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perilisk.1874

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  1. But they do make money when people buy gems to exchange for gold. The exchange rate is reactive. Every time people buy gems with gold, it moves the exchange rate in favor of gems (that is, gems can buy more gold), which makes it cheaper to buy in-game items with fixed gold prices, like icy runestones or the griffon mount. That implicitly raises the value of gems, which entices more people to buy them. No kidding, it’s pretty obvious that Anet makes money when someone buys gems... A player exchanging gold to gems is a $0 transaction, that’s the point, but some are obviously unaware of this.
  2. How much money does Anet get from my bank account if someone gives me a gem card for my birthday? If they get paid, they get paid, it doesn't matter whose account it comes from. I can't buy those gems from the exchange unless someone pays Arenanet to put them there. It's just supply and demand (the exchange is supposedly modeled using some micro-econ type supply/demand curves or something, IIRC, with Arenanet certainly "taxing" each transaction as well). If I bought the gems for $$$ instead of gold, I would keep my gold instead of putting it on the exchange. As a result, supply on the gold exc
  3. You should really think this through, because gems don't appear out of thin air on a gold to gem exchange, they get there because players buy them with real moneys and put them there. Arenanet isn't printing gems and giving them away for gold, so far as they have said or suggested. If you work on their exchange tech and know better, feel free to enlighten us.
  4. I'm afraid I'm perfectly, absolutely right. I could have sworn you knew the answer, but maybe not. Well, I'm nice, so I'll tell you, no charge.
  5. Transaction 1: Someone spends 8000 gems at the cash shop for a super-deluxe mount skin.Transaction 2: Someone spends 8000 gems at the gold exchange to buy gold from you (the same transaction you keep describing, put in different words). Arenanet gets exactly the same amount of real cash in each transaction. And that amount is... well, you seem to think you know, so what is it?
  6. Someone doesn't understand it, sure. Arenanet set up a system, so far as they have explained it, that mathematically in the long run works out to an exchange between players on both sides. One player has gems, the other has gold. If the player with gems wants gold, to buy stuff in game that costs gold, he can only do that through the players that put gold on the exchange, because this is how Arenanet designed it. They could have simply conjured up gold and sold it directly like anything else in the gem store, but that is not the system they implemented, nor is it how things work in the other d
  7. wvw is not pve land Like I said, I'm just a filthy PvE casual type who barely plays except for GoBs and the mount. Tho, it sure seems like a lot of WvW involves running around in a giant zerg to undefended objectives and slaughtering NPCs, which sounds an awful lot like vanilla PvE. Not to mention the wildlife, existing NPC camps, and so on, and the fact that to some extent WvW exists to theoretically satisfy people who want PvP in OW. But note that I wasn't pushing PvE for its own sake. I did think it would provide a little bit of a shallow end for PvErs to splash about in before getting brav
  8. But they do make money when people buy gems to exchange for gold. The exchange rate is reactive. Every time people buy gems with gold, it moves the exchange rate in favor of gems (that is, gems can buy more gold), which makes it cheaper to buy in-game items with fixed gold prices, like icy runestones or the griffon mount. That implicitly raises the value of gems, which entices more people to buy them. No kidding, it’s pretty obvious that Anet makes money when someone buys gems... A player exchanging gold to gems is a $0 transaction, that’s the point, but some are obviously unaware of this.
  9. Well, it's not like you can watch animations behind the giant wall of particle effects, and they don't put activating skills under the health bar, unlike GW1. How else would you be able to predict attacks?
  10. But they do make money when people buy gems to exchange for gold. The exchange rate is reactive. Every time people buy gems with gold, it moves the exchange rate in favor of gems (that is, gems can buy more gold), which makes it cheaper to buy in-game items with fixed gold prices, like icy runestones or the griffon mount. That implicitly raises the value of gems, which entices more people to buy them.
  11. Gameplay in GW2 is a little too straight-line, despite being more active. Don't stand in circles, do break bars, DPS past mechanics when possible. I liked that in GW1, there was that element of identify your enemy's strategy and systematically dismantle it with counters and punishment (not that you had to, of course, but it certainly helped). Control in GW2 is broader and more generic, and thus has to be less accessible. Punishment as a DPS mechanic isn't very tactical or effective in PvE. That's my feeling in general about GW2 -- things tend to be powerful and mostly limited by how much or ho
  12. The guy that paid 10 dollars real money helps the company to invest/create new contentBy collecting gold YOU BENEFIT from ppl that used cash to get an item for free. The company cannot use the ingame gold to pay the Electrical Bills and keep the servers running up .The person that payed 10 dollars + and you by converting gold to gems = doesnt mean that the company will earn 20 real dollars1 pays and 1 ''benefit''Selling gold makes gems more valuable in terms of gold, though, so you're still indirectly helping to monetize.
  13. Considering it just creates minions and doesn't normally bother with corrupting living things, being omnicidal kinda works. That would also make it the exact opposite of Jormag, who not only has the standard physically corrupted minions, but non-physically corrupted followers.
  14. Buying it is way easier than the achievement, the achievement reward is just a joke.
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