if people weren't given 3 pips for doing nothing, then they wouldn't be paid for wasting the time of 4 other people, and if they did AFK they'd have no incentive to do so and would be wasting their own time as well. would also recommend moving the pips and reward chests to unranked as well, because it doesn't matter if people afk there and its a better starting point for PvE players coming over to PvP. If at least 1 gamemode has to be filled with pure degeneracy and indolence then it should be unranked instead of ranked imo I think that's a good idea but not on its own. If we ever did see something like this though, and I don't think we will; I doubt it would be sophisticated enough to tell apart an afk from deliberate feeding, and if you can still get 3 pips for doing nothing, then doing nothing would remain a common strategy.
  22. Just remove the 3 pips for losing Top stat pips can stay because you need to participate to get them Near-victory pips can stay because that means everyone tried. Majority of the time game won't end with 80% of winning team's score if one team is fighting 4v5 But the 3 pips for doing absolutely nothing need to go and the feckless indolents that knowingly waste everyone else's time right along with them. The reward for doing nothing should be nothing
  23. idk really I think some of them are okay. Top stat and near-victory pips are fine cause they encourage ppl to at least try but top stats are worth 1 pip each and near-victory is only worth 2. Meanwhile you get 3 just for being there no matter what, and that does no good for getting people to try. Realistically if someone contributes nothing to a blowout loss then they deserve to get absolutely nothing and at least 72 hours of dishonour at the bare minimum if that was their intention from the get-go. I feel that, I don't know what the people in this thread are talking about. I don't doubt that there are petty people like that who pvp willing to waste everyone's time including their own just out of pure spite, but I don't think there's enough to ever consider it an issue. What will most likely happen is the people who afk pip-farm will probably leave pvp entirely if they can't get rewarded for doing nothing, which is an absolute good for the rest of us because they aren't playing the game to begin with. PvP need to be purged frfr
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