I don't know what they are running but I assume something like this would provide the optimal condi cleansing for tempest. http://en.gw2skills.net/editor/?vFEQFAWn0Xqvk+L9XaFmKMxBTDmwhpDTLFAWwAoBEAcHtp2ZLxSoKMJB-jlxDQBQU5HAV/BAPIA4dBBdEfUJIz2fIAwBw7vH4+7593f/93fvvf/9u/e3f/93LFgfzsA-w I have not tested this yet, so I cannot truly vouch for its effectiveness but I thought that I should post it anyway since I doubt the people you quoted will be posting builds any time soon. You can swap soothing power for powerful aura and get some of the adept aura traits for slightly more cleansing, but I have a hunch that soothing power ends up being better. At least from what I can see, due to the recent changes to water overload being 10 targets, and now tempestuous aria making shouts target 10, you may be able to get equivalent condi cleanse to a firebrand that is spending all the tome pages on condi cleansing, provided that you water overload and shout off CD. This is without antitoxin runes btw. If you use antitoxin runes, tempest benefits way more, as you rely more on a lot of cleanses that only cleanse a single condition per target, or ones that pulse cleansing. In addition to your more common cleanses, windborne speed and stop, drop and roll should also trigger antitoxin rune if you have the right conditions on you or your allies to cleanse. You also have the benefit of having a higher radius on most of your cleanses as shouts are all 600 and water overload is 360. Now PvP is a different beast. All these changes that made skills affect 10 targets are worthless there and tempest is completely outclassed. Tempests may need some buffs to their alternative trait choices that will affect only 5 targets, but buffs are also desperately needed on core ele because the tempest trait line cannot carry a PvP build all by itself. You're missing the key trait that pulls it all together - Soothing Mist. Healing Rain then clears a metric kitten-ton of condis, and any skill putting out regen clears 2 from each player. I wasn't joking when I said it'll clear 5-10x as many condis as FB. Before the balance patch I'd routinely clear 200-400 condis in 2 minute fights. 600+ in longer keep fights. I think you mean cleansing water. I considered putting that in there but is it truly worth the healing that you sacrifice from soothing power? All the skills that I can think of that provide regen will already cleanse condis with the build that I posted. The regen will give them 1 more condi cleanse per target per pulse each. Now I may be wrong here on how antitoxin runes work, but I am under the impression that they will cleanse 1 additional condition per pulse of whatever cleanse skill you use. So if you add more cleanse by regen, you are not truly adding more antitoxin rune procs. Overload water, healing rain and flash freeze will all cleanse you already without the regen cleanse, which means that you already get the antitoxin rune proc. Now if the antitoxin rune can proc twice per pulse of the skill due to the regen, disregard what I said. But I'm not sure if it works that way looking at the wording.Yes it procs, yes you want that, I've been playing that build since Antitoxins were introduced, when you put out Healing Rain, your group is essentially protected by an un-corruptible Resistance, that's how much condi clear goes out. As tempest are now meta (have been since Antitoxin runes), any condi builds are trash right now, in large group play. They're only going to beat bad groups that don't run any tempests.