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Tsan.6431

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Everything posted by Tsan.6431

  1. if you're a handicap may be you shouldn't play engi ... one of the class with a complexe rotation, many weapons's shift ... for the same among of damage them others classes. if you play PVE, states with toughness are useless.a) Specialization explosive : "glass canon" over "short fuse"b) Specialization alchemy ... ??? You play with only 1 elixir and no elixir's gun, why alchemy (a specialization for support's build) ? Instead of alchemy i think invention would be better :A ex guild's member, also with a handicap, use to play specialization "invention" with autodefense bomb (3), experimental turret (1) & bunker down (2) : only passives abilities so no more touch to press or clic, easier to play.With healing turret and crate "experimental turret" sound more optimal them alchemy HGH.
  2. Best build ... why not. Open link, see staff, close link. definitly not the best build.
  3. Call me Doctor who ! Ingineer need a melee mainhand weapon : if i want to play shied offhand i must equip a pistol (and this pisto is useless). No more range weapons please.
  4. Point is the Burn from Demonic Lore triggers every 3 seconds if you are using Insidious Disruption ... or not" Each scourge player triggers shadow each 3s, it's obvious ... everyone knows it ... ... or not I don't see any contradiction with the fact a trigger per hard CC is better them a trigger per fear.
  5. I don't see any issue with a ID a 3s ... inflict 1 burn/3s is better them inflict 1 burn per fear.
  6. And with Demonic Lore (scourge 7) torment add burn to your oppenements : each hard CC inflict burn <3
  7. Gadgeeter reset "utility google" into is old form : +10 might, fury and immune to blind.
  8. That would just turn them into HP sponges. Lazy game design is a great idea? Nope, you forgot damage ... resume a level up to a gain of HP, this is the lazy idea.
  9. Raise level's mobs should be a great idea but not for player.
  10. Spite :Might : +30 condi damage <= hello guyz !Gain might entering shroud & boons convertion, F1, strike foes under 50% ... it's for power really ? +10% damage ... you never strike an foes ? You kill them with your sarcasm ? With vipers stuff it's obvious to play hybrid ... .... ... So, you don't want a metabuild but you want the meta-specialization ... are you a troll ? Die with a single CCd ? With a shroud & life bar ... interessing. Try to attack foes : it's the best way to not die.
  11. Condi build In/out death shroud trigger sigil of geomancyPower (and boring) buld
  12. 1st rule : alway have 3 clones (more ambush attack)==> When it's done : spam dodge to trigger your ambush skill on auto-attack (axe), after 2 dodges, swap weapon (+50% endurance with sigil of energy) for one more dodge & search for your cloack to trigger another ambush.(you can use axe (3) to pack yours clones on target foe). 2nd rule : shatter only if you can generate 3 clones.==> to generate clone : use weapons skills (axe (2), pistol (4) or torch (5) them any deception skill (trigger an illusion) X2==> Shatter when you can't trigger ambush skill (no dogde nor cloack avalables) To enter a combat : torch (4) => axe (2) 1 clone => deception skill (a) 2 clones => deception skill (b) 3 clones => axe (3) (pack) => spam dodge + auto attack X2 => swap weapon => dodge + auto attack => Shatter F2 => pistol (4) 1 clone / axe (2)1 clone => deception skill (a) .... Priority shatter : F2 > F1 ....... F3 or F4.
  13. this I keep your main purpose : trigger fear into torment into fire (and subtheme about damage by fear) but it's a bite more aggro.I change : For traits :curse : lingering curse (9) instead of parasitic contagion (8)scourge : Sadictic Searing (5) instead of Herald's sorrow (6) 1) traiblazer for viper : +633 precision, critical strikes trigger bleeding (minor curse 1) & torment into fire (sigil of torments).2) With this archetype i think you must maximaze fire upon torment : it's your last chain link but you can stack fire with another skills without torment, so i pass to runes of Balthazar3) I add staff for attack 5 "fear" but others attacks are useless.4) Sand flare for healing skill : convert boon into torment and trigger fire & trigger fire after cast sand flare with F1 (like others punishments)5) Trail of anguish : like signet of locus you've gain speed but you can add fire to yours foes (and it's a punishment)6) Spectral ring instead of blood is power : trigger fear (but foes must cross AoE's perimeter for)7) Plagueland : no convertion of boons needed.
  14. It's similar to an old build of mine ... lol except i used to play "grande kit" (and shrapnel instand of "orbital command") for more DPS or "personnal battering ram" for control and not shredder.Shredder gyro can be replace by "elixir gun", (4) & (5) are "elixir" to maximize your HGH. I think elixir builds are better with holosmith, like this :http://gw2skills.net/editor/?vdAQJAsencTBlXhtbBWIDcJjl0C7bDFAaAihktQVofOWH/jA-jRSBQBOd/hroEbiPAAAcCAokqP9VPQgVe8X1AEsSQSBs7wN-e
  15. http://gw2skills.net/editor/?vdAQFASncoCtpidpCmXB0ehF2iCMEPxAQcjixZku5P+nH-jxROQBNV53SV/BA7PIpHAAsuAAOVJYS1BQKgAHaB-e I) Okay damage : done II) Self buffing (Perman 25 might, fury & quickness) : donea) +100% boon duration, +150% might durationb) Elixir U + Toss E.U + Applied field : perma quickness.c) Auto-hammer 1/3 & 2/3 + (sharpshooter + sanguine array : 33% to gain might on critical strike) + (elixir U + mass momumtum) + (Hammer(3), rocket charge + mass momumtum) ! 25 mightd) No scope : perma furyYou can use Fried Golden Dumpling for food if you can't maintain 25 might. III) Debuff removal : donea) Purge gyrob) Light field (purge gyro, mortar(4), flash shell + hammer(3) ) : combo clearc) Superior sigil of cleansing + swap mortar IV) Helping allies : donea) Purge gyro ... and his friend : purity of purpose (conditions turn into buff)b) Toss Elixir Uc) light field + shredder gyro : combo clear ... and his friend : purity of purpose (conditions turn into buff)d) Water field ( Medic gyro or (F1)Reconstructed field or Mortar(5), Elixir shell) + combo finisher (leap or whirl) e) Comeback cure : trigger with a) to d) Good survivability : solo any champ, i don't think so.
  16. Necro runes give you vitality, if you play PVE it's useless VS +50% bleeding duration. 6th buff trigger with fear, this alteration is better in PVP.
  17. Easier acces to raid via a learning curve should bring player to normal level raid : like fractal T1-2-3 lead to T4. "The majority left because there is not enough content to satisfy their wishes." Something like a easy mod for raid ? (or template, lol)
  18. Fractals ? That's why is more difficult to find a fractal T3 or low level T4 them a T4 HL ???
  19. DPS build (don't still know how but burst is impressive) http://gw2skills.net/editor/?vdAQFASncoCtpitoCOeB0ehF2iiu5P+nHcE3gAYMO2xaD-jhBFABppDAgLAwtPAgrUCi0+jyvCV/BA-e Solo PVE, fun buildhttp://gw2skills.net/editor/?vdAQJAqancoCtpidpC2aB0ehF2iCME3gAgO4H+kXcjixZE-jxhYABir87wHAA4q/4teA4OBAAs/w4KBBA-e Heal scrapperhttp://gw2skills.net/editor/?vdAQJAqencoCtpidpC2aB0ehFDjS8c6v/LMAuv8jOxf8LH-jhxGQBLV5HUVCGU1fAwJAAXPAgbqHAA-e
  20. Reaper, old style. Reaper, old style again Reaper alte
  21. Druid, classical build for raid.
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